Hackers discover new things about Wii U GamePad
#1
Posted 15 May 2013 - 02:41 AM
Some of these included upgradable firmware which could allow newer uses for it in the future. Additionally, dual Gamepad support is already there, it's just not compatible with anything yet
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We foot will rebel one day.
#2
Posted 15 May 2013 - 02:55 AM
POPULAR
http://www.nintendol...ort_as_standard
Some of these included upgradable firmware which could allow newer uses for it in the future. Additionally, dual Gamepad support is already there, it's just not compatible with anything yet
But the Wii U is so under powered, it could not be capable of 2 gamepad support. The gamepad is such a gimmick, one gamepad is enough as it doesn't work well anyways. Oh and the Wii U can't even run Frostbite 3, so there is no way,
Sarcasm ended.
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#3
#4
Posted 15 May 2013 - 03:18 AM
Maybe the first game using 2 gamepads isn`t that far away now.
#5
Posted 15 May 2013 - 03:54 AM
this actually isnt new at all.
but everything else in the article is.
Edited by 3Dude, 15 May 2013 - 03:54 AM.
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#6
Posted 15 May 2013 - 04:31 AM
The hackers found that Nintendo is using custom protocols to beam information from the pad to the console (and back), which discounts previous theories that the Wii U made use of Miracast technology.
Owned. I remember someone saying the opposite here.
They also discovered that the controller's firmware is upgradeable, which means that Nintendo could offer increased functionality over time. This could mean cloud-based gaming, but developer Pierre Bourdon feels its too early to say:
I noticed the upad had firmware when Nintendo sent me a replacement for mine which broke, it needed to update the upad before I could play anything.
Cloud is a stretch I think. Wouldn't that make it a portable?
http://thewiiu.com/t...-wii-u-gamepad/
Supposedly it's the guys what put this video up.
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#7
Posted 15 May 2013 - 07:48 AM
Here is a more detailed article with some numbers,
http://www.eurogamer...e-wii-u-gamepad
"Video is compressed using h.264 (baseline profile, so no B frames)," Bourdon shares. "Audio is usually uncompressed, but we've found mentions of compressed audio formats in the firmware... We found mentions of [Miracast] when we started working on the GamePad, but it turned out to be false. There is no Miracast anywhere in that GamePad. Audio, video and input streaming is done over custom protocols."
Baseline profile h.264 rules out many of the more advanced compression techniques employed by the codec, but Nintendo makes up for it via sheer, raw bandwidth. A sample capture from the Wii U WiFi stream offers up 33MB of data captured across 87 seconds - this gives us an average of around 3mbps. This is fairly lavish for an 858x480 stream at 60 frames per second, but the video captured here is only displaying the Wii U's front-end menus. Pierre Bourdon tells us that the Wii U uses variable bitrate, meaning that bandwidth scales up according to the complexity of the image it has to encode.
The confirmation of an h.264 encoder built-in to the Wii U (it's believed to be a part of the graphics chip) is similar to elements of the hardware found in both the next-gen Xbox and the PlayStation 4, so there is the slight possibility that cloud functions could be grafted on to the Wii U, especially since Bourdon confirmed that functionality for supporting two Wii U GamePads simultaneously is built into the firmware.
Edited by Sorceror12, 15 May 2013 - 07:50 AM.
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#8
Posted 15 May 2013 - 08:10 AM
http://www.nintendol...ort_as_standard
Some of these included upgradable firmware which could allow newer uses for it in the future. Additionally, dual Gamepad support is already there, it's just not compatible with anything yet
My GamePad has all ready updated. So I knew that. I also expected that dual gamepad support was there just not being used.
But still cool to hear.
#9
Posted 15 May 2013 - 06:51 PM
It's cool that the support for 2 gamepads is there but I can't see myself usingit for a while yet, simple fact is gamepads are gonna be expensive and I got no monies I take extra care with my current one so I don't break it, that's hard enough!
#10
Posted 15 May 2013 - 08:59 PM
#11
Posted 15 May 2013 - 10:32 PM
I wonder if they will ever make a game pad the supports 720p. It would be expensive but I can see people buying it like me lol[/quote
But why would people need 720p for such a small screen? There wouldn't be much of a point unless they made the screen bigger.
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#12
Posted 16 May 2013 - 09:31 AM
And my TV has dedicated remote buttons for each input. I hope they eventually support that, because the single input button doesn't work.
Edited by grahamf, 16 May 2013 - 09:38 AM.
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#13
Posted 17 May 2013 - 12:52 PM
[quote name="Cozmo" post="207584" timestamp="1368680347"]
I wonder if they will ever make a game pad the supports 720p. It would be expensive but I can see people buying it like me lol[/quote
But why would people need 720p for such a small screen? There wouldn't be much of a point unless they made the screen bigger.
My Samsung Galaxy Note 2 disagrees, not to mention the new phones coming with 1080p screens at 5". When watching videos on my Note 2 it actually appears as large in my vision as my 47" HDTV, due to being so much closer to it so you DO see the details very clearly indeed.
However its not really practical on the Wii U as you would be cramming more pixels into the same H264 video stream. It would use more power for the Wii U to do, reducing how much can be done on the TV screen, and some games already have visible ghosting from the video encoding so if anything the current video feed could do with a higher bitrate not cramming more pixels into the current one.
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