Platforms: Xbox One, PC, 360.
Release Date: March 11th 2014(North America)
March 13th 2014 (Europe,AU,NZ)
March 25th,2014 (North America, Europe 360)
Game Play:
Players fight either on foot as free-running "pilots" or inside agile mech-style walkers called "Titans" to complete team-based objectives[2][3] on a derelict and war-torn planet[4] as either the Interstellar Manufacturing Corporation (IMC) or the Militia.[5] The game is online multiplayer-only, but injects single-player elements such as plot, character chatter, and non-player characters into its matches.[6] Bit-tech reported the game to have 15 maps, 33 weapons, and splitscreen support for the online multiplayer, though the developer had previously denied the latter.[7] Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming.[8]
Up to twelve human players[9] choose their pilot types and are dropped on the map, beginning the game.[10] A timer displays the time until a Titan can be deployed, which is reduced by killing other players.[10] Once deployed, Titans are protected by a forcefield for about 30 seconds, which protects the player-pilot as well.[10] Pilots are agile and accumulate momentum while running (similar to Tribes), which lets players run on walls and chain together double jumps.[8] There are multiple types of Titans, each with unique abilities and animations.[8] Pilot and Titan controls are identical except where the pilot's double jump becomes the Titan's dash,[8] as Titans cannot jump, crouch, or cover.[10] The mechs are not slow, but their movement is slower than the nimble pilots.[10] Titan game-balancing abilities include the vortex blocker, which stops and returns enemy ammunition in midair, and electrified smoke, which hurts and repels pilots climbing the Titan's back.[8] Pilot abilities include the Smart Pistol, which shoots around corners.[11] Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death.[10] Titans can also act autonomously when put in guard and follow modes, which directs the Titan either to protect their vicinity or to tail their pilot, respectively.[12] Games end with a race to the losing team's evacuation dropship.[10]
Respawn has unveiled three Titan classes: the agile Atlas, the ponderous Ogre, and the nimble Stryder.[13] The Attrition multiplayer mode pits hostage rescuers against defensive kidnappers.[11] The game's campaign multiplayer is separate from the game's "classic mode" multiplayer. It plays as multiplayer with single-player elements, such as scripted sequences and character dialogue. There are separate campaigns for the two teams.[14] The Militia are the civilian military of the Frontier and the resistance against IMC use of colony resources. Their most important members include Titan War veteran and former mutiny leader MacAllan, intel specialist and engineer Bish, and Marauder Corps leader Sarah.[15] The corporate conglomerate IMC specializes in natural resource extraction, and came to the resource-rich Frontier for business. Their major players are Frontier operations commander-in-chief Vice Admiral Graves, intel specialist Blisk, and artificial intelligence companion Spyglass (Wikipedia)
Screenshots:
Youtube videos/Footage:
Reviews:
http://www.gamespot....w/1900-6415690/
http://www.forbes.co...the-iron-giant/
http://revision3.com/rev3gamesreviews/
tithttp://www.videogame...all_review.html
anfall-review
http://www.oxmonline...itanfall-review
http://www.engadget....joystiq-review/
http://www.pcgamer.c...ew-in-progress/
http://www.escapistm...m_campaign=news
Edited by U Mirin' Brah?, 11 March 2014 - 02:22 PM.