Desert Punk, on 05 May 2013 - 7:40 PM, said:This might shock your warped take on reality but of course the similiarity between wii and wii u makes it easier to hack compared to a completely new console design. When you force a console to crash and then try to take control of that console clearly an understanding of a previous model based on similar architecture is beneficial rather than a console based on a new cpu with new libraries and a completely re-written operating system.
As for the USB feature, if it just plugs into a usb port why are they stating it provides a high speed usb port etc, linux etc and describe it as a modchip. The thing is games that load from the usb port will be surely validated against online transactions unless the wii u system is compromised to prevent this. In which case why do you need such a complicated dongle. Surely a softmod would be sufficient.
Isn't it much more likely it is as they describe it a modchip and it probably plugs in between the wii u pcb and wii u disc drive (i.e. no soldering required) and provides a usb port for connecting an external hard drive. They even state it includes a remote control so perhaps remotely you can choose which game to load and then all the wii u can see is that disc image. No hacking of the wii u system is required, all updates work normally but the wii u loads backup/pirate copies of games from the hdd through this usb mod chip. Downloaded games need to be validated against online purchases, optical discs don't. It's quite possible too that bluray copied discs can be used with a bluray external drive and possibly even dvd-rs for smaller games. The good thing about this approach is that it makes its very difficult for Nintendo to even know backups are being used. Clearly its horrible from a Nintendo and honest person viewpoint.
Honestly 3dude you are utterly clueless and its quite embarassing to read sometimes. I'm sure many are still laughing at your wii u is competitive with ps4 performance or powerpc is stronger than x86 comments but its clear you believe such a complicated mod chip simply plugged into a usb port in wii u and somehow magically allowed wii u backups to be run without compromising the wii u system.
No, guy. Before you can use an exploit you have to defeat security or your exploit will be worthless.
Why do you think the team that hacked the wii was called team twiizers?
Its because they removed starlet with a pair of tweezers so they could reverse engineer the security chip so they could actually USE an exploit without getting shut down.
Dealing with the cpu doesnt take place until AFTER security is bypassed, ie the system is hacked.
Developing original code to run on the cpu would benefit from similar architecture, but hacking the system deals with its security processor and its encryptions. If youd actually read about the subject at hand, instead of twisting everything you can find ti fit your little fantasy world, youd discover nintendo forgot to strip their binaries, essentially giving fail overflow a security map.
Also, wii buffer overflow exploits wont work on the wii u outside of wiimode because the 750 cpu cores in the espresso are fx/gx's, not cxe's and their caches and registers are massive compared to cxe.
Wiikey u is just a disc drive emulator. That is all it is, just like its all wiikey was, its not a real mod chip, which is why it cant bypass region lock. It just emulates the discs handshake.
Edited by 3Dude, 06 May 2013 - 05:33 AM.