During the last console generation, Capcom internally developed MT framework, an engine to improve efficiency and quality of its game development. “However, we have run into some problems and limitations while using this framework, ” Masaru Ijuin, Senior manager of Technology Management at Capcom said. “Looking ahead to the development of games for next-gen consoles, we felt we needed to completely overhaul the development environmentto better cope with the increasingly complex hardware. That's pretty much why we started developing this new engine.”
When asked what the limitations of the MT Framework Engine, Ijuin gave more specific information. “It’s clear that heightened game quality leads to a rise in the number of man hours. The amount of work involved in making games for next-gen consoles is eight to ten times greater than what is required for the current generation of consoles.”
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