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There have been 85 items by Eggplante! (Search limited from 02-July 23)
#135299 HDMI picture and AVMulti out
Posted by Eggplante! on 21 November 2012 - 06:29 AM in Wii U Hardware
#139845 An honest Wii U review (finally!)
Posted by Eggplante! on 28 November 2012 - 03:26 PM in Wii U Hardware
The original poster is quite clearly very fanboy-like, which is great (I'm a total Zelda, Halo, and Apple fanboy), but has a time and place. When you're reviewing something, you need to be as objective as possible.
The review Mr.Saturn gave is fine, if he/she truly believes that stuff, but there is no way anyone could have played through all those games by three to four days after launch of the console to know whether or not those are excellent games or not.
#137659 An honest Wii U review (finally!)
Posted by Eggplante! on 24 November 2012 - 07:34 PM in Wii U Hardware
A similar thing happened with Wii MotionPlus controls, where Skyward Sword was the first game to reaaaalllly make proper use of them. It is very much up to software developers (other than Nintendo, of course) to make use of the Wii U's capabilities to make the console itself a success.
#160887 Reckon we'll see a HD Gamepad in the future?
Posted by Eggplante! on 19 January 2013 - 06:44 PM in Wii U Hardware
#163486 Reckon we'll see a HD Gamepad in the future?
Posted by Eggplante! on 26 January 2013 - 06:04 PM in Wii U Hardware
There is truth to his argument.... and yours as well.
Image quality consists of 2 main factors, Well, really just one, they are linked, so one is typically the product of the other, unless you do something silly, which i will use as an example later: resolution, which is what you are talking about, the number of pixels, and ppi, pixels per inch aka pixel size.
You can have a resolution of 4k, but if your pixels are the size of lego blocks, you are getting a lousy picture.
The pixels in the gamepad are much much smaller than those in an hdtv, so despite having less pixels, it still has a comparable image quality, particularly with supersampling (downsizing a much larger picture) giving the appearence of higher resolution.
Although, increasing the resolution within the same physical screen size ALSO increases ppi (makes pixels smaller so you can fit more) for a double whammy of image quality increase.
Which, unfortunately, is impossible for the gamepad without changing the wii u console.
I understand what you're trying to say a bit more now, but I still don't see the merit of it. The first point you made had no mention of changing screen size, which is where the miscommunication might have been.
However, saying that the Wii U is not capable of displaying a higher PPI on it's GamePad without changing the console might not be true. You'd need to change the GamePad, yes, but as I mentioned above, Nintendo hasn't told us about the technology they're using under the hood to stream video to the GamePad. Maybe there is more bandwidth available than they're using or than we know about, and a higher PPI screen - let's say something with a 1708x960 resolution on the same 6" screen instead of the 854x480 one (yes, I know that's a total stretch) - and it would be possible.
#163305 Reckon we'll see a HD Gamepad in the future?
Posted by Eggplante! on 26 January 2013 - 08:43 AM in Wii U Hardware
theres no reason for it to be HD dumb thread its HD down sampled to 480p+ so your getting effectivly HD anyways and the gamepads screen to pixel count is higher than a lot of HD tvs
Your argument makes no sense. HD provides higher fidelity. If you downsample HD to 480p, yes it might look better than what you would traditionally get as 480p content, but it's still not HD. Not even close. Compare an HD image downsampled to 480p and another that is 1080p or even 720p for that matter. You'll see a world of difference.
Not only is it pointless, its impossible.
The system was designed for a 480p gamepad, not just with fillrate, but in data streaming speed as well. An hd image would not only demand more from the gpu, but the data size being streamed to the gamepad would exponentially increase, and would likely not only need to take more than one report to deliver, increasing lag, but no longer be able to be interleaved decreasing distance from the system.
I wouldn't say it is impossible. Nintendo has designed their streaming protocols from the ground up. We don't know what kind of throughput they get or how much they're using right now. It's smart for them to have designed something that can have its functionality opened up so that, as developers get better with system resources, they have more bandwidth available. Now, Nintendo doesn't typically think that far ahead, I don't think, so I'm not saying it's there, but the fact is that we don't actually know what Nintendo is doing under the hood and how expandable it is.
#166880 Reckon we'll see a HD Gamepad in the future?
Posted by Eggplante! on 04 February 2013 - 01:13 PM in Wii U Hardware
gpu isnt the problem, resolution can be increased by simply decreasing scene complexity. The problem is that a larger resolution is still a bigger data size even AFTER its finished and rasterized.
The problem is hardware, specifically the wi-fi out, which is custom made to output a precise packet size, interleaved, at unprecedented speeds (way, WAY faster than a ps3 or 360 controller. Faster than a tv can display the image....) Simply De-interleaving the data can increase report size by 2x, (still not enough for hd) but.... will cripple signal distance to a few feet.
They would need to change the systems wifi out for an hd gamepad.
Again, we don't know if they've already accounted for that packet size in the design of the Wii U. Odds are, they haven't, but it's still possible that the packets they've been sending for the current titles are not using up all the bandwidth that their WiFi protocol is capable of.
#139404 Gold Nunchuck available at Club Nintendo
Posted by Eggplante! on 27 November 2012 - 07:50 PM in Wii U Hardware
http://www.inside-ga...4/15/28450.html
#146801 The Phantom Pain: MGSV?
Posted by Eggplante! on 11 December 2012 - 08:53 PM in General Gaming
http://www.eggplante.com/2012/12/11/the-phantom-pain-rumour-roundup/
#147732 The Phantom Pain: MGSV?
Posted by Eggplante! on 13 December 2012 - 03:16 PM in General Gaming
Seems about right for them to make a MGSV, 4's been out for a few years now.
True, but I feel like they'll be drowning the market in Metal Gear Solid games over the next few years. We've got MGS Rising: Revengeance, MGS: Ground Zeroes, and now MGS V? That's a whole lot of Kojima.
#134943 Nintendo Says It’s Not Making Anymore Wii Games
Posted by Eggplante! on 20 November 2012 - 04:00 PM in General Gaming
#133977 How do you transfer games from tv to gamepad?
Posted by Eggplante! on 19 November 2012 - 06:59 PM in Wii U Hardware
#135298 Automatic Update
Posted by Eggplante! on 21 November 2012 - 06:21 AM in Wii U Hardware
Wii didn't have automatic updates.
It had updates on the disc which you had to do in order to play the game which came on the same disc.
I think Ecorsbie is referring to the notification (via the blue light) that updates were available. The Wii lights up when something is ready to be downloaded and installed.
#137661 NSMBWU Can't progress - Soda Jungle
Posted by Eggplante! on 24 November 2012 - 07:40 PM in Wii U Games and Software
#131566 The Wii U should have some kind of 3DS player
Posted by Eggplante! on 17 November 2012 - 02:39 PM in Wii U Hardware
#130967 The Wii U should have some kind of 3DS player
Posted by Eggplante! on 16 November 2012 - 02:28 PM in Wii U Hardware
#130946 The Wii U should have some kind of 3DS player
Posted by Eggplante! on 16 November 2012 - 02:03 PM in Wii U Hardware
It would be streaming the game from the 3DS, so you'd still need a 3DS to play them.
No, the idea would be that the 3DS Player would be an attachment for the Wii U that you would insert your 3DS game card into, just like the Super Game Boy and Game Boy Player peripherals for SNES and GameCube, respectively. No streaming required.
Why not? Why does Microsoft keep putting out new 360s? Cuz people still buy them. I was at Walmart lookin at the Wii U games and a lady was planning on buying a Wii for her nephew. Just because it's old doesn't mean nobody will buy it, as long as its on the shelf people will buy it. They might just be waiting until it reaches their price range.
You're right, some people will still buy a 3DS, but most of the market will be gone. Unless of course there is a price drop, which isn't out of the question. A $129 3DS is a very enticing proposition.
I actually wrote about all of this in an article almost a year ago, where I theorized that perhaps the door in the Wii U would have a 3DS slot built-in. Take a look:
http://www.eggplante.com/2012/02/06/wii-u-3ds/
#131606 The Wii U should have some kind of 3DS player
Posted by Eggplante! on 17 November 2012 - 03:47 PM in Wii U Hardware
#130194 The Wii U should have some kind of 3DS player
Posted by Eggplante! on 15 November 2012 - 02:26 PM in Wii U Hardware
Of course, don't forget that this peripheral, if it ever comes out, would likely not be out for at least a year and a half, by which point the 3DS will have been out for more than 3 years. Someone who hasn't bought a 3DS at that point certainly isn't going to buy one now, but if they buy a 3DS Player for Wii U, Nintendo might actually have found an additional market!
#132479 The size of Wii U games
Posted by Eggplante! on 18 November 2012 - 01:38 PM in Wii U Games and Software
a 50 GB game...my ISP won't allow that XD
There will undoubtedly be games that will not be available on the eShop. I don't foresee massive titles such as Pikmin 3, the next Zelda, Smash Bros., etc. as downloads.
#131586 The size of Wii U games
Posted by Eggplante! on 17 November 2012 - 03:19 PM in Wii U Games and Software
I did notice something interesting in the wiiu game boxes it has clips for a extra plastic sleeve for aditional discs.
A lot of DVDs and even Xbox games are doing this now. It is cheaper to manufacture one case with the clips and manufacture the extra shelf only when needed than it is to manufacture two entirely different sets of cases. That's probably even more true for the colour of the Wii U cases being a non-standard game case.
#131328 The size of Wii U games
Posted by Eggplante! on 17 November 2012 - 06:57 AM in Wii U Games and Software
Smash Bros. will likely fit on a single layer disc, and probably come in around 10-20GB by my estimation. This is because they reuse a lot of graphics, and there is limited area to render. However, with a more open-world game like Zelda, there is a LOT more art required, more audio and speech, and different game mechanics.
Of course, these are estimations, but I'd go ahead and guess that the next Zelda would easily crack the 25GB capacity of the current Wii U disc.
#132247 The size of Wii U games
Posted by Eggplante! on 18 November 2012 - 10:29 AM in Wii U Games and Software
#131327 New Zelda Game On The Wii U Rumored To Be Released In Fall 2014
Posted by Eggplante! on 17 November 2012 - 06:54 AM in Wii U Games and Software
I actually have it on official word from Nintendo that they are actually working on a new Zelda game, as I talked to Nintendo of Canada's Matt Ryan a few weeks ago:
http://www.eggplante...an-talks-wii-u/
#130954 A bit early to ask this but...
Posted by Eggplante! on 16 November 2012 - 02:15 PM in General Gaming
Both consoles will likely have brand-new features that we can't fathom at this point, or a revolutionary new entertainment paradigm. Perhaps the PS4 will actually focus more on being a gaming console second, as the Xbox 360 has become in one sense.
There are a lot of theories as to how the consoles will play out in the next little while, but until E3 2013, we likely won't hear anything. Don't forget, the sooner Microsoft and Sony release information about their next console, the sooner they jeopardize sales of their current generation. Would you be in the market to buy a 360 if the next console is said to put it to shame and have better games? Probably not.
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