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Retro Loves Metroid May Return to Franchise


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#1 Phanto

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Posted 13 June 2013 - 08:57 AM

IGN has an article up that sheds some light on Retro's decision to create another Donkey Kong game, instead of return to the Metroid franchise.

 

quote from Retro:

"...Retro Studios loves Metroid. We might do another one someday. But we really enjoyed working with DK as well."

 

As a gamer I have to say that they made a choice. This wasn't wrong or right, it was the choice they made based on what they felt they needed to. I support their decision and I am very excited about the new DK title. What you have to keep in mind is that isn't the one and only Retro title that will ever release on the Wii U, ever. This is the just the first.

 

Now that they have finished that they started it is entirely possible that they will return to Metroid. Relax guys. Everyone is all upset over nothing.

 

Link:

http://www.ign.com/a...ture-of-metroid

 

(Sorry if this was already posted)

 



#2 Chrop

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Posted 13 June 2013 - 10:22 AM

Well at least it was retros choice to make a game this time and wasn't forced by Nintendo :D


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#3 EvilMoogle

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Posted 13 June 2013 - 10:30 AM

If they make a Metroid game I would really hope it's not some 2D/3D hybrid. My favorite Metroids were Prime and Echos for the GC.



#4 DéliopT

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Posted 13 June 2013 - 10:45 AM

I really wish Nintendo would fatten the studio so they could work on two big projects at a time. They need Retro to come up with something big and new.

 

Also, speaking of Metroid, Nintendo`s recente comments are surely interesting: expand the metroid universe.


 

 


#5 Phanto

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Posted 13 June 2013 - 12:50 PM

I really wish Nintendo would fatten the studio so they could work on two big projects at a time. They need Retro to come up with something big and new.

 

Also, speaking of Metroid, Nintendo`s recente comments are surely interesting: expand the metroid universe.

 

I'm calling it now; online multiplayer! Yes, it was done in the DS, but on the Wii U it could be epic.

 

Disclaimer: If this idea sounds great, *do not* get your hopes up for it, as it's not really based on anything at all.



#6 ameritt

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Posted 13 June 2013 - 12:52 PM

I really wish Nintendo would fatten the studio so they could work on two big projects at a time. They need Retro to come up with something big and new.

 

I agree with this a lot actually. Please buff up Retro Studios with more talent. They are so good, every game they make is amazing. Imagine if they could be working on more projects, or finish ones faster. Ahhhh



#7 TheUltimateWaddleDee

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Posted 13 June 2013 - 12:55 PM

My dream Wii U Metroid would be Retro working on the single-player, and then a co-op campaign (they have plenty of Hunters to choose from), and then Retro working with Bungee for online multiplayer.

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#8 DéliopT

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Posted 13 June 2013 - 01:02 PM

I'm calling it now; online multiplayer! Yes, it was done in the DS, but on the Wii U it could be epic.

 

Disclaimer: If this idea sounds great, *do not* get your hopes up for it, as it's not really based on anything at all.

 

And Nintendo would call it it`s Free to Play! ;)

 

I agree with this a lot actually. Please buff up Retro Studios with more talent. They are so good, every game they make is amazing. Imagine if they could be working on more projects, or finish ones faster. Ahhhh

 

A studio like Retro getting more people would be worth the investment, for sure.


 

 


#9 SoldMyWiiUAndLeftTheForums

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Posted 13 June 2013 - 08:31 PM

*still wanting some first person HD Metroid action on Wii U*



#10 SoldMyWiiU

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Posted 13 June 2013 - 10:33 PM

This would suggest they have not even begun to work on a Metroid game, so you're expecting a 2/3 year wait....... sweet...



#11 Auzzie Wingman

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Posted 13 June 2013 - 10:58 PM

Would prefer a Multi-Player experience as opposed to another adventure. I think Samus has been fleshed out sufficiently for the time being, however there is a lot in the universe itself to grab a hold of.

 

I think playing as G.F.C cadet and rising through the ranks on real time battlefields (feels like a real battle, as opposed to just the actions of a linear scope). Given the universe, your own personal cadet (or whatever rank you are) can move and fight according to how you customise them.

 

Rather than playing specific start to finish, you'll have an Objective Log that updates accordingly, and you can either choose to take on that objective, or dismiss it as unimportant and focus either on your frontlines or other objectives.

 

There'd also be A.I. team mates to give a general layout of where is what on the field, like where the current frontlines are, supply points, main base etc. They'd move accordingly to the situation.

 

The game also intends to throw on you adversities the more successful you get as a team. Things from falling aircraft wrecks cutting of supply lines or damaging a whole unit, to enemies ambushing you way behind your lines. In a way, you might find yourself forced to go as far back as alleged safe zones to assist or eliminate.

 

In a real battlefield, unexpected stuff happens. Expect giant earthworms shredding through both sides of the fight. Take advantage of A.I. efforts as they appear (like some of them decide suddenly to use shields to push a front, support that).

 

To keep with the Metroid feel, you'd be able to customise your own morph powers. Might be anything from turning into the morph ball to turning into a high powered turret. Or something weird yet assisting like that.

 

After battle, you'll get a very in depth assessment of what you did and get rewarded accordingly. Rewards could be both war money and items, of which you could use both to buy and upgrade your character. Those materials won't be as extreme in finding or using like Monster Hunter for example, more or less simply 10 different goods that get shared across nearly everything, but you need a lot of them. Something like needing 60 flux capacitors for a Neon Beam, 220 for a Gravity Suit and 30,000 for a DMC Delorean.

 

To be nice, you start of with a small capacity to do pretty much everything, but the more you do it, the stronger your ability to do it becomes. That could become a deciding factor in who does what with regards to multiple objectives.

 

As for activating objectives, you go to a rally point. Accepting the objective means you'll have mic priority set to the group doing the same functions, and then you'll proceed with the group to complete that. There's a limited number for different objective though. You wouldn't want 20 people doing an infiltration deep in the enemy lines.

 

For transport, there'd be regular transport services that change according to the battle. After the first person goes on, there'll be a time limit on the big carrier types for everyone to get on. After that, the remainder spots will be taken by any available A.I. There'd also be other smaller transports you can control. You might find other ways with morph powers.

 

Sounds like a lot. Sounds like fun. Sounds like a hook to me.

 

... WELL THANKS GUYS, I FEEL TRICKED INTO TYPING BOGUS.


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