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Keiji Inafune(creator of Megaman) makes a Kickstarter


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#1 thechamp80

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Posted 31 August 2013 - 05:06 PM

http://www.kickstart...no9/mighty-no-9

 

Game looks awesome. I already backed $20. Their goal for a PC version is 900K. If they get 2.5 Million they will port to Wii U, PS3, and 360.



#2 Colinx

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Posted 31 August 2013 - 05:16 PM

Not seeing why they need 900k.


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#3 LinkKennedy

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Posted 31 August 2013 - 05:22 PM

Hopefully they make enought to port it to the Wiiu

#4 Ninty64X

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Posted 31 August 2013 - 05:41 PM

This looks good and I love to support Inafune, but I'm not sure if it needs that much money. 


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#5 3Dude

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Posted 31 August 2013 - 08:06 PM

Not seeing why they need 900k.


If you are really wondering, and you want actual real world information, google the skull girls character creation 'too much money' incident, they gave an excellent breakdown of where that money goes, this should be pretty similar (im assuming mighty no 9 is also hand drawn spritework, if its say, '2.5d' instead, it should still make sense, it just wont line up item for item like it would if they were both the same exact style) This is actually pretty... frugal.... Bordering on too cheap honestly. They must be confident with each other and their management/content creation pipelines.



Anyways.... So, is there a stretchgoal for mighty no 9 legends III Inafune?

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#6 Mushlikeahusky1

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Posted 31 August 2013 - 08:11 PM

I love this so much must have it 



#7 thechamp80

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Posted 31 August 2013 - 08:17 PM

Already raised nearly 220k in 4 hours.



#8 ThePopiPenguin

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Posted 01 September 2013 - 12:03 AM

If you are really wondering, and you want actual real world information, google the skull girls character creation 'too much money' incident, they gave an excellent breakdown of where that money goes, this should be pretty similar (im assuming mighty no 9 is also hand drawn spritework, if its say, '2.5d' instead, it should still make sense, it just wont line up item for item like it would if they were both the same exact style) This is actually pretty... frugal.... Bordering on too cheap honestly. They must be confident with each other and their management/content creation pipelines.



Anyways.... So, is there a stretchgoal for mighty no 9 legends III Inafune?

 

Lots of stretch promises. 2.5 million gets a port to all home consoles.


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#9 Zinix

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Posted 01 September 2013 - 07:04 AM

Megaman's ugly step-brother.


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#10 thechamp80

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Posted 01 September 2013 - 08:15 AM

idk man. The design looks pretty sweet to me.



#11 Happy Monk

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Posted 01 September 2013 - 08:36 AM

It's definitely not Mega Man. Honest.

 

But why does Inafune need the money? Surely he's got enough...


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#12 3Dude

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Posted 01 September 2013 - 08:48 AM

It's definitely not Mega Man. Honest.

But why does Inafune need the money? Surely he's got enough...

You guys really have no concept of what it costs to make a game of the quality they are talking about.

Id go so far as to say there is no way they can match the fidelity/quality of the target art they provided for a megaman sized game at that price. Like no way in hell they can do it for that cheap.

It cost labzero 600,000 dollars just to create a new character for skull girls. And they accounted for every penny in a breakdown.

They are either lying about the quality of the game not being a retro 8/16 bit throwback (which I very much doubt) or are paying for a large chunk of it themselves as well.

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#13 namkotje

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Posted 01 September 2013 - 09:06 AM

Lots of stretch promises. 2.5 million gets a port to all home consoles.

2.5 million for home consoles? I guess devkits and licenses would cost a lot.


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#14 LinkKennedy

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Posted 01 September 2013 - 01:34 PM

Idk they already have 6k in less than a day hopefully it can keep up.

#15 SDDMN

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Posted 01 September 2013 - 02:03 PM

They're two thirds of the way done now, it's getting close to 650k. Hopefully this train can keep going until the 2.5 mill's been reached.


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#16 thechamp80

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Posted 02 September 2013 - 07:29 AM

Already funded!



#17 Happy Monk

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Posted 02 September 2013 - 07:55 AM

You guys really have no concept of what it costs to make a game of the quality they are talking about.

Id go so far as to say there is no way they can match the fidelity/quality of the target art they provided for a megaman sized game at that price. Like no way in hell they can do it for that cheap.

It cost labzero 600,000 dollars just to create a new character for skull girls. And they accounted for every penny in a breakdown.

They are either lying about the quality of the game not being a retro 8/16 bit throwback (which I very much doubt) or are paying for a large chunk of it themselves as well.

It was kind of a jokey comment, so yeah...

I can imagine very well how much it would cost to create a game - particularly one of high visual fidelity. I was just questioning why Inafune would need kickstarter money as I imagine him to have plenty of his own. If he doesn't, fair enough.


Bring the noise.

#18 Mushlikeahusky1

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Posted 02 September 2013 - 09:27 AM

Its gotta reach those stretch goals!

#19 3Dude

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Posted 02 September 2013 - 10:15 AM

It was kind of a jokey comment, so yeah...
I can imagine very well how much it would cost to create a game - particularly one of high visual fidelity. I was just questioning why Inafune would need kickstarter money as I imagine him to have plenty of his own. If he doesn't, fair enough.


Inafune left capcom because they treated him like dirt.

He neither owns, nor recieves royalties for, nor has any of the profits for the ip's he created for capcom over the years, which is one of many reasons he, and many others, left.

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#20 SDDMN

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Posted 02 September 2013 - 11:43 AM

1 million and still climbing! At this rate, 2.5 million will be reached in a week.


Edited by SDDMN, 02 September 2013 - 11:44 AM.

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