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#16498 Wii U Price Discussion

Posted by Dementis on 22 July 2011 - 10:50 AM in Wii U Hardware

Well Reggie did say that the Wii U will be affordable but then other sources say it will be expensive.


There are no other sources. If it's not from Nintendo it's not a reliable source. It's a year off even, so not even Nintendo can say.



#10452 Wii U Price Discussion

Posted by Dementis on 23 June 2011 - 10:45 AM in Wii U Hardware

Well Start saving 'cause it's just a matter of time before the actual price is revealed.


Just so you know, matter of time equals to at least a year, so why is this still being discussed?



#16451 Wii U Price Discussion

Posted by Dementis on 22 July 2011 - 05:56 AM in Wii U Hardware

Oh for god's sake. It's a year off! It's a place holder! There is no way in hell Nintendo would even think of selling it for $500!



#10004 Wii U Price Discussion

Posted by Dementis on 21 June 2011 - 10:31 PM in Wii U Hardware

Absolute crap. If a website puts up a preorder price they're just putting it up to a price high to make profit from idiot who'd go into the store and pay right there and then but keep it low enough to not seem impossible. No one knows the price, I doubt even Nintendo does yet. It's got a year to go yet.



#15617 Known facts

Posted by Dementis on 17 July 2011 - 12:04 AM in Wii U Hardware

I thought it was confirmed the optical discs would be 25GB.


I recall reading that, now you mention it, but I don't know what the source was. If you can find it for me I'd gladly appreciate it.



#22089 Known facts

Posted by Dementis on 16 August 2011 - 11:02 AM in Wii U Hardware


You're saying that this looks the same as this?



Even that can't be used in an argument because the PS3 example was using the full power of the console, i.e, that's all it can show at one time, at a push.



#15848 Known facts

Posted by Dementis on 17 July 2011 - 10:42 PM in Wii U Hardware

Should you add the screen is not multi-touch?


I did, I said single touch.



#15404 Known facts

Posted by Dementis on 16 July 2011 - 12:55 AM in Wii U Hardware

I thought specs were still subject to change, or have Nintendo finalised everything?


Nope, they're still subject to change, but these are the only facts that have been confirmed to be true of yet.

Also, can this be pinned? I don't want it to die ):



#22055 Known facts

Posted by Dementis on 16 August 2011 - 07:28 AM in Wii U Hardware

The way I look at it is, to compare the PS3 and Xbox with high-end P.C.'s. I saw a comparison not long ago, possibly at IGN, and they had to slow the clips down to point out the differences, even then, I was less than astounded. I doubt the "next-gen" consoles will be much more powerful than a current top of the range P.C., and I don't see a stampede of gamers from current consoles to P.C.'s, so, though the differences will be hyped to the heavens, in reality, I doubt they will be Earth-shaking.


Erm... what? You might have to check a real comparison there because top of the range PCs are really ahead of consoles.



#14658 Known facts

Posted by Dementis on 15 July 2011 - 06:47 AM in Wii U Hardware

Because it's really annoying to see threads discussing really old things and finding that half the people here really didn't know of such information, I'm compiling a list of known facts. If there is something missing then feel free to post and tell me.

    Launches: 2012

    Size: Approximately 1.8 inches tall, 6.8 inches wide and 10.5 inches long.

    New Controller: Approximately 5.3 inches high, 0.9 inches wide (not including buttons and slide pads) and 9.0 inches long. The new controller incorporates a  single touch 6.2-inch, 16:9 touch screen and traditional button controls, including two analog Circle Pads. The controller is rechargeable and includes a Power button, Home button, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo speakers, a sensor strip, flash memory, magnetic sensor and a stylus.

    Other Controls: Up to four Wii Remote (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii controllers and input devices, including the Nunchuk controller, Classic Controller, Classic Controller Pro and Wii Balance Board.

    Media: A single self-loading media bay will play 12-centimeter proprietary high-density optical discs for the new console, as well as 12-centimeter Wii optical discs.

    Video Output: Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, component, S-video and composite.

    Audio Output: Uses AV Multi Out connector. Six-channel PCM linear output through HDMI.

    Storage: The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive.

    CPU: IBM Power®-based multi-core microprocessor.

    GPU: AMD Radeon™-based High Definition GPU.

    Other: Four USB 2.0 connector slots are included. The new console is backward compatible with Wii games and Wii accessories.

(Source: Nintendo E3 Network)



#14663 Known facts

Posted by Dementis on 15 July 2011 - 07:50 AM in Wii U Hardware

Okay, but is there any difference in the quality of the picture? Is one better than the other?


I believe that 1080p is clearer and the frames load onto the screen quicker (Though for TV broadcasts it's not used due to bandwidth issues). They both have the same resolution though.



#22822 Known facts

Posted by Dementis on 19 August 2011 - 07:16 AM in Wii U Hardware

So show me, I'm prepared to be astounded. Don't forget, I'm talking about comparing both at a resolution of 1080p, what most modern T.V.'s are capable of, as console players tend to use T.V.'s, and this thread is about consoles. I'm just using high-end P.C.'s as a measure of what "next-gen" consoles might be like.

I'm perfectly prepared to accept that you find the differences "jaw-dropping", fine, I don't, but does that change the points I made? A: That even a "next-gen" console which was as good as, or better than, a current high-end P.C. will not make the Wii U obsolete, and B: If gamers were really that "moved" by such things then we would all be playing on P.C.'s, not consoles.

The Wii U is very likely to hold it's own with "Next-gen" consoles, regardless of their power-ups.


It changes your points because:

A: A console with the same amount of current top of the range PCs is impossible, and if it weren't it would make the Wii U obsolete if just for the cool kid factor.

B: No, no we wouldn't. A PS3, which is considered to be amazing graphics can be bought for $299 last time I check, where as a top of the range PC costs well over $1000



#22596 Known facts

Posted by Dementis on 18 August 2011 - 01:46 AM in Wii U Hardware

No, the comparison was specifically to show the quality of P.C. graphics over console graphics.

This is more like it though a little older;

It looks good when the video is stopped and the differences are pointed out, but how many would find this compelling enough, in gameplay, to buy a new machine? It certainly does not make the less powerful machine obsolete, as many "next-gen" evangelists are claiming would happen to the Wii U. I doubt the differences between the PS4 and the Wii U, at least graphically, would be much greater then the differences shown here.


I don't think you understand what we're saying. The difference between even PS3 and top of the range computers are jaw dropping. The ones posted here don't even show actual in game scenes.

And the differences must be bigger than that if Zelda won't be possible on PS3.



#16523 Let's Talk IPs!

Posted by Dementis on 22 July 2011 - 12:57 PM in Wii U Games and Software

Not that hard though. Just take a look at Fusionfall. They managed to mix most of Cartoon Networks shows into a single universe, so why can't nintendo do the same


Yeah, but they could actually fit relatively easy into the same universe. It's not easy to combine medieval Zelda with futuristic Metroid.

Donkey Kong Four?

A sequel to the gameboy Donkey Kong and with bigger levels. Donkey Kong Jr. returns.



#22979 Retro Studios are working on a Wii U game

Posted by Dementis on 20 August 2011 - 10:26 AM in Wii U Games and Software

The only official mention of Metroid was talking about possible concepts, which included the scan visor. As evidenced by Other M, Sakamoto cares more about gameplay (Actually, Other M is a terrible example) than writing short scientific logs about the creatures in the Metroid world, so either Retro are making another Metroid game or they it's just speculation.

Also for people whining about Metroid and saying they won't make another, a quick google search of "Retro not making anymore Metroid games?" shows random links and the only thing of relation is a blog post on 1Up entitled "Retro may return to Metroid one day".



#22807 Retro Studios are working on a Wii U game

Posted by Dementis on 19 August 2011 - 12:56 AM in Wii U Games and Software

NO MP4. IT WAS A TRILOGY FOR A REASON.
I'd like to see them do a new IP for Nintendo.


Sort-of like how they released a PotC Trilogy?
But before you die of rage, hear me out. A Metroid game that is developed by Retro doesn't need to be part of the Prime Arc. The sooner everyone realizes this, the better.

Also, Retro never actually said this, it was another one of those lies/rumors by that Emily Rogers person.

EDIT:

Retro isn't developing Mario Kart 7, they're helping design a track based on Donkey Kong Country Returns, that's all.



#16171 Possible leaked Smash 4 Roster Found

Posted by Dementis on 20 July 2011 - 09:29 AM in Wii U Games and Software

That "Legend of Skulkid" thing is Skullkid from Majora's mask/Ocarina of Time


Weather this is real or not, I decided I'd keep a little hope by creating a guide that has a correct translation and goes through the list itself. http://www.mediafire...rege9rkzbesfyty

According to my translation, Lucario was the only SSBB character cut. :P


Ugh, please don't use a file hosting site. Post it here or use drop box.



#13441 Minecraft for Wii U

Posted by Dementis on 10 July 2011 - 04:01 AM in Wii U Games and Software

Obvious choice and I've thought of this months before the Wii U was even revealed. It's an obvious choice. No map on the bottom screen though. We've got an item in game for that.



#15620 Miitropolis

Posted by Dementis on 17 July 2011 - 12:12 AM in Wii U Hardware

I think I like this idea. One thing I would like to add os that if they implement a point system similar to a gamerscore, they could make it to where the higher your score is the more furniture you can get. They could also make larger houses unlockable like this.


Sorry, but I hate that idea. Replace gamerscore (Eurgh - even the name makes me feel sick) with coins though and not unlockable but buy-able and you've got yourself a deal.

Why is there a star on your post? It's not THAT popular. (Though it should be)


It is that popular. It's the most popular post on these forums I believe, so it gets it automatically.



#14377 Miitropolis

Posted by Dementis on 14 July 2011 - 07:04 AM in Wii U Hardware

I read the entire thing, though I'm not too sure I agree with it all. I read most last night so I can't remember it all, but I believe you never mention controlling your character yourself? The lack of such a feature would be a massive downside to me and I'd end up skipping it all. To me the world should be a built in world to optionally replace the menu screen. The sports of Wii Sports would be built in and it would take place in Wuhu Island. There would be an arcade where you could play your VC games and buy and donate arcade machines. In your house there would be a little Wii U which you have to interactive with to play Wii U games (If you want to go straight there, fear not, for you wake up in your bedroom quite close to it after logging on) and you can decorate it ala Animal Crossing. My vision would be close to Animal Crossing, albeit with actual people (Or rather Miis) instead of animals, but the Miis will be based on people on your friends list, from online or ones built into the system. If your friend is online they will have total control of their Miis and where they go in there game, they will go on yours. Occasionally a Mii parade will come to the town (Like the ones of the Mii Contest channel) and you can invite them to live in your town (However - these may be declined). Advertising posters may pop up on some walls, like ones at the arcade that display the newest games coming to the Wii U. You can fulling explore Wuhu island this time, by foot, plane (Or some of the other aircraft from Pilot Wings) bicycle, jet ski and more with no set path or time limit. Things like the outside basketball court, tennis court, hotel swimming pool and fencing arena will be closed, but things will be opened up like ice scatting on the lake near the castle and snow ball fights.



#15664 Miitropolis

Posted by Dementis on 17 July 2011 - 06:34 AM in Wii U Hardware

What? I've seen one hat has 292 pages, this one has only 2.


On this forum? Really?

And that's not how it works. At the bottom of each post is a counter with a green plus button.



#14463 Miitropolis

Posted by Dementis on 14 July 2011 - 11:31 AM in Wii U Hardware

I'll get around to replying to more of people's replies soon - I'm not always good about that, haha - but I wanted to clarify here.

I definitely wasn't clear enough here (I was maybe half-awake when I typed the whole thing up, which makes people getting through it all teh more impressive.), but I do intend for people to be able to control their own Mii themselves, a la Animal Crossing, MetropolisMania, Shenmue, We Ski, Go Vacation, and so forth while roaming around their world. Everyone else would just be AI-controlled Miis, unless a friend or friends were visiting, in which case they'd take control of their own Mii from their home or apartment's location in your city and they'd set out from there. People could have fun designing and looking around their cities from ideally as far down as street level views, and enjoy exploring each others' city designs and layouts when visiting online, a la Animal Crossing. There would ideally be some different views to switch to when placing buildings, arranging apartment locations within a building, placing furniture, decorations, statues, and more, for ease of overall use. But otherwise, you'd be running around as your own personal Mii.


Ah, thanks. And thank you for posting such a fleshed out idea as well, it's really annoying when people just post a generic idea that could be literally anything. I'm not too sure I'd like building placing and the like, but of course it's your idea.



#10630 Animal Crossing Wii U

Posted by Dementis on 24 June 2011 - 06:49 AM in Wii U Games and Software

Does anybody else hope that you're NOT the mayor in the Wii U version(or 3DS for that matter).


I want to be the mayor, actually. If it lets you customize the town, it'd eliminate the need to hack the game to edit the positions of awkwardly placed lighthouses and the like.



#11544 Animal Crossing Wii U

Posted by Dementis on 30 June 2011 - 06:37 AM in Wii U Games and Software

I really doubt they'll do that. Unless NES furniture comes back.


Actually, it's a pretty cool idea. Like the DCL distribution in City Folk, but it could be like an ARG and there are QR codes on posters advertising the game and things.



#9087 Pikmin 3

Posted by Dementis on 19 June 2011 - 07:48 AM in Wii U Games and Software

I played pikmin 1 after seeing it on luigi's mansion and i loved it. Just the idead of making an endless amount of pikmin to fight for you and collecting ship parts is cool but emporer bulblax had me running back and forth back to get more pikmin. At first I liked the idea of no time limit in Pikmin 2 but i always felt like there was no worries at all even if you get an extinction you can still gather more pikmin as long as you want which to me took the fun out of the game.
Pikmin 1- Race against time to find your ship parts, will you escape alive?

Pikmin 2- Gather treasure with all the time in the world, mabye we should nap.

It was still fun but i think in a game you have to worry about dieing to have fun otherwise it's like having infinite heatlh.


In Pikmin2 I worried all the damn time, sure, it's not game over if you loose all your Pikmin but bloody hell, the inclusion of so many bosses and having one in pretty much every dungeon scared me a fair bit. To be honest, I want there to be a bit more focus on finding new species and exploring in the 3rd game. In the second it's nice because you find more species and things, like the Cannon Beetle Larva, but it's a bit sad that you never get to see the full grown one outside of the first game. It'd be nice if after a while one of two the Cannon Beatles Larva grow up but they never did.




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