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How is Monster Hunter Popular?


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#61 Lightning_Ninja

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Posted 16 March 2013 - 08:57 PM

The manual really didn't explain much, there should have been a tutorial in the demo itself.

The problem with a tutorial would be, "What information should be included?"  In japan, they released a guidebook that gives full information on everything in the game.  Every item, armor piece, weapon tree, monster data, and game mechanic is given a full explanation and all details.  It's 1,200 pages long.  Even if they only talked about things in the demo and the bare bones, it would hardly scratch the surface and put most people to sleep unfortunately. 

 

In the full game, they do some tutorial type stuff and give you room to practice in the beginning, but it will then take a couple hours for newcomers before they get to the first boss monster, the Arzuros.  I've heard many stories of people stop playing previous games because the beginning, where they teach quite a few of the basics, was too slow and boring.

 

I'm gonna make a help thread after I get my hands on the game and give all the relevant information necessary to get people started so they don't make the common rookie mistakes, but its gonna be heavily abridged and I'm gonna link to sites where people can get more information.  See http://monsterhunter...ter_Hunter_Wiki and look around for more deep explanations of the game, but it's a little hard to browse if you don't know where to look.

 

Trust me, I wish there was a fast way to explain and get people into the game, but there's not.  The fastest way I know of is to have veteran of the series with you for the first few hours to explain everything as needed.  It would cut a lot of fat out of the beginning and get you to the important stuff.  Unfortunately, there aren't enough vets to go around right now because of all the new people trying the game.



Capcom failed hard body with the demo. WTF is the point of a demo if it doesn't work. Especially if you're attempting to introduce the franchise to a different audience. By that, I mean any Nintendo 3Ds or Wii U owners. I get it, the game actually isn't bad. It takes some workin on it til you get it down.

I don't see why any developers, ESPECIALLY Capcom, would decide to " not look into expanding its audience". It's simply not good marketing strategy. And before anyone retorts as I already know the MH fanboys are flaming right now. Self centered as usual, they seem to think that the dev teams simply create their games for them and not just anyone at all. What you see or hear in the media...isn't always true.

Lastly, getting back on the demo subject. If you are REALLY trying to get into the game, play the demo at least 3 times. I usually make my decision to buy a game after the first demo attempt, but they obviously did so bad a job that you really need the extra 2 times to really explore your character options and control combinations to do...pretty much anything.

As i mentioned in a previous post somewhere, If it wasn't going to be me giving complaints, someone else will do it.

As I've said before, there is just no good way to demo the series.  It either throws you to the wolves (like the demo) or bores you to death trying to prepare you for the wolves (like in the full game).  You're right, someone will complain no matter what.  That's why I'm here to try and help those who have problems with it.

 

Also, capcom has a very clear vision of how the game is played, and they don't want to change that to increase their audience.  It's like if a painter made a painting and many people hated it, but said they would pay him millions if he changed it to exactly what they wanted.  Should the artist forget their vision for the art and make money, or stay true to it and make little?  That's what people are trying to say when they mean capcom doesn't want to change the series to expand the audience, rather than that capcom only wants to please their existing fanbase.  Does that explain it better?  There's too many misunderstandings with this series and I'm trying to cover them all, but the series is so different from others it takes awhile to do that.



#62 3Dude

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Posted 16 March 2013 - 09:33 PM

Capcom failed hard body with the demo. WTF is the point of a demo if it doesn't work. Especially if you're attempting to introduce the franchise to a different audience. By that, I mean any Nintendo 3Ds or Wii U owners. I get it, the game actually isn't bad. It takes some workin on it til you get it down.
I don't see why any developers, ESPECIALLY Capcom, would decide to " not look into expanding its audience". It's simply not good marketing strategy. And before anyone retorts as I already know the MH fanboys are flaming right now. Self centered as usual, they seem to think that the dev teams simply create their games for them and not just anyone at all. What you see or hear in the media...isn't always true.
Lastly, getting back on the demo subject. If you are REALLY trying to get into the game, play the demo at least 3 times. I usually make my decision to buy a game after the first demo attempt, but they obviously did so bad a job that you really need the extra 2 times to really explore your character options and control combinations to do...pretty much anything.
As i mentioned in a previous post somewhere, If it wasn't going to be me giving complaints, someone else will do it.


Actually, Capcom DOES create monster hunter for the already established fan base, and will not give an inch to newcomers if it means betraying series regulars.

They will change the name of the game from monster hunter to something else entirely if they feel that the changes they make do that.

See: Dragons Dogma.

They"ve actually gone on record several times, both written, and in video interviews.

They've said it, demonstrated it, and lived up to their word about it with dragons dogma being removed from the monster hunter franchise and capcom starting on mh4 from scratch again.

Monster hunter fans will never be treated like re fans.

Monster hunters not broke, and unlike re, which relies on expensive AAA production values which means it budget skyrocketed out if control and it NEEDED millions upon millions of sales to get a.profit...

Monster Hunter relies on content, and its fanbase prizes that content above production values like 40 MILLION or more in graphics and cutscenes. Requiring more and more customers to make just the same amount of money. Thats why monster hunter is always made for the least powerful system around that can handle it. It makes money hand over fist with every release without having to 'dream of attracting the call of duty customer base'.

It doesnt need to change to entice newcomers, because it can remain profitable by mantaining a sane budget, and is handled by perhaps the only team at capcom who can recognize this. Sorry. Its not changing like that.

Tell those people to play dragons dogma.

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#63 tboss

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Posted 17 March 2013 - 09:48 AM

Thats what you meant by this:

'cant attack up or down with some characters,
not much of a issue on land, annoying in the
water.'

Sorry guy, a foot long sword just doesnt have the reach of an 8 foot great sword. Thats not a fault in game design, its a fact of physics.

Unless you are Dahlsim or something, you are going to have attack things in arms reach of humans not made of rubber bands.

Thats why sword and shield users and dual sword users focus on elements, they typically cant reach parts that are more vulnerable to physical attacks, (not too mention elemental damage has no relation whatsoever to the physical power of an attack). Well, except underwater, they can attack anywhere then.

 

okay when i am withen range, i still dont attack up when underwater.  

 

aka when im in range i attack but the instead i attack in the wrong direction, y i tried the lance guy, cuase i could get him to attack up, underwater when you are below the thing you still have to go to the feet or swim up to the side to attack. or use a guy that can attack up.



#64 3Dude

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Posted 17 March 2013 - 09:59 AM


tboss, on 17 Mar 2013 - 04:02, said:okay when i am withen range, i still dont attack up when underwater.  
aka when im in range i attack but the instead i attack in the wrong direction, y i tried the lance guy, cuase i could get him to attack up, underwater when you are below the thing you still have to go to the feet or swim up to the side to attack. or use a guy that can attack up.

You are going to need to do a better job expressing yourself dude, cause you arent making any sense.

If you say you are in range and you cant reach the intended target, then you arent actually in range.

With sword and shield, yes, you are going to have to actually swim up to the part you want to attack... Your range is arms length, you are holding a sword and shield, of COURSE you wont be able to attack the same way as a guy with a 10 foot lance, or a sword or ax bigger than his body, or even a gun. This concept is so blatantly obvious that i feel you simply must be talking about something else.


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#65 tboss

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Posted 17 March 2013 - 10:08 AM


tboss, on 17 Mar 2013 - 04:02, said:okay when i am withen range, i still dont attack up when underwater.  
aka when im in range i attack but the instead i attack in the wrong direction, y i tried the lance guy, cuase i could get him to attack up, underwater when you are below the thing you still have to go to the feet or swim up to the side to attack. or use a guy that can attack up.

You are going to need to do a better job expressing yourself dude, cause you arent making any sense.

If you say you are in range and you cant reach the intended target, then you arent actually in range.

With sword and shield, yes, you are going to have to actually swim up to the part you want to attack... Your range is arms length, you are holding a sword and shield, of COURSE you wont be able to attack the same way as a guy with a 10 foot lance, or a sword or ax bigger than his body, or even a gun. This concept is so blatantly obvious that i feel you simply must be talking about something else.

 

 

in range but in the wrong direction. 

 

dont have a image so say there is a circle of say 3 feet. whay you wnat to hit is 45 degrees up. and 2.5 feet away. you attack but its at 0 degrees, there for you hit in the wrong direction, htus missing the target.



#66 Lightning_Ninja

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Posted 17 March 2013 - 10:59 AM

in range but in the wrong direction. 

 

dont have a image so say there is a circle of say 3 feet. whay you wnat to hit is 45 degrees up. and 2.5 feet away. you attack but its at 0 degrees, there for you hit in the wrong direction, htus missing the target.

You have to angle your hunter in th correct direction.  Simply aiming your camera won't make you hunter attack in that direction, they attack in the direction they are facing.  After directing your camera, press forward on the control to make your hunter move and face in that direction.  After a couple seconds without game input, your hunter will automatically reorient themselves to the horizontal though.  Don't reorient yourself and then wait to attack.  That should help a bit.



#67 3Dude

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Posted 17 March 2013 - 11:50 AM


tboss, on 17 Mar 2013 - 04:22, said:in range but in the wrong direction. 
dont have a image so say there is a circle of say 3 feet. whay you wnat to hit is 45 degrees up. and 2.5 feet away. you attack but its at 0 degrees, there for you hit in the wrong direction, htus missing the target.


Then angle your hunter 45 degrees....?


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#68 tboss

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Posted 17 March 2013 - 01:27 PM

You have to angle your hunter in th correct direction.  Simply aiming your camera won't make you hunter attack in that direction, they attack in the direction they are facing.  After directing your camera, press forward on the control to make your hunter move and face in that direction.  After a couple seconds without game input, your hunter will automatically reorient themselves to the horizontal though.  Don't reorient yourself and then wait to attack.  That should help a bit.

so they can attack up and down but just reset themselfs flatways. will try to see if it works later, ill try to explain better then.






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