I disagree, Playstation Move is an excellent implementation of a motion controller. The problem is it has very little software support. I am also very much looking forward to Project Morpheus.
That is not to say the WiiU Gamepad is bad, but I have to agree that for most games it doesn't add anything. Even on Lego City Undercover, while I found it amusing how it was used to listen in to conversations, sometimes I just didn't want to have to hold the controller in the air just to play the game. There were literally times when I thought "my arms are tired, I wish I didn't have to do this". Mind you, that might partly be down to the fact I feel the GamePad is an extremely uncomfortable shape, its the least ergonomic controller Nintendo have made in a long time.
There have been some bad uses of the GamePad too such as taking the mini map off the screen to put on the GamePad instead. This actually makes the game more awkward to play, it breaks the flow having to look down where normally the mini map is in your peripheral vision. At the end of the day if you have enough RAM to pull the full game map up INSTANTLY, there isn't really any benefit to looking down to see it on the GamePad. In most games you really need to be paused when on the map anyway to avoid something bad happening.
Inventory control is a huge improvement on the GamePad however, although I think they could have done that on a much smaller screen.
Its telling that even Nintendo have failed to really show something innovative about using the GamePad, apart from Nintendo Land.
I loved the idea of the GamePad but the more I use it, the less I care about it. Although at least it WORKS, tried to use Smartglass on Fable Anniversary and my Windows tablet refuses to find the Xbox 360 even though my Android phone can. Oh the irony.
Edited by Alex Atkin UK, 31 March 2014 - 12:55 PM.