It looked soo great from the trailers, it's kinda strange how there're such mixed reactions to it.
Eurogamer had this to say in their review
excerpt from the eurogamer review -
You could cut a heck of a trailer from Sonic Lost World. Slice its levels up into two-to-five-second snippets and you'd find dozens of moments of visual magic. OPEN ON: Sonic arcing around a loop at full tilt. CUT TO: Sonic skipping past enemies, spinning and somersaulting over mechanical ladybugs before punting them into the ether. CUT TO: Sonic skidding across grind rails out of the screen, sprinting across walls, pinging between bumpers like a spiky pinball, leaping and bouncing as the world rotates around him. CGI close-up, witty one-liner, title splash, done!
In fact, the game's highlights look so terrific that the frustration of playing the damn thing is even more acute. The trouble with each and every one of those moments is that they're spread very thinly - fleeting, fizzy bursts of joy found in levels more bloated and inconsistent than a Gore Verbinski film.
Worse still, the best bits often come when control is taken away from you, either partially or entirely: the moments when a boost pad prompts a brief cutaway as Sonic pulls off a spectacular move, or when you're merely called upon to press the jump button a few times as the 'hog hops across several enemies to clear large gaps, or accelerates down a ramp as you let go of the analogue stick and simply let momentum take its course. Sonic Lost World is at its best when player involvement is at a minimum.
Of course I haven't played this yet so I can't say much but from reading reviews and and seeing scores I am very cautious now
Edited by AdmiralClassy, 18 October 2013 - 04:55 AM.