Jump to content


Photo

Digital Foundry: Thief for Xbox One edges out the PS4 version


  • Please log in to reply
9 replies to this topic

#1 Zinix

Zinix

    YA HOMIE.

  • Members
  • 4,410 posts
  • NNID:zinixzero
  • Fandom:
    The Twilight Zone Fandom

Posted 01 March 2014 - 02:00 PM

In the spirit of openness among developers as of late, the studio has already declared in advance that the game is running at a full 1920x1080 on PS4, while the Microsoft next-gen release runs at 1600x900 - a state of affairs confirmed by our own pixel count. However, due to the use of high quality FXAA post-processing on both platforms, the dropped pixel tally isn't a major point of differentiation. Bird cages shimmer, while hair and fur shaders show up aliasing artefacts to a more notable degree on Xbox One in motion - but they are also an issue on PS4 and PC too. But for the rest of Garrett's clambering across The City, Thief's base image is neatly presented regardless of platform.

Sony's platform does run at a disadvantage in another regard though. Unlike the other versions, the PS4 uses trilinear filtering to treat floor and wall textures, creating a blur across far-away surfaces. It's a difference that sticks out when using the PC version's 16x anisotropic filtering, which itself is like-for-like with the clarity of the Xbox One release. Trilinear filtering is a cost-saving trick that suits games running at lower resolutions, where the tail-off in texture sharpness isn't so visible at a distance. For a game running at full 1080p though, Thief is doing itself a disservice here, and there's little to demonstrate why Sony's console can't compete with Microsoft's platform here.
Each version is guilty of genuine frame-rate drops too, especially when traversing main roads in The City. This manifests more aggressively on Microsoft's platform, where drops down to 20fps are possible, as compared to 25fps on PS4 - but in amongst the frame-pacing issues this is trivial. The stimulus seems to be interactions with multiple guards, and travelling at high speeds around the game world - neither of which are necessarily the core tenets of a stealth game. In either case, the PS4 version technically holds steadier at these particular stress points, but the end result still appears choppy.
In terms of PC-side performance, there's nothing to worry about where any gameplay is concerned. As expected for a game based on Unreal Engine 3, its scalability across a range of hardware is dependable, and hitting 1080p at 60fps with all settings maxed out proves no issue. Our test rig, equipped with an Intel i7-3770K clocked at 4.3GHz, 16GB of RAM and a GTX 780 Ti manages to hit this target easily enough - the only strain coming from the game's benchmark test, which drops us down to 50fps as we pass through heavily fortified city gates.
Verdict:
 
If you've just bought a next-gen console, this Thief reboot is likely not your best choice for showing off its strengths. Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough.
Performance on PS4 and Xbox One counts as a bigger concern, and neither deserves any sort of recommendation here. Frankly, it feels unpleasant to control Garrett when moving with any haste - not due to frame-rate dips alone, but because of the pacing of these frames, leading to stuttering. We'd encourage buying the well-optimised PC version, as handled by port veterans Nixxes, over either of these next-gen releases as there are far fewer issues in this regard.
All in all, it's hard not to be disappointed on a technical level with Thief. It's often our refrain, but in this case we'd strongly urge opting for the PC release if it's an option. If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes - but frame-pacing aside, for the most part all three versions match up very closely indeed.

 

http://www.eurogamer...xt-gen-face-off

 



3Dude pls explain 


“Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of man, that state is obsolete.”— Rod Serling, “The Twilight Zone” The Obsolete Man

Smoke meth. Hail Satan. Watch the yearly Twilight Zone marathons. Talk to dead people. Everyone is gay. Ignore people. Live life to the fullest.


#2 Raiden

Raiden

    wall crusher

  • Members
  • 4,738 posts

Posted 01 March 2014 - 02:10 PM

This game looked ugly and brown and rainbowty textures on PC and looked like an awful and tedious game. So it smells less of carp on console. Big whoop. Still smells.



#3 Nollog

Nollog

    Chain Chomp

  • Banned
  • 776 posts
  • NNID:Nollog
  • Fandom:
    Creepy Stalker Girl

Posted 01 March 2014 - 02:30 PM

Indeed, it looks like Oblivion on PC. That game was like 10 years ago...

Warning: Cannot modify header information - headers already sent by (output started at /home/thewiiu/public_html/ips_kernel/HTMLPurifier/HTMLPurifier/DefinitionCache/Serializer.php:133) in /home/thewiiu/public_html/ips_kernel/classAjax.php on line 328
{"success":1,"post":"\n\n
\n\t\t<\/a>\n\t\t\n\t\n\t\t\n\t\t
\n\t\t\t\n\t\t\t\t


#4 Scumbag

Scumbag

    Pokey

  • Members
  • 1,177 posts

Posted 01 March 2014 - 02:42 PM

Looks garbage. Clearly unoptimized, console versions have really bad fluctuating framerates.

 

This is one for the bargain bin in a couple months (when performance updates will be out).



#5 Hank Hill

Hank Hill

    Propaniac

  • Moderators
  • 2,203 posts
  • NNID:GameCollector
  • Fandom:
    Professor Layton, inFAMOUS

Posted 01 March 2014 - 03:01 PM

Five bucks says this game was being made for the PS360 in mind and was rush-ported to PC/PS4/Xbone.


GameZombie44.png

 

The post above was certified to be simply smashing by the Wii U Forum Staff.

 

http://www.ebay.com/...mecollector1982

 

 


#6 Scumbag

Scumbag

    Pokey

  • Members
  • 1,177 posts

Posted 01 March 2014 - 03:16 PM

Just read the whole article on their site. PS4 version has the higher resolution and steadier framerate but they recommend the Xbone version? Strange. Xbone goes all the way down to 20fps at points while only at 900p.



#7 DexterousGecko

DexterousGecko

    Chain Chomp

  • Members
  • 652 posts

Posted 01 March 2014 - 03:26 PM

Five bucks says this game was being made for the PS360 in mind and was rush-ported to PC/PS4/Xbone.

this. It just screams last gen.



#8 iEatTacos

iEatTacos

    Chain Chomp

  • Members
  • 724 posts
  • NNID:iEatTacos
  • Fandom:
    Fallout, Elder Scrolls, Legend Of Zelda

Posted 01 March 2014 - 05:37 PM

Great game. Still on Chapter 3, but loving the gameplay.

#9 Mahmoodinho98

Mahmoodinho98

    Dry Bones

  • Members
  • 419 posts
  • Fandom:
    Halo,Nintendo,Arsenal and Merrikh

Posted 02 March 2014 - 08:56 AM

the game has almost no story ,and thats something i really hate in a game



#10 Auzzie Wingman

Auzzie Wingman

    Mournblade

  • Members
  • 4,346 posts
  • NNID:AuzzieWingman
  • Fandom:
    Not enough space here

Posted 02 March 2014 - 03:08 PM

He hates Tetris guys!

Shake my head and my Willy furiously.

Trophy Cards are classy too! LOLZIGZAGOON

 

AuzzieWingman.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

Anti-Spam Bots!