The next paper and article gives us a little glance behind the many engines and plugins used in videogames. In this case it is about position based fluids. I think this is an awesome plugin that makes it possible to use realistic water behaviour in realtime 3d engines.
Now imagine putting some scripts behind this tech and use it for a waverace game... Revolutionary. Not only would the wind and surroundings influence the waves but also the other boats and waterscooters.
http://mashable.com/...eo-water-games/
Edited by Lupaie, 12 May 2013 - 12:51 PM.















