Jump to content


3Dude's Content

There have been 1000 items by 3Dude (Search limited from 01-July 23)


By content type

See this member's


Sort by                Order  

#307397 DX 11 vs DX 12

Posted by 3Dude on 22 January 2015 - 12:00 PM in General Gaming

Better API's than DX.
Open GL. Don't know enough about GX2 tho. It's just for Wii U tho so maybe not even bring that up. Open GL tho. I think more developers prefer it. Esp Valve.


Used to be a HUGE landslide in favour of ogl over d3d. Now its pretty much just the ones whove been around long enough, and have the capability of writing their own effects libraries.

MS has done a frightingly effective job of 'killing the next generation'. Most every college you go to has free MS products for students to use, and thus lesson plans revolve around ms products. You would be hard pressed to find many schools that go in depth with ogl and writing your own libraries... They just teach you to use what daddy ms has provided them.

MS solved the problem of too many ambitious youth working together and making breakthroughs and then adding them to the open graphics lobrary faster than ms could keep up... By making the majority of the youth of the next generation stupid, lazy, complacant, and expectant.

It was... A catastrophic victory.



#307396 Van Damme kicks in Xenoblade Chronicles X!

Posted by 3Dude on 22 January 2015 - 11:51 AM in Wii U Games and Software

Van Damme is my man! Great design that stands out in a sea of cliche anime cherub faces. Hope the character creator lets me make something similar to his design instead of variations of derp face smoosh cheeks shown as the default pc all the time.

Wasnt Vandamme og xenoblades ol Squarestaches japanese name?



#307363 Official Wii U specs and technical discussions thread

Posted by 3Dude on 21 January 2015 - 09:07 PM in Wii U Hardware

Apologies for not using your quote function, i'll be sure to use it when applicable in future.  However I don't think your abrupt repsonse was required on this occassion, given my comment was polite.  To answer your question who is cupoftea, please click back one page, as far as I could make out he had not been discredited and his claims were vast so again please click back one page and read his post.

 

 

 

Thanks for your polite and constructive reply, I will edit my post as you request.  I do think it is worth replying regardless of the age of the post or that the user may have left, as people like myself who are new to your forum may read this topic and could be misled by that users claims.

 

Well, dont worry, if you decide to keep reading Im sure you will see they were debunked. 

 

and again.... And again.... and again, and again, and again, and again and....




#307359 New Xenoblade X Trailer discussion

Posted by 3Dude on 21 January 2015 - 08:16 PM in Wii U Games and Software

Taka said this is the game he has wanted to always make but was never allowed to. So it definitly is channeling some SAGA plus Gears and Blade. It's like a Mega Mix of Xeno. Got the best talent he could from Anime and Games to do music two different designers for mech. Well known fantasy artists for other things. This is a super group game. It has some Star Ocean in it and some Phantasy Star. This is like a wonderful gumbo. Sometimes life dream games don't work out. Sometimes they do. I hope this is one that does. I believe it will.

 

Definitely feeling that too.

 

Hes kept trying to do this project ever since Xenogears ended up a half finished game instead of a six part epic. He couldnt LEGALLY make a sequel to a square game with namco bandai, so xenosaga was born...

 

This appears to finally be the very first episode of Xenogears, (Gears was part 5 irrc) its heavily reminescent of the intro to Xenogears which takes place milennia before gears.

 




#307322 New Xenoblade X Trailer discussion

Posted by 3Dude on 21 January 2015 - 09:06 AM in Wii U Games and Software

Ah, seems they added a lot more than a few comparison shots led me to believe.

The LOD is definitely impressive in this game, I think the main thing putting me off is the art style. The characters don't seem to fit the style of the world and the other life forms in the world, the character designs on their own I'm not a fan of but especially in the world they're put in they don't seem to fit.

Thanks for the informative post.


Those faces man... I wonder if they are channeling xenosaga on purpose? Either way, putting pre-pubescent child cheeks and mouths on adult characters to make them reminescent of religious art work was always creepy.... Which makes the saga merchandise SUPER creepy...

Fortunately Well be looking at the backs 90% of the game.

Interesting how you point out they dont fit in with the world, they arent supposed to. Unfortunate cherub faces aside, Takahashi is actually going out of his way to highlight the Xenobic juxtaposition of things from different worlds colliding.

Just like how the player race/party crash landed on this planet from a different world and doesnt belong, Takahashi has assigned different art designers for the character and technology designs of each individual alien race.... A very interesting and off the beaten path choice I am very intrigued by.

After all, the suffix of the title, Xeno means 'strange' 'foreign' 'alien' combined with 'stranger/guest'. It describes someone or something who doesnt belong where they are.



#307297 New Xenoblade X Trailer discussion

Posted by 3Dude on 20 January 2015 - 07:47 PM in Wii U Games and Software

 

I saw one of the early trailers a long time ago and it seemed good back then, it's just that my impression of the game has changed over time, I just don't feel as impressed by it now than I initially was.

 

Entire mountain ranges? That seems like an exaggeration. I've seen that comparison before and they definitely changed some mountain formations, it looks like they reduced the poly count in some areas to smooth it out considering it's such a large area that's understandable. I'm just not seeing the improvement here, it seems more like optimisation more than anything else.

 

You do raise a good point there. The character designs definitely aren't something I'm a fan of and that would affect my overall impression of the game. I can see why you'd prefer the Xenogears character designs, it's not a game I have played but taking a quick look now they do look preferable to what I've seen of the characters in Xenoblade.

 

Thanks for bothering to give a proper response, much better than simply being told that I'm ignorant and blind.

 

They add a saddle formation mountain range with multiple peaks complete with a couple caves to go in the place of what was an occlusion shortcut (A large more or less featureless mass designed to allow the cpu to occlude, or not have to draw the geometry behind it, saving resources like draw calls and polygons), requiring the engine to now take a double hit on resource draw, there is more geometry to draw than before, not just polygon crunching, but actual draw calls as well, AND a large 'cheating' landmass that was simply there for occluding geometry thus saving resources, has been redesigned, with traversable land leading to a cave, AND showing the geometry behind it, which makes the scene far more demanding than it was before. Not to mention increasing the lod in general throughout the entire scene, well, what you can see through the downsized res and lossy compression anyways. Its considerably easier to see those in the actual videos.

 

 

As for the first trailer, everything thats been shown since craps on it from space man. It DID look good back then. But it had a lot of shortcomings we thought was the price to pay for a game that size, that have been curb stomped by the latest builds,blowing expectations for ('good for wii u' away.

 

In the first trailer, the character is shown traversing the side of a lake, a lake made with three very distinct vertices, it was a noticably angular ake, not uncommon for games of  large scale last gen.

 

new_xenoblade.jpg

Here you can clearly see the individual vertices used to change the lakes angle. This right up next to the lake, so this was the highest lod you would see of the lake. It would have the most polygons used than you would see from any other distance.

 

xx18_by_onilink888-d8dw395.gif

 

Here you are hundreds or even a thousand feet above a lake, clearly a situation where you use a low lod, and it has smoother higher polygon edges than the high lod lake modeling of the first trailer. Its a pretty huge difference.

 

 




#307293 New Xenoblade X Trailer discussion

Posted by 3Dude on 20 January 2015 - 05:41 PM in Wii U Games and Software

In watching it again, the closer shot of the characters looks a lot better than the E3 trailer for sure. The other improvements are there but they're minor.

 

I'm not blind, I'm just not impressed. You seem a little too worked up over this.

 

You dont have to be impressed to see that the game has seen nothing but improvements each time its been shown. Its really not that subtle, unless you have no eye whatsoever for these kinds of things.

 

And Im not even talking subtle things like improved textures, shaders, models, lighting, layering etc.

 

Like, entire mountain ranges have been added.

 

Q4dhtIl.gif

 

Although I think the rumours of downgrades coinciding exactly with the unveiling of the continuation of the Xenosaga style character design (Hideous cherub faces) isnt exactly a coincidence. 

 

I wouldnt be surprised if a lot of peoples reactions to not liking the face designs influenced how they then perceived the rest of the world. Faces look unappealing, -> everything else now looks less appealing Classic Halo effect, a pretty common cognitive phenomenon, that is very hard for most people to recognize and overcome (Training for businesses to identify and overcome Halo effects is a multi billion dollar industry).

 

The face designs had a the same effect when they were used in Xenosaga, although its chilled over time, these hideously deformed cherub face designs are a visual slap to the face for a lot of people (Myself included), who do not care for this design style in the slightest, not then, not now, even though I am a huge fan of Xenogears character design, which was done by the same artist, but in a different style. Although thats not the only reason why I dont much care for Saga. Its just one of many reasons.

 

Xenosaga%20-%20Shion%20et%20Kos%20Mos.jp

XenobladeChroniclesX-2.jpg

235357847_81193db59e.jpg

 

Blargh.




#307210 New Xenoblade X Trailer discussion

Posted by 3Dude on 19 January 2015 - 03:15 PM in Wii U Games and Software

After looking at a new Xenoblade Chronicles X trailer, Monolith Soft have taken JRPG into a whole new level.  A new world of exploration, exotic destinations, and (of course) using a mobile suit doll in action.  Hope to see more of the gameplay on screen and using the interactive map on the Game Pad.


It feels like this is (And OG Xenoblade was) what we would have gotten if snes/genesis rpg's had evolved to the next level, instead of Squeenix going down the amusement park ride style design path, (Compare the design and playability of exploring a town, or dungeon, from Xenogears, to the pre rendered and thus on rails towns or dungeons of ff7, two games that came out at the same time, at a pivotal point in game design history, guess which path squeenix took...) and western studios turning to ubirainbow sand box design and brainwashing marketing.

Its like weve finally started moving forward again after devolving in every category except graphics and cinematography for 20 years.



#307209 Majora's Mask Improvements n64 to 3ds

Posted by 3Dude on 19 January 2015 - 02:42 PM in General Gaming

Putting those proprietary Maestro fog/smoke extensinos to good use. Looks SOOOO much better than n64 fog.



#307186 Any one else here looking forward to Evolve?

Posted by 3Dude on 19 January 2015 - 09:40 AM in General Gaming

Sounds cool, but I'm probably gonna buy Monster Hunter 4 and wait on Evolve, I'm done buying games blindly. Unless the beta persuades me otherwise


You know, When I just got a free demo for Mh4, and that Demo has more content than a game with 134 bucks worth of pre planned DLC, you know you are looking at some AAAAAAAAAAAAAAAAAAAA unicorn tongue.




#307154 Power Glove used by animator for filming..

Posted by 3Dude on 18 January 2015 - 06:53 PM in General Gaming

Oh man. The power glove. I remember using a hacked powerglove with rend386 and shutter glasses.

THe power glove games all sucked horribly. But, it wasnt the power gloves fault, it was actually a pretty amazing peice of equipment, the nes just couldnt utilize it. Didnt have anywhere near the power. THe power glove needed a 3d virtual environment. The thing was pretty dang accurate. Still have the book that detailed how the power glove worked, down to the equations it used, The Virtual Reality Construction Kit. Then came Vr386, by far the fast rendering engine in all of existance, and it was specifically built for VR!!! Were talking over a whoping 20,000 Polygons per second!!!

Thing was very, very accurate, even by todays standards. It kind of kicks the crap out of move, wiimotes, and kinect in some areas. It was literally like having a virtual hand in 3d space, down to individual fingers being tracked (provided you didnt damage the conductive ink when hacking your glove...). Accurate to a physical resolution of about 1/4th an inch at a distance of 5 ft, 30 times a second iirc.



#307151 I did another Porhorse, traded Vita... what should I get buds?

Posted by 3Dude on 18 January 2015 - 06:27 PM in General Gaming

Dude... I dont know. What kind of games are you looking for?



#307149 Little mad with Nintendo.

Posted by 3Dude on 18 January 2015 - 06:17 PM in General Gaming

I was super hyped at the software end of the direct. Still am.<br /><br />But yeah, NoA appears to do everything in its power to put a damper on it with its hardware shenanigans.<br /><br />I dont think I have a shot in Niffelhiem of getting one of those custom 3ds's, I really wanted that mohun one, and I am not going through a scalper.<br /><br />I REALLY dont like XL's, the 3ds screen is a low enough resolution already without blowing each pixel up to be 4x bigger. I was super excited about some awesome looking face plates, that clearly we wont be getting since its for normal new 3ds... Not to mention its just not pocket portable at that size, and I dont like the more rounded edge design, feels like there is less of a flat surface to get my support/holding fingers some grip....<br /><br />The power adaptor thing is bad, but it doesnt affect me as I alrady have 2 adaptors I can use with 3ds's. Nintendo should really go for a usb charging solution.<br /><br />Yeah, can definately sat noa has me a little miffed as well.<br />



#307069 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by 3Dude on 16 January 2015 - 10:18 PM in General Gaming

Charge Blade is taking some time to get used to, but I'm loving it.  Will add it to my weapon guides within 24 hours.
 
Anyone else feel like Gore roars almost as much as Gigginox.  I swear he just runs the clock doing that half the time.
 
 
I included a list of weapon changes in the OP if you are interested.  Unless you want to figure it all out yourself.  In which case, carry on.
 
Yeah, being able to upswing out of a roll is so awesome.  SA was already the king of tailcutting, but now it's the God.  Even if you upswing people, now they can do aerial attacks out of it!  My favorite long combo is: Roll, upswing, fury swipes, fury finisher, morph to sword, side swing, double swing, Element Discharge.  Hard part is finding an opening long enough to do it.


Wait, are you telling me We can attack out of being sent flying by inconsiderate noobs now? Glory be!

Yeah, I quickly realized the potential of that combo, the moment I saw doing the discharge finisher from the two sword slash removed the wind up lag, and I figured out you could go from frenzy finish into sword mode slash.

Only ran it straight once or twice, but thats the glory of the axe, its so damn versatile. At any point in your combo, you can literally switch it up, or cut it short, dodge, and get right back to it like nothing happened.

Get some evade buffs going, and you can literally spend damn near entire hunts dancing under the feet of the beasties, shredding their bellies, dodging their attacks, and resuming combos without skipping a beat.

I was a little dissapointed... AND relieved to see the charge blade was nowhere near as versatile as the switch axe in that regaurd.

Because man, if that thing could link between moves and modes as fluidly as the switch axe... I would drop the SA, and just stick with the Charge blade. Still, its satisfying as all hell.

I found it has a few mode chains, and basic infinite combos, but for the most part its an attacks in order based weapon. Feels like an in between Long sword and Switch Axe in versatility. But WAAAYYYY more fun than the Long Sword.

Knocked the stuffing out of Gore Margala I did. Beastie was all frenzy virus raging, Horns sprouted purple mist flowin, charge spamming. Climbed up a short cliff, turned around and released a charged overhead hay maker, just in time to catch his big ugly mug charging up over the wall. Smashed his face in smashed his horns off, smashed his rage out, smashed the frenzy out, sent him reeling head over tail back on down. Was going to follow him and mount to add insult to injury of course, but I guess his head then exploded from the slime element, so he was dead before I hit him.

Fricking glorious.



#307044 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by 3Dude on 15 January 2015 - 10:20 PM in General Gaming

Oh man. Mah Axe! It just keeps getting better! The POOWWWWAAAAAHHHHHHH!!!

What ive noticed so far:

A new double slash move has been added to sword mode, really ramping up the delivery speed of sword strikes, and adding more tempo/rythm options for increased liklihood of proactively making sure you can use your dodge.

They've added a rolling axe rising swing to complement the rolling sword upswing, which means you can go straight into fury swipes... But now, not only can you actually reliably stop, or finish with an overhead like they added in 3u... But pushing the sword button does the gnarliest Whirland swing finish!

On the other hand, they also now added a bunch of guaranteed new ways for the noble S. Axe to undoubtedly send mates flying....



#307001 New Xenoblade X Trailer discussion

Posted by 3Dude on 14 January 2015 - 09:27 PM in Wii U Games and Software

Best trailer since the reveal, imo.


I know its the trailer most Xenoblade fans have been waiting for.

It was this exact trailer style that set us on fire for the original:



Complete with the cliff jump. Thats when most of us realized Xenoblade through away the design rulebook that had shackled game design for so long.

It wasnt a cutscene, it wasnt a sequence, it wasnt a scripted event, it wasnt just a partof the level that was done the same way every time.

You could simply go wherever you wanted, when you wanted, no invisible barriers, no fake backgrounds that you couldnt actually go to or interact with, and if you wanted to, you could jump off a damn cliff, into the ocean, and swim to a tiny island, no cuts, no fakesies, no switches, no loadiing, none of the strings that were so common with open world games faking there scale attached.

xbone and ps4 games still dont do this. All the power in the world, and they are still bound by ps2 era design tropes and shortcuts.



#306997 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by 3Dude on 14 January 2015 - 08:35 PM in General Gaming

My huntings become so intensefied they wired me to an Ivory Lagiacrus by my nipples, And I Shorted him out.

49821049fe1.gif

And thats why there are no Lagi's in 4.

But seriously, 70 freaking monsters? Wowzers. Its now, more than ever, I appreciate the increasing rarity that is a complete product, made with pride.



#306992 New Xenoblade X Trailer discussion

Posted by 3Dude on 14 January 2015 - 07:45 PM in Wii U Games and Software

I should also add me and my friend have a theory and have had since E3. This game could possibly be both a sequel and prequel.
 
If you have played Xenoblade check the tag for maybe a mind bending twist on XCX.
If not do not click the tag.

Spoiler

6-SLUS_006.64_20062007_214212_0040.jpg

Spoiler


Oooh, I have some non link to og xenoblade speculation on that giant ring. It would be cool if it was actually a massive jump gate for space ship sized transports or something.

Ooh, man it would be awesome if we got something like the yggdrasil from gears in xenoblade X. A huge flying mobile base you can dock up all your mechs at for refueling, and then Set out on missions from. After all, without something like that, you eventually could only get so far away from your base before running out of doll fuel! But with a mobile base of operations, you could land anywhere big enough, and set out to explore from there!!!



#306991 Xenoblade Chronicles New 3DS Boxart

Posted by 3Dude on 14 January 2015 - 07:13 PM in General Gaming

Well since you already have it on dolphin version, wait for a wiiU digital version. There is no risk of anything getting lost from the res drop, or draw distance. The 3DS version mostly just exposes the game to a larger audience. I wouldn't consider it unless they make extensive additions. Im also someone who doesn't care about 3D =/. Between the physical and eventual digital, There is little point to the physical unless you want it as part of a collection. The eventual digital version gives the money to nintendo and monolithsoft. The time delay for a digital version shouldn't mean much. So it comes down to collection or giving the makers of the game deserved money.

 
Oh I am very much getting physical for collecting.
 
The wii u version, if it ever comes out... Lets face it folks, this is nintendo we are talking about. Its like your uncle (You know which one) on a drunken bender. Hes equal parts completely awesome, and confusing, and sometimes dissapointing.... So the wii u Eshop version may never happen. And even if it did, It doesnt re-render in a higher resolution, so it would be just like playing my OG wii copy of xenoblade on my wii u visually, whilst in dolphin I have it rendered natively in HD, with AA, and the improved texture/hud package. Not much of a reason for me to get the wii u version, especially if there isnt a physical product.
 
Also, I do want to play it in 3d, and have a portable epic I can take with me... All the places... I guess I dont really have to go to myself anymore.... huh. I am just very well aware of the trade offs, which I am more than happy to deal with. 

I'm a bit disappointed that they didn't make a new cover for it :/

 
Im hoping the 3ds box is also reversable.



#306959 New Xenoblade X Trailer discussion

Posted by 3Dude on 14 January 2015 - 02:49 PM in Wii U Games and Software

So Nintendo uploaded the trailer in 60 fps.. does that mean anything?

 


AdolescentYawningAmericanrobin.gif

 

 

 

And 1080p.

 

I dont think it means anything. The logo animation splash appears to be 60fps, but the gameplay footage itself looks like a very consistant 30 to me. Im also prety certain the game will be in 720p.

 

Otherwise, I think it means Nintendo and Monolith soft sacrificed puppies. SOOOOOOO many puppies. Mountains of adorable puppies.




#306953 Xenoblade Chronicles New 3DS Boxart

Posted by 3Dude on 14 January 2015 - 02:33 PM in General Gaming

Yeah... I don't get why Xenoblade loves eb games so much... first the rarity of xenoblade, then the Shulk amiibo being one of the rarest ever...

 

I was expecting them to make the graphics of the game a bit better... damn on the new 3DS XL it's gonna look even worse than on a smaller 3DS...

 

If only we could get the smaller 3DS but nooo! Nintendo doesn't want us to have it because....... reasons...

 

Yeah, the loss of ppi and the even chunkier display because of the jumbo sized pixels are why I never wanted to touch a XL.

 

I am pretty bummed about not getting a normal sized 3ds in NA. But I guess ill get over it... 




#306949 Xenoblade Chronicles New 3DS Boxart

Posted by 3Dude on 14 January 2015 - 02:02 PM in General Gaming




Awesome!!!!! I'm really feeling it! XD I hate how the "only for" part is right beside the logo though, would have preferred a sticker on top of the plastic layer or something instead...

 

Btw, to all Xenoblade fans, should I buy this game on the new Nintendo 3DS? Or look for it on the Wii or wait for it to eventually come to the eShop?

Id say get it however you want it most. Its going to be hard to get on wii, and it could be pricey, anywhere from full retail price into the hundreds, depending on availability (Gamestop) in your area, or if you are forced to get it online through ebay.

 

The 3ds version will have some extra features (Like a model veiwer), will be portable, 3d of course, and it will be easier to find, however, at 240p, the loss of resolution will cut out a lot of visual details, despite the games being asset identical, for every 2 pixels on the wii game, you only get 1  displayed for the 3ds game.

 

Visual Example of what a lower resolution screen does to identical objects:

backing_store_2x.png

Of course, actual pixels cant be subdivided like that (Thos would be the biggest breakthrough in screen technology EVER) and of course, with my rotten luck they dont show what it should really look like, so Ill have to use another example to give you a visual idea of how this works visually.

 

Intro_10_Small.jpg

 

Its not technically directly related, so ignore the words. Basically, whatever (pixelated) image you look at, pretend the one you are looking at is a circle on wii at 480p, and the one directly above it, is what you would get with the same circle on 3ds because of the smaller resolution screen.

 

 

 

 

This means the further into the distance you look, the more visual information is lost because of the lower resolution screen, for some  this may be an issue, however, being the original game was only 480p during a time when every other game was 720-1080, the games visuals rely on the strength of its scene composition and art direction, and not clean image quality and tons of tiny details. 

 

It might be because I have already done playthroughs in HD on dolphin (It does look very nice with clean hd IQ), but I am far more excited to see how the game pops in 3d, especially since I long ago was blown away by the 3d screens of xenoblade someone made for the 3ds browser. Ive been wishing for an impossible xenoblade in 3d ever since, and now its practically upon us XD




#306941 Sky landers Trap Team on Gamepad

Posted by 3Dude on 14 January 2015 - 01:02 PM in Wii U Games and Software Help

This is how it worked in an earlier skylanders game. Hopefully its the same in this one




#306935 Wii Download games

Posted by 3Dude on 14 January 2015 - 12:03 PM in Wii U Games and Software

I'm like 90% sure Wii mode and these games are upscaled

 

Yes, but i dont think upscaling is what he means. Pretty sure he means rendering the game natively at 1080p, as opposed to at 480p, and then upscaling the 480p image to 1080p.




#306922 New Xenoblade X Trailer discussion

Posted by 3Dude on 14 January 2015 - 10:09 AM in Wii U Games and Software

Graphics need a lot of polishing but it looks sweet for what they showed us. 

 

The graphics are exceptionally polished. The worst thing I saw was some Zfighting on the flora in a couple spots.

 

This level of graphical fidelity is the overhead cost of having scale this massive on the wii u.

 

Its the same on any other system. The bigger your world, the lower the fidelity. This is why ffXV doesnt have the same level of graphical fidelity as PT.





Anti-Spam Bots!