Agreed.
However, the scope is what is making the game take so long. Time is what was referenced by being behind. It was a reference to time and state of game in terms of completion. I think it fits, since it was originally mentioned as a possible 2014 release. It's looking less likely now. And that's a good thing the game can only be better due to this. The thing that hurts is I desperately want this in my Wii U disc slot NOW.
And I've played Monster Hunter. Each monster is it's own multi-level boss battle. Saw a parallel to that in the most recent trailer. At least that's what it looked like. And when I say crazy strategy, it's not derogatory. It refers to the difficulty in mastery versus what you'd find in "mini boss" type characters the likes of which we saw in the recent X footage.
Everything about X looks perfect. True, 3D real time combat, online social co-op, giant creatures, mini-boss type monsters with appropriate strategy requirements, stuff for sci-fi geeks, stuff for fantasy geeks, combo systems, rpg elements, etc.
Has the potential to be a defining game of this generation.
So then it was Xenoblade you didnt play. I knew i should have added 'or xenoblade' in there. Why didnt you play xenoblade? WHY ARENT YOU PLAYING XENOBLADE RIGHT NOW????
There is no real time 3dcombat in Xenoblade, nor X. Its turn based, with an active time system, the time between attacks determined by character statistics and move levels. Normalattacks, like sword swings and shooting shown in the video, are performed automatically as long as you are in range. Special moves are selected from the menu shown at the bottom of the screen, and each move has its own cool down time period. Attack ranges and hit boxes are determined by a radius, or cones, or long lines, or other broad hitboxes, whether an attack hits or not is determined by an accuracy stat, the position of the monsters at the time of the moves activation (NOT whether the move physically makes contact or not) There is no item usage, no potions, no ethers, no stamina restoring, no buff items, you are restored when out of battle... There may be a feature for seeing future moves the enemy will make, and being able to change the future. It is a turn based battle system like chrono trigger You can simply just position yourself in real time.
The monsters arent anything like the ones in monster hunter, aside from being big monsters, those were just normal monsters, the demonstrator was just farting around to show various stuff rather than take the monsters out quickly or use any manner of strategy whatsoever.
I am a big fan of both xenoblade/monster hunter, and they are complete opposites.
Yes, the scope of the game is whats taking so long, however, again, its not simply a matter of being behind. The core of the game, is being made by the main body of monolithsoft.
The overall design, the story, what the world is going to be like, the enemy designs, stats, events... This stuff needs to be laid out before hand, and generally cant really be sped up no matter how many people you throw at it. This where 99% of western games fail today.
However, modeling mountains, or cities, texturing them, modeling enemies, vehicles, plains, landmarks, special effects, animations, sound effects, these are the things that make open world games take longer the larger they are, the content it takes to fill them. The more people you have side by side making this content, the wider your content creation pipeline is going to be, the faster things are going to go, without 'rushing' the game out the door. This is what western game publishers are really good at.
Monolithsoft is still hiring these paralellizable job positions under the urgent descriptor. The reason Nintendo isnt giving a real release date for na, is because whether or not the game can be finished with quality+localization time, is entirely hinged on whether monolithsoft can hire enough talent. It is literally still up in the air.
So, its not a simple matter of being behind.