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GameDev Project, Public thread


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#21 GeneralCraezy

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Posted 16 September 2011 - 07:48 AM

can't wait ;)

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#22 Waller

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Posted 19 September 2011 - 08:52 PM

can't wait ;)


I don't think this is something that will be finished anytime soon.

Ever considered having a little 3D for the special moves? ... Just a little?

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#23 Wertville

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Posted 20 September 2011 - 12:40 PM


I don't think this is something that will be finished anytime soon.

Ever considered having a little 3D for the special moves? ... Just a little?

We'll consider it, though I have no idea how easy it would be to program XD

Perhaps you could make a 3D pre-rendered opening? Just an idea, because I have no idea how hard that would be XD

Anyway, OP updating time...
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#24 Waller

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Posted 20 September 2011 - 09:55 PM

We'll consider it, though I have no idea how easy it would be to program XD

Perhaps you could make a 3D pre-rendered opening? Just an idea, because I have no idea how hard that would be XD

Anyway, OP updating time...


I could try to do that.
Just a few questions.

What is going to be the art style? It would be weird if the game was in anime style and I did realistic. (I have no idea of how to do a good cell-shading, but I can investigate)
What kind of cutscene do you want?
How long do you want it to be?
What will be the scenario?

I guess these questions will suffice for now. I want to get working on it right away, because I have a lack of experience and I don't want to slow you guys down.

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#25 Bill Cipher

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Posted 21 September 2011 - 04:46 AM


I could try to do that.
Just a few questions.

What is going to be the art style? It would be weird if the game was in anime style and I did realistic. (I have no idea of how to do a good cell-shading, but I can investigate)
What kind of cutscene do you want?
How long do you want it to be?
What will be the scenario?

I guess these questions will suffice for now. I want to get working on it right away, because I have a lack of experience and I don't want to slow you guys down.

Waller,we are currentlyh in prepoduction, getting the general game all ironed out ATM. When we have need for the arrtists , I'll send you a message

Edited by Lord N, 21 September 2011 - 04:47 AM.

Games that refuse to use Gameplay effectively to do anything are like films that refuse to use cinematography in film to do anything.

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#26 Wertville

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Posted 21 September 2011 - 11:23 AM


I could try to do that.
Just a few questions.

What is going to be the art style? It would be weird if the game was in anime style and I did realistic. (I have no idea of how to do a good cell-shading, but I can investigate)
What kind of cutscene do you want?
How long do you want it to be?
What will be the scenario?

I guess these questions will suffice for now. I want to get working on it right away, because I have a lack of experience and I don't want to slow you guys down.

Expanding on to what Lord N said, an opening is one of the last things that we would do. First we would have to get Theme, Story and Art Style all nailed down, which we should have within 6 months of now.

However, this gives you a lot of time to test out new methods. Chances are we'll be going with, if not completely Anime, a cartoony style, so learning cel-shading would be great! And don't worry about slowing anything down, you probably have more experience with Modeling than I have with managing :P
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#27 barmazuz

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Posted 25 September 2011 - 12:28 PM

I'll be happy to help, but i only know abit of C# D:




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