Community Status Updates
TheDoctor_13
Usually I'm against too much openess in games, then the games seem to loose focus. But playing WWHD, and picking up the items the enemies dropped. What if we were allowed to keep those (I don't think they drop weapons in the others?) and have choice, like this sword, or that sword, or bigger thicker sword, bow, magic.
Jul 04 2014 11:57 PM
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TheDoctor_13
I know this kinda thing exist but I'm talking about in Zelda, not a game that resembles Zelda in ways. I'm kinda unsure about the sword part, but enemies should drop them, and you can use them temp. But it would cool to see Bow / Magic as a main fight as a option instead of just side things.
Jul 05 2014 01:22 AM -
3Dude
I prefer a good balance of non linearity/player agency, and structure/design. Too much open world, and it all becomes meaningless, You have no impact on what appens to the world you are in, it becomes worthless. Too little, and it doesnt feel like you are really adventuring or discovering, but merely riding a themed carnival ride.
Jul 07 2014 02:18 PM