So...if I make game based on stick figures and it supports 4k resolution that makes it the most photorealistic game on the planet?
It would be impossible to map all of those features to stick figures.
Posted 10 October 2013 - 04:15 AM
So...if I make game based on stick figures and it supports 4k resolution that makes it the most photorealistic game on the planet?
It would be impossible to map all of those features to stick figures.
Posted 10 October 2013 - 02:17 PM
Seen those shots on another site, sadly they are pc.
Why!? Why must you crush our dreams? Death to the dreamcrusher!
WAR IS PEACE
FREEDOM IS SLAVERY
IGNORANCE IS STRENGTH
LISTEN AND BELIEVE
Posted 10 October 2013 - 08:37 PM
It would be impossible to map all of those features to stick figures.
Posted 12 October 2013 - 06:00 AM
Eh, the Wii U version will likely look close to this anyway, remember NFS: Most Wanted?
Most wanted was a mostly straight port of a PS3/360 games, so most the assets it was using were last gen.
This is a port of one of the highest end PC games so most of the assests it will be using are next gen. The dev logs for the PS3/360 versions were generally always in pairs, but the Wii U version changelog has mostly been by itself and has even had the PS4 paired with it in some instances.
The Wii U version has been listed as using numerous DX11 features that simply aren't possible on the 360/PS3. On top of that, it clearly has more optimizations than Most Wanted U. Its pretty much a ground up racing sim.They are taking more advantage of the CPU going by the changelogs as well. I'm expecting it to look substantially better than the last gen console versions, especially now that they've added multi-threaded shadows(something else you want see on the last gen versions).
Edited by krizzx, 12 October 2013 - 06:01 AM.
Posted 12 October 2013 - 06:16 AM
Most wanted was a mostly straight port of a PS3/360 games, so most the assets it was using were last gen.
This is a port of one of the highest end PC games so most of the assests it will be using are next gen. The dev logs for the PS3/360 versions were generally always in pairs, but the Wii U version changelog has mostly been by itself and has even had the PS4 paired with it in some instances.
The Wii U version has been listed as using numerous DX11 features that simply aren't possible on the 360/PS3. On top of that, it clearly has more optimizations than Most Wanted U. Its pretty much a ground up racing sim.They are taking more advantage of the CPU going by the changelogs as well. I'm expecting it to look substantially better than the last gen console versions, especially now that they've added multi-threaded shadows(something else you want see on the last gen versions).
Well that all sounds good.
I just meant that when you looked at the Wii U and PC versions of Most Wanted side by side there was barely any difference, but this sounds great!
Posted 12 October 2013 - 03:47 PM
Posted 12 October 2013 - 05:19 PM
All if the great SNES games still look good, because sprites are timeless. A better example would be N64.Guys Graphics are not that important ( gameplay is the judging factor( i still play some snes games because they are fun)
I will not die until I achieve something. Even though the ordeal is high, I never give in. Therefore, I die with no regrets~Ikaruga Prologue
http://fc05.devianta...ask-d5k49sd.jpg
0 members, 0 guests, 0 anonymous users