8GB DDR5 mayne. It can't be stopped.
He's trolling. Regardless, GDDR5 won't make any difference with regard to game visuals.
The wii u is definitely capable of producing graphics slightly above 360/PS3, it has a superior feature set and where ever you look for technical analysis including neogaf its at least as powerful with regard gflops. It's always been the wii'u's cpu performance and main memory bandwidth that has been criticised. Its a gpu-centric console and gpu-centric games will perform very well on it.
Lets not also forget cartoon graphics need far less gpu resources. Anything Mario or Zelda is not going for a realistic looking game world.
What I want is fantastic games and the wii u is more than capable of this.
It will not compete with the ps4 and new xbox graphically for major fps games etc and lets face it, it not getting them anyway as the wii u is not supported for the required game engines.
Dare I mention again that a console based on a low cost basic 40nm fabrication process, using low bandwidth memory chips and drawing less power than a 360 and PS3 is not going to compete with these new sony and microsoft consoles. The miracle is that Nintendo have manufactured a console with such low end components drawing so little power that it is actually competitive with the 360 and PS3 in performance and exceeds them in some ways. This is nothing new, when Nintendo launched the wii it was less powerful than the outgoing original xbox but performed at a similar level with very low cost components and used much less power in comparison. Again the one thing it had more than the xbox was memory, which helped slightly as it had no hard drive (same issue with the wii u).
The gaming experience performance difference between wii u and ps4/xbox 720 is relatively the same difference as wii compared to ps3/360. However lets not forget the gamepad offers a whole new avenue of gaming ideas not possible on ps4/xbox 720. Also wii u fully supports the motion controllers of wii and the wii u is such a huge massive jump in performance compared to the original wii. The gamecube offered 8 gflops gpu performance, the wii offered 12glfops (same gpu as gamecube just 50% faster) and the wii u is estimated to be about 350 gflops (300-400 range). However this is not competitive with ps4 (1800gflops) or xbox 720 (1400 gflops) but its still a huge upgrade for Nintendo programmers to create their magic.
Nothing you said is correct, just none of it. "GPU-Centric games" all next gen games will be GPU centric because all next gen systems are GPU centric.
The main memory bandwidth is not understood, and only criticized by sites that are willing to forgo journalistic integrity for hits. When any real analysis or discussion is done, with people who actually develop for the system, there are never any of these criticisms. No criticism of the GPU, no criticism of the memory architecture, and yes, not even any criticism of the CPU.
40nm is not a cheap process, it is just common at the moment. They are not using "low bandwifth" RAM chips, they are using DDR3, the current general purpose processing memory standard. Their memory architecture is actually much more robust and efficient than PS4's.
Wii U isn't "competitive" with PS3 and 360, it wallops them, The weak point of the WiiU (the CPU) is more powerful than both of the PPE based CPU's with regards to IPC. The only area where it is weaker is SIMD, which is not necessary on a GPU centric system. Still, the SIMD on the CPU is enough to get equivalent if not better performance on games that are ported and running on two of the CPU cores (using CPU SIMD still, rather than GPU). It was revealed recently that all of the ports for the WiiU only had access to two of the CPU cores because the tools were very immature, it still was able to run CPU-centric games.
Again you are arguing GLFOPs when they mean so very little. When will some of you people realize that FLOPS is the new GHz, its the big number that can be used to market chips. WiiU has fewer FLOPS from fully programmable shaders, yes, but 50% of the GPU logic is not accounted for. PS4 will be pretty much all unified shaders, no custom logic. WiiU is not the same, and while it is still a weaker GPU, it is not as weak as you think.
For reference, RSX (PS3 GPU) was marketed by Sony as having 1.8TFLOPs.
Your arguments are tired, and you apparently refuse to read anything that isn't in agreement with your confirmation bias. Learn something before responding again with nonsense.