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#133980 IF SOME ONE HAVE wiiu HARDWARE hd picture

Posted by Eggplante! on 19 November 2012 - 07:01 PM in Wii U Games and Software

Here you go!

http://www.google.ca...iw=1360&bih=696



#131737 Is the "hardcore" label being used wrong?

Posted by Eggplante! on 17 November 2012 - 07:12 PM in General Gaming

I think most non-gamers assume hardcore games involve anything with guns or heavy subject matter. Gamers (true gamers, that is) should understand that hardcore gamer means a passionate player of any genre of game.



#133971 Is your gamepad rattling?

Posted by Eggplante! on 19 November 2012 - 06:54 PM in Wii U Hardware

If Apple had made this, the device would have design tolerances so small, the buttons would be perfect. But then Wii U might cost $549, not $349.



#133645 Is your gamepad rattling?

Posted by Eggplante! on 19 November 2012 - 12:58 PM in Wii U Hardware

Its actually not the gyro and accelerometer that is the culprit for most of the noise. The stylus as well as the face buttons make a lot of noise when the GamePad is shaken.



#134466 Is your gamepad rattling?

Posted by Eggplante! on 20 November 2012 - 08:04 AM in Wii U Hardware

These might help: http://www.eggplante.../19/kunai-wiiu/



#134578 Is your gamepad rattling?

Posted by Eggplante! on 20 November 2012 - 10:34 AM in Wii U Hardware

Not trolling at all. It'll help by making sure you don't hear it. Just like the user above me said with the sound on, you barely notice anything.

If you guys would like me to stop posting, I have no problem doing that :)

Like I said, I'm here to be a member.



#136681 Microsoft Looking to Release 2 Versions of the NextBox

Posted by Eggplante! on 23 November 2012 - 05:42 AM in General Gaming

This could actually work out very well in Microsoft's favour.

A $149 next-gen Xbox for your living room that replaces your set-top box, plays Blu-Rays, has Netflix, Hulu, and YouTube, as well as plays some XBL Arcade games? It does make sense. Don't forget, Blu-Ray players are $100 standalone, so for another $50, you get games and all the aforementioned? Might be good!



#135354 More in-depth Wii U teardown.

Posted by Eggplante! on 21 November 2012 - 09:07 AM in Wii U Hardware

A lot of people like to tinker, so articles like this will come in handy later down the road when people cut windows in their Wii Us or do some other sort of mods. Being the first, iFixit has become the go to because Their guides are simple and detailed.

It will also certainly help those who need to repair themselves and have the confidence to do it themselves.



#131327 New Zelda Game On The Wii U Rumored To Be Released In Fall 2014

Posted by Eggplante! on 17 November 2012 - 06:54 AM in Wii U Games and Software

As much a Zelda fan as I am (I've go a Triforce tattoo, in fact), don't expect a major Zelda title (portable not included) before 2015 at the earliest. Between Twilight Princess and Skyward Sword, there was a five year gap. Also, realize that Smash Bros. is on the way, likely a new Mario, etc.

I actually have it on official word from Nintendo that they are actually working on a new Zelda game, as I talked to Nintendo of Canada's Matt Ryan a few weeks ago:

http://www.eggplante...an-talks-wii-u/



#134943 Nintendo Says It’s Not Making Anymore Wii Games

Posted by Eggplante! on 20 November 2012 - 04:00 PM in General Gaming

I predict seeing a lot of dual-discs coming out in the next year or so. A game with a Wii disc that also has some sort of (very basic) functionality for he GamePad. They'll be transitional games that are made to bridge the gap between Wii and Wii U. They will not be by Nintendo however. There is little reason to buy a Wii U if you can get Nintendo's latest on the Wii. Smash Bros. Wii? Nope. Wii U? Certainly.



#137661 NSMBWU Can't progress - Soda Jungle

Posted by Eggplante! on 24 November 2012 - 07:40 PM in Wii U Games and Software

You should be able to just go through the level. Worked for me.



#133282 Official Nintendo Network ID Sharing Thread

Posted by Eggplante! on 19 November 2012 - 06:20 AM in General Gaming

Our Nintendo Network ID is, as you may have guessed: Eggplante

Add us and let's get our game on!



#163305 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 26 January 2013 - 08:43 AM in Wii U Hardware

theres no reason for it to be HD dumb thread its HD down sampled to 480p+ so your getting effectivly HD anyways and the gamepads screen to pixel count is higher than a lot of HD tvs


Your argument makes no sense. HD provides higher fidelity. If you downsample HD to 480p, yes it might look better than what you would traditionally get as 480p content, but it's still not HD. Not even close. Compare an HD image downsampled to 480p and another that is 1080p or even 720p for that matter. You'll see a world of difference.

Not only is it pointless, its impossible.

The system was designed for a 480p gamepad, not just with fillrate, but in data streaming speed as well. An hd image would not only demand more from the gpu, but the data size being streamed to the gamepad would exponentially increase, and would likely not only need to take more than one report to deliver, increasing lag, but no longer be able to be interleaved decreasing distance from the system.


I wouldn't say it is impossible. Nintendo has designed their streaming protocols from the ground up. We don't know what kind of throughput they get or how much they're using right now. It's smart for them to have designed something that can have its functionality opened up so that, as developers get better with system resources, they have more bandwidth available. Now, Nintendo doesn't typically think that far ahead, I don't think, so I'm not saying it's there, but the fact is that we don't actually know what Nintendo is doing under the hood and how expandable it is.



#166880 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 04 February 2013 - 01:13 PM in Wii U Hardware

gpu isnt the problem, resolution can be increased by simply decreasing scene complexity. The problem is that a larger resolution is still a bigger data size even AFTER its finished and rasterized.

The problem is hardware, specifically the wi-fi out, which is custom made to output a precise packet size, interleaved, at unprecedented speeds (way, WAY faster than a ps3 or 360 controller. Faster than a tv can display the image....) Simply De-interleaving the data can increase report size by 2x, (still not enough for hd) but.... will cripple signal distance to a few feet.

They would need to change the systems wifi out for an hd gamepad.


Again, we don't know if they've already accounted for that packet size in the design of the Wii U. Odds are, they haven't, but it's still possible that the packets they've been sending for the current titles are not using up all the bandwidth that their WiFi protocol is capable of.



#160887 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 19 January 2013 - 06:44 PM in Wii U Hardware

I could see GamePad HD coming out in a year or two. It would be a great system upgrade when dual GamePad games become available later this year or in early 2014. Of course, Nintendo's console is already having trouble keeping up with the video end of things as games like Disney Epic Mickey 2: The Power of Two chug along with some major framerate issues. With that said, as developers get smarter with console resources, maybe there is untapped power in the console.



#163486 Reckon we'll see a HD Gamepad in the future?

Posted by Eggplante! on 26 January 2013 - 06:04 PM in Wii U Hardware

There is truth to his argument.... and yours as well.

Image quality consists of 2 main factors, Well, really just one, they are linked, so one is typically the product of the other, unless you do something silly, which i will use as an example later: resolution, which is what you are talking about, the number of pixels, and ppi, pixels per inch aka pixel size.

You can have a resolution of 4k, but if your pixels are the size of lego blocks, you are getting a lousy picture.

The pixels in the gamepad are much much smaller than those in an hdtv, so despite having less pixels, it still has a comparable image quality, particularly with supersampling (downsizing a much larger picture) giving the appearence of higher resolution.

Although, increasing the resolution within the same physical screen size ALSO increases ppi (makes pixels smaller so you can fit more) for a double whammy of image quality increase.

Which, unfortunately, is impossible for the gamepad without changing the wii u console.


I understand what you're trying to say a bit more now, but I still don't see the merit of it. The first point you made had no mention of changing screen size, which is where the miscommunication might have been.

However, saying that the Wii U is not capable of displaying a higher PPI on it's GamePad without changing the console might not be true. You'd need to change the GamePad, yes, but as I mentioned above, Nintendo hasn't told us about the technology they're using under the hood to stream video to the GamePad. Maybe there is more bandwidth available than they're using or than we know about, and a higher PPI screen - let's say something with a 1708x960 resolution on the same 6" screen instead of the 854x480 one (yes, I know that's a total stretch) - and it would be possible.



#160883 retirement

Posted by Eggplante! on 19 January 2013 - 06:39 PM in Wii U Games and Software

This is a really interesting discussion. A couple of decades ago, Pepsi and Coca-Cola had about the same market share and it didn't seem to be changing for a while. So Pepsi decided they would save a bunch of money and not advertise for a while, thinking people already made their minds up and had their preference set. Well, over the next five to ten years, Coca-Cola's market share grew to nearly 80% or so, and Pepsi has never come all the way back to parity with Coca-Cola.

I think the same thing could happen if Nintendo were to abandon Mario. Sure, Zelda, Donkey Kong, Kirby, and Luigi could hold up the company, and perhaps it would be good to have a break from our favourite little plumber for a while. But without the character at least seemingly in development in a new game, Nintendo could be in for a lot of trouble. That doesn't mean that big-N needs to release a new Mario game every six months, but they can't explicitly say they're not developing any Mario games or people will be up in arms. Of course, they could just leave it for a few years between major releases, but they already do that. It's been years since a major Mario game like Galaxy 2.



#137738 The effects of cancer are horrible

Posted by Eggplante! on 24 November 2012 - 11:08 PM in The Café

Hey PotatoHog, this is a games forum but we're all human and willing to talk about whatever will help each other.

I've gone through some tough times as well, losing my closest friend to cancer.

PM me if you'd like to talk in private.



#147732 The Phantom Pain: MGSV?

Posted by Eggplante! on 13 December 2012 - 03:16 PM in General Gaming

Seems about right for them to make a MGSV, 4's been out for a few years now.


True, but I feel like they'll be drowning the market in Metal Gear Solid games over the next few years. We've got MGS Rising: Revengeance, MGS: Ground Zeroes, and now MGS V? That's a whole lot of Kojima.



#146801 The Phantom Pain: MGSV?

Posted by Eggplante! on 11 December 2012 - 08:53 PM in General Gaming

I'd love to see The Phantom Pain realized as an actual game, but I'm not sure how the footage we saw could tie into a Metal Gear Solid game. Either way, here's our rumour roundup:

http://www.eggplante.com/2012/12/11/the-phantom-pain-rumour-roundup/



#132479 The size of Wii U games

Posted by Eggplante! on 18 November 2012 - 01:38 PM in Wii U Games and Software

a 50 GB game...my ISP won't allow that XD


There will undoubtedly be games that will not be available on the eShop. I don't foresee massive titles such as Pikmin 3, the next Zelda, Smash Bros., etc. as downloads.



#132247 The size of Wii U games

Posted by Eggplante! on 18 November 2012 - 10:29 AM in Wii U Games and Software

Some great points, Desert Punk, but it's also worth noting that the Wii U will likely feel hindered by its relatively small disc capacity in a few years time. With that said, the laser in the Wii U could probably read dual-layer discs, but whether or not the discs are made is another story.



#131586 The size of Wii U games

Posted by Eggplante! on 17 November 2012 - 03:19 PM in Wii U Games and Software

I did notice something interesting in the wiiu game boxes it has clips for a extra plastic sleeve for aditional discs.


A lot of DVDs and even Xbox games are doing this now. It is cheaper to manufacture one case with the clips and manufacture the extra shelf only when needed than it is to manufacture two entirely different sets of cases. That's probably even more true for the colour of the Wii U cases being a non-standard game case.



#131328 The size of Wii U games

Posted by Eggplante! on 17 November 2012 - 06:57 AM in Wii U Games and Software

It is not the size of the game that is really the issue for making great games, but rather the size of the world.

Smash Bros. will likely fit on a single layer disc, and probably come in around 10-20GB by my estimation. This is because they reuse a lot of graphics, and there is limited area to render. However, with a more open-world game like Zelda, there is a LOT more art required, more audio and speech, and different game mechanics.

Of course, these are estimations, but I'd go ahead and guess that the next Zelda would easily crack the 25GB capacity of the current Wii U disc.



#130194 The Wii U should have some kind of 3DS player

Posted by Eggplante! on 15 November 2012 - 02:26 PM in Wii U Hardware

It might sound like it would replace someone getting a 3DS, but think about most of the market for a 3DS Player attachment for Wii U: hardcore gamers. Not hardcore in the sense that they're only playing shooters or 300-hour RPGs, but hardcore in the sense that they're gamers, and proud of it. People who buy an attachment to play 3DS games likely already have a stack of 3DS games next to their 3DS.

Of course, don't forget that this peripheral, if it ever comes out, would likely not be out for at least a year and a half, by which point the 3DS will have been out for more than 3 years. Someone who hasn't bought a 3DS at that point certainly isn't going to buy one now, but if they buy a 3DS Player for Wii U, Nintendo might actually have found an additional market!




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