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#4625 How backwards compatible is the WiiU?

Posted by Jikayaki on 11 June 2011 - 06:09 AM in Wii U Hardware

All of the wii controllers and the gamecube controller will be able to be used. As for games, they might put gamecube games on virtual consoles or the store.they will have for sure, wii games.


GameCube controllers are out a long with GameCube backwards compatibility. The Wii U is merely backwards compatible with Wii. This mostly is because the ports for GameCube controllers and memory cards has been removed.



#1489 High Voltage Software only wants more RAM and HD

Posted by Jikayaki on 17 March 2011 - 06:02 PM in Wii U Hardware

More RAM and HD may be all High Voltage Software wants, but from statements from Satoru Iwata and other big names at Nintendo more RAM and HD isn't enough to warrant a successor to the Wii. Nintendo isn't stupid. Satisfying the wants and needs of developers is one thing, but they have to make sure gamers would want to buy the system first. A Wii with more RAM and HD would be in my opinion a complete failure on the market. A large portion of the Wii's current market simply may not reliably upgrade regardless and hardcore gamers outside Nintendo fans would have little reason to buy the product.



#1672 Future of the Virtual Console?

Posted by Jikayaki on 04 April 2011 - 06:18 PM in Wii U Games and Software

The likely way the Virtual Console will noticeably change is by included Gamecube games to the preexisting service. I doubt there will be many at launch though merely a few of the more popular games. Outside that something I always thought Nintendo could do with the Virtual Console is offer a monthly subscription to stream access to previous games. It would be smart on Nintendo's part to do so as individuals that may not buy many games from the Virtual Console may very likely be willing to pay $11.99 a month for unlimited access. As far as storage looking at the 3DS the Wii's successor will more than likely have greater internal storage, but I have a feeling willing it will merely be 8 or 16 GBs of flash storage with the option to expand memory storage by SSD cards. At most an option to buy a dedicated external hard drive may be included among the early accessories.



#13689 E3 2012... im a little worries.

Posted by Jikayaki on 11 July 2011 - 07:24 AM in Wii U Hardware

Individuals shouldn't worry too much about how Wii U will compare to Xbox 720 or PS4. If these consoles launch a year after Wii U technical issues would keep them from jumping anymore than fifty percent more powerful than Wii U if indeed the console is about equivalent to a Radeon HD 4850. Even if these consoles launch nearly two years after Wii U it would still be impossible to place Wii U in the same situation as the Wii.



#38880 Donkey Kong U

Posted by Jikayaki on 27 October 2011 - 11:47 AM in Wii U Games and Software

I'd rather see someone at Nintendo finally bring the gameplay of Donkey Kong Country into the third dimension. I enjoyed Donkey Kong 64, but I wouldn't call it the ideal transition from a side scrolling platformer to a third person platformer. I'm relatively positive this would be good challenge for Retro and if done right it could easily give Nintendo a third heavy hitter. The tp's idea itself wouldn't be bad as a downloadable game for the Wii U or a full game for the 3DS.



#1424 Could THQ be in the know about the Wii 2?

Posted by Jikayaki on 12 March 2011 - 08:11 PM in Wii U Hardware

I wouldn't be surprised should THQ and potentially a few other third party developers have some knowledge on the Wii's successor that's far more concrete than anything in the rumor mill. A few developers have given me the impression they may know something regarding Nintendo's next console, which if it is going to be announced this year and released next year like the current rumors are buzzing about it would make sense that third party developers are already working on games.



#1980 Could the Wii 2 be outdated soon?

Posted by Jikayaki on 22 April 2011 - 04:01 AM in Wii U Hardware

Regarding hardware and software the console will be outdated by release, but few games even use open GL 3.3 and DX 10.1 so there is a level of complexity possible using existing API's that you don't see in majority of games possible on the console. Whether it will be outdated in regard to its hardware's raw power comes down to exactly what R700 series GPU the console's own GPU is based on. The three options I'm hoping for is Radeon HD 4850, Radeon HD 4870, or Radeon HD 4890, which would mean a four, five, or six times more powerful than Xenos. If Nintendo is serious about maintaining 3D party support for the long hall they may choose either a Radeon HD 4850x2 or a Radeon HD 4870x2 equivalent dual GPU, which would mean eight to ten times as powerful as the Xbox 360. Ironically optimizing proven tech from 2008 seems a very Nintendo thing to do and both a Radeon HD 4850x2 and Radeon HD 4870x2 are likely the cheapest way to equal a jump in power equal to the jump from PS2/Xbox to Xbox 360/PS3. I'm reasonably optimistic that Nintendo's next console will be reasonably powerful just on there rumored focus on 3D party developers and regaining the hardcore. Only issue is tessellation, which would be in software with Xbox 3/PS4 and on hardware with N6. Ultimately tessellation will be the largest visual improvement next gen the rest of the power will be utilized for more subtle things, but it would take longer to learn to utilize in hardware tessellation capabilities. The year to year and a half headstart the console may have on the market may remove that issue for any dev that seriously utilizes its hardware.



#2009 Could the Wii 2 be outdated soon?

Posted by Jikayaki on 22 April 2011 - 09:56 PM in Wii U Hardware

from what i know it wont be outdated it will be very powerful and graphics are at there max until 2016 when ultra high definition is meant to come out


It will be outdated from launch. The rumored GPU architecture AMD's R700 series is openGL 3.3 and DirectX 10.1 complaint when Nintendo's competitors GPU's will likely be openGL 4.1 and Direct3D 11 complaint. Technically there wouldn't be as large a difference in total functionality as the transition from openGL 3.3 to openGL 4.1 and DirectX 10.1 to Direct3D 11 primarily was simply fixing the issues with the previous API's and adding software based tessellation. Project Cafe's GPU will likewise be capable of tessellation through a hardware based operation AMD integrated into the R700 architecture,but it was hardly used outside tech demos. As far as raw power goes Nintendo's next console could very well be a true next gen leap. There are GPU's in the R700 series that would give an eight to ten times increase over current consoles. It depends on whether Nintendo utilizes a double GPU. The rumored size and price of the console at around the size of the original Xbox and costing from $350 to $400 U.S. dollars because of high manufacturing costs points to the possibility its packing a lot more power than many expect. The only reason N6 ends up being a mid generation increase in power at an expected TDP of 150 watts or more judging from the rumored size is if it uses over the shelf PC parts.



#4325 Could the Wii 2 be outdated soon?

Posted by Jikayaki on 08 June 2011 - 12:31 AM in Wii U Hardware

The "Hawk" statement comes from the complete version of the Japanese Garden tech demo. After the Japanese koi fish the demo continues with a hawk or falcon that then precedes to move around the garden as the seasons change ending with the falcon playing in the snow on one of the roofs. This tech demo is something you really needed to see in person at the event or through high quality video to get the full effect. It's actually quite impressive in my opinion certainly not something you can do on current consoles outside the PC. We don't yet have any real hard facts on the consoles specs, but from the IBM Watson statements we can determine its based on Power 7 architecture (honestly the only real choice Nintendo had anyway). It really is possible that Wii U's CPU could be a full generational leap over Xbox 360 and it wouldn't make sense if the GPU didn't match the CPU's capabilities. It still greatly depends on what exactly you expect from a generational leap and the specifics of the chipset. There likely will be a gab between Wii U and Xbox Next and PS4, but it likely isn't going to be as large as many think. Currently I'm thinking Dreamcast comparative to the GameCube or Xbox is about as bad as its going to get.



#4536 Could the Wii 2 be outdated soon?

Posted by Jikayaki on 09 June 2011 - 10:01 PM in Wii U Hardware

I'm sure it could but it would have to be with low settings, lol.



I was impressed with the background but something about the bird just seemed off...idk what it is.

Anyways, that was a tech demo, not representative of graphics during actual gameplay.

Remember the Quantic Dream's tech demo for the PS3 that had everyone's jaws dropping to the floor? Well it took Quantic Dreams 4 years to actually to be able to make a game with those visuals (Heavy Rain) and even then it wasn't on par with that original tech demo...and to even get close to it, the entire game had to be done in QT events.

Other than Heavy Rain, no game has even come close to what they showed off in that Tech Demo for the PS3 and we're well into the systems life cycle...if games were going to be able to do it, they'd have done it already.

It's entirely possible (if not likely) that it'll be the same for the Wii U with it's tech demo's.

Not that it would be a bad thing, it's still a MAJOR step up from the original Wii and short of people who made the massive mistake of actually buying into all the b/s pre-reveal hype no one expected a modern day graphical powerhouse from Nintendo.



I'm not against Nintendo, I love me some Zelda, Mario, DK and Kirby. I'm against people who try to irrationally overrate products or features of products.


You have to look at Nintendo's attitude regarding tech demos and general tech specs. Really the reason Nintendo stopped releasing technical specs regarding its systems is what happened with GameCube. Sony and Microsoft give the media fluffed specs regarding their consoles, which simply wasn't possible in a full game setting. Nintendo on the other hand were more honest and openly discussed the capabilities of the GameCube and the whole situation soured on them. This isn't Sony or Microsoft where consistently you can expect them to show case a tech demo simply not possible on the hardware in a game. Nintendo's tech demos for certain franchises for instance often end up not quite as impressive as the finished product and it wouldn't be like Nintendo to show case a demo that didn't represent what the console is truly capable of pulling off.



#1756 Blu-Ray support a definite for the Wii 2?

Posted by Jikayaki on 14 April 2011 - 05:21 PM in Wii U Hardware

i hope they go back to cartridge i mean i always thought it was superior to disc i mean cartridges are pretty cheap now and the console could be pretty small without a disc drive


Cartridges have several advantages to disks like the capability for near lack of loading times, co-processors, and extra ram, but I don't think it would be wise to switch back to cartridges. They simply aren't cheap enough yet to have capacities large enough to compete with other options available. One option that may be possible next generation is holographic storage. It removes a considerable amount of the cartridge's advantage regarding loading times with Tapestry Media having transfer rates of 20 MB/s in read write mode and up to 300GB of storage estimated last I can find at 6 to 20 cents per GB. Holographic storage is also compared to other disk formats extremely scratch resistant and a drive should still be able to play Wii and Gamecube games. As a retro bonus Tapestry Media has a cartridge/floppy disk like design. Nintendo had a stake in this technology with a joint patent with Inphase Technology, though all progress has potentially stopped because of recent troubles at Inphase, which now is under new ownership.


Yeah, I've been wondering when Nintendo will start using holographic storage. I'm not sure if they can get it out cheap enough yet.
It would be awesome if they brought it out next gen.


Tapestry Media as far as the disks are concerned likely are ready even with the latest issues at Inphase Technologies. Imagine a floppy disk about the size of a Gamecube disk with more than three times the storage of a single layer Blu-Ray disk, super fast loading times, and possibly not costing much more than a comparable Blu-Ray disk. A 150GB disk for instance could cost from $9 US to $30 US based on previous estimates. Sounds high, but it could potentially beat Blu-Ray XL at similar capacities as far as price goes. The issue are the drives the Tapestry Media drives last I knew where large and very expensive, but the joint patent between Nintendo and Inphase Technologies points to a miniaturization in the technology. The final issue though is I'm not sure if any real progress has been made because of the financial issues at Inphase.



#1743 Blu-Ray support a definite for the Wii 2?

Posted by Jikayaki on 14 April 2011 - 01:21 AM in Wii U Hardware

i hope they go back to cartridge i mean i always thought it was superior to disc i mean cartridges are pretty cheap now and the console could be pretty small without a disc drive


Cartridges have several advantages to disks like the capability for near lack of loading times, co-processors, and extra ram, but I don't think it would be wise to switch back to cartridges. They simply aren't cheap enough yet to have capacities large enough to compete with other options available. One option that may be possible next generation is holographic storage. It removes a considerable amount of the cartridge's advantage regarding loading times with Tapestry Media having transfer rates of 20 MB/s in read write mode and up to 300GB of storage estimated last I can find at 6 to 20 cents per GB. Holographic storage is also compared to other disk formats extremely scratch resistant and a drive should still be able to play Wii and Gamecube games. As a retro bonus Tapestry Media has a cartridge/floppy disk like design. Nintendo had a stake in this technology with a joint patent with Inphase Technology, though all progress has potentially stopped because of recent troubles at Inphase, which now is under new ownership.



#2220 Are all of those leaks real or fake?

Posted by Jikayaki on 27 April 2011 - 01:10 PM in Wii U Hardware

If you read my last post about the leaks (the one in which I leaked an image myself), you'd know that these are supposed to be pictures of a developer unit with no working disc drive. So that slot you see isn't really a slot for anything.


They're not real Feld0. You shouldn't get your hopes up regarding images from a console that has only recently been in production, or potentially isn't in production yet. If you've ever seen an early Nintendo dev kit you'd understand that these devices don't fit the bill. Early dev kits are crudely built devices in the case of Cafe we're likely talking about a butchered PC.



#2164 Are all of those leaks real or fake?

Posted by Jikayaki on 26 April 2011 - 01:06 PM in Wii U Hardware

Every last leaked photo is fake. The Nintendo logo was wrong of the first few leaked images and many of the others have obvious features that give them away as being fake. Manufacturing of this console only recently started leaked photos should be of the developer kit not prototypes, which would be secretly held at Nintendo. If any of you have ever seen a photo of a early Nintendo dev kit you'll understand that usually these devices are very crude. The early DS dev kits where made out of two butchered GBA's with a Super Nintendo controller. The current Nintendo Cafe/Stream dev kits are likely butchered PC's.

Edit: I believe I've already stated this somewhere on this blog, but anyway these fake photo leaks are created using a Windows 7 software box with fake connections. They could even used photoshop to create the majority of image. They are fake and not worth noting Nintendo would be on these rumors quicker than flies to garbage would an actual photo leak.



#33430 -

Posted by Jikayaki on 27 September 2011 - 07:03 PM in Wii U Hardware

Although I know that (unless something HUGE happened in the industry) Nintendo will never fork over the Metroid license to Crytek...

The prospect makes me tingly inside.


The best thing that could happen for the Metroid franchise is simply for Nintendo to beef-up Retro and hand the franchise back to them. It was the most popular it has ever been in the 3D gens in their hands and its doubtful that anyone else would be able to engage the current fanbase to a higher degree. First I'd rather Retro handle another IP perhaps a full blown Donkey Kong not merely a retro side scroller, but no doubt no one would better revive the Metroid franchise than Retro. Crytek themselves are a poor choice for Metroid anyway. Metroid is so much more than merely a third or first person shooter. Crytek's specialties don't really apply to the creation of a game like Metroid.



#33324 -

Posted by Jikayaki on 27 September 2011 - 12:40 AM in Wii U Hardware

This is very exciting news but why do i feel so skeptical about the wii u?? Maybe crytek could be making the next metroid game?? That would be insane!!!!

I highly doubt Nintendo would hand one of its franchises over to a western developer that they themselves don't own. The second coming is more likely to happen tomorrow than Crytek ever producing a metroid game.




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