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Sony Lied: Watch_Dogs NOT 1080p on any Current-Gen Console


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#21 Socalmuscle

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Posted 14 May 2014 - 05:29 PM

i disagree fully,i think watchdogs looks WAY better than second son,much more going on in the game and whats there is all polished,second son looked great for the first segment of the game but was sparse and dead in the city,had hardly any pedestrians and was bland imo,even the gameplay was poop lol

very overated game,i would give it 6/10 as an overall gaming experience,was VERY disapointed personaly :(

I don't think you've played second son then. One of the things that impresses you is that it's a living world and the amount of things going on who spidering the massive scale is very impressive. Tons of pedestrians. Lol. Actually watch dogs seems to be lacking there.

The gameplay in SS is tight. But it is repetitive for sure. Even the powers are nearly basically reskins of the other.

Infamous also has vey nice animation. Watch dogs animation looks like old clay stop motion. In many scenes, you can actually see the movement/physics scripting points being executed with zero finesse at all.

Watch dogs character models just plain suck compares to SS. and the textures do too. The lighting and particle effects are also shining highlights of SS. on a technical and visual level, there is no comparison.

This is more a matter of technical prowess than goals for the game.

Edited by Socalmuscle, 14 May 2014 - 05:30 PM.


#22 3Dude

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Posted 14 May 2014 - 06:52 PM

In the meantime I'll be playing  Mario Kart 8 on my "underpowered" Wii U at 1080p and 60fps.


I was shocked to already see merchandising (action figs and stuff) in stores when the game isn't even out yet and people are already threating like it's the next big franchise, in the same league as AC, GTA and COD but honestly the game will probably end up being mediocre and will dissapoint especially because of people's high expectations.


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#23 syks-1

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Posted 16 May 2014 - 11:51 AM


 

I don't think you've played second son then. One of the things that impresses you is that it's a living world and the amount of things going on who spidering the massive scale is very impressive. Tons of pedestrians. Lol. Actually watch dogs seems to be lacking there.

The gameplay in SS is tight. But it is repetitive for sure. Even the powers are nearly basically reskins of the other.

Infamous also has vey nice animation. Watch dogs animation looks like old clay stop motion. In many scenes, you can actually see the movement/physics scripting points being executed with zero finesse at all.

Watch dogs character models just plain suck compares to SS. and the textures do too. The lighting and particle effects are also shining highlights of SS. on a technical and visual level, there is no comparison.

This is more a matter of technical prowess than goals for the game.

I can assure you i have owned and played the poop game second son,as a ps4 owner i was sucked in/fooled by the hype,the city DOES NOT feel very alive and there IS NOT a great deal of pedestrians, only the charecter model looks impressive to me,that and the first segment of the game before you enter the city...your CRAZY if you think its more populated and has more of an alive feel of watchdogs....i guess its your opinion to think that way but its wrong lol

 

watchdogs graphically looks WAY better overall to me including the textures...



here,check out the ps4 version compared to the pc

 

 


Edited by syks-1, 16 May 2014 - 11:43 AM.


#24 Socalmuscle

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Posted 16 May 2014 - 12:11 PM

I can assure you i have owned and played the poop game second son,as a ps4 owner i was sucked in/fooled by the hype,the city DOES NOT feel very alive and there IS NOT a great deal of pedestrians, only the charecter model looks impressive to me,that and the first segment of the game before you enter the city...your CRAZY if you think its more populated and has more of an alive feel of watchdogs....i guess its your opinion to think that way but its wrong lol
 
watchdogs graphically looks WAY better overall to me including the textures...
here,check out the ps4 version compared to the pc
 
 



Wow. That video actually proves my point.

The character models in watch dogs look almost wii level. And the textures are nowhere near SS. And that's in spite of the fact that compressed video is hurting those textures. Seriously. The character models aren't the worst I've seen, but they are not even close to SS.

also, in your video, I see stilted animation, and a much lower camera angle, which can appear to "scrunch" assets closer together in your field of view, versus, say scanning half a city in your view from atop a tall building. So SS has a much more technically impressive engine handling the gameplay scale, from close up to panorama.

In any of the scenes where you rescue a suspected "bioterrorism" in SS, There are many more people in the scene than any of the scenes in watch dogs. Plenty of vehicles too.

In many instances this is the case. Many times while there is much in the way of spectacle happening too.

In SS, you can get up close to textures and almost always, they still look sharp.

From what has been revealed, watch dogs looks nothing like it's hyped to be and nothing like more impressive games already out.

As always, judgement is reserved for the final product. But what it look like now is not very impressive. I can understand the goal of wanting a small location to feel like a city with enough characters,vehicles, etc. but the graphical dialback to allow for it seems so poor. Especially in light of SS.

#25 GAMER1984

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Posted 16 May 2014 - 02:08 PM

Anyone wants to guess WiiU resoframrate? Man it would be amazing if they could pull of 720p 60fps on WiiU for the defenitive GAMEPlAY version. But i am going to go with sub 720p and 30

#26 KeptMyWiiUAndLeftTheForums

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Posted 16 May 2014 - 03:12 PM

Anyone wants to guess WiiU resoframrate? Man it would be amazing if they could pull of 720p 60fps on WiiU for the defenitive GAMEPlAY version. But i am going to go with sub 720p and 30

Well judging by how much Ubi seems to care I think 720 30 would be lucky.


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#27 GAMER1984

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Posted 16 May 2014 - 05:04 PM

Well judging by how much Ubi seems to care I think 720 30 would be lucky.

 

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#28 the gamz girnalizt

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Posted 17 May 2014 - 08:41 AM

720p 30FPS with reduced graphical effects is what I'm going to assume with Wii U.


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#29 Byakuya Togami

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Posted 17 May 2014 - 09:50 AM

In the meantime I'll be playing  Mario Kart 8 on my "underpowered" Wii U at 1080p and 60fps.



I was shocked to already see merchandising (action figs and stuff) in stores when the game isn't even out yet and people are already threating like it's the next big franchise, in the same league as AC, GTA and COD but honestly the game will probably end up being mediocre and will dissapoint especially because of people's high expectations. 

 

Who'da thunk that an open world game would be more graphically demanding than a Karting game? 



#30 KeptMyWiiUAndLeftTheForums

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Posted 17 May 2014 - 10:32 AM

Who'da thunk that an open world game would be more graphically demanding than a Karting game? 

i would think if nintendo for whatever reason decided to make an open world game it would be nicer than watchdogs


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#31 Gamejunkie

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Posted 24 May 2014 - 06:47 AM

i would think if nintendo for whatever reason decided to make an open world game it would be nicer than watchdogs


I'm not so sure about that especially if it had realistic graphics. May be a game like Lego City Undercover would be better.

#32 Lupaie

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Posted 24 May 2014 - 06:54 AM

In the meantime I'll be playing  Mario Kart 8 on my "underpowered" Wii U at 1080p and 60fps.


Not sure what it is worth and to I myself coukd not care less, but Game Foundry checked Mario Kart 8 as 59fps at 720p

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#33 KeptMyWiiUAndLeftTheForums

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Posted 25 May 2014 - 02:55 PM

I'm not so sure about that especially if it had realistic graphics. May be a game like Lego City Undercover would be better.

You realize nintendo can make "realistic" looking games as well, right? The reason they have colourful, often cartoonish characters is because they want to, and aren't scared to make games that almost just reflect real life.


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#34 syks-1

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Posted 25 May 2014 - 04:26 PM

wow this game has turned out very poor graphically even on pc with everything maxed out,ps4 is exactly the same.....disappointed :(



#35 EskobarM92

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Posted 25 May 2014 - 05:02 PM

I can't wait to download this game :)


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#36 KeptMyWiiUAndLeftTheForums

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Posted 25 May 2014 - 05:10 PM

I can't wait to download this game :)

Wow I think you're the only person on this forum still excited for this game. Are you a PS4 player? Cause I mean if you're planning on getting it for Wii U, you'd just straight up blow my mind.


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#37 EskobarM92

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Posted 25 May 2014 - 05:23 PM

Wow I think you're the only person on this forum still excited for this game. Are you a PS4 player? Cause I mean if you're planning on getting it for Wii U, you'd just straight up blow my mind.

Haha I'm getting it on Xbox. Also bought the statue collectible. I was going for Dedsec but I cancel it.


Edited by EskobarM92, 25 May 2014 - 05:23 PM.

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#38 CUD

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Posted 25 May 2014 - 06:49 PM

I was never excited for this game, always had a feeling it was going to be overhyped and that seems to be the case.

I'll eventually get it for $10 or less on Steam but for now I don't really care.


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#39 Alex Atkin UK

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Posted 26 May 2014 - 02:44 PM

Way to go guys, lets insult the game before you have even PLAYED it.

From what I can see, there is WAY more going on Watch Dogs than Second Son.

I mean I LOVED Second Son, its a gorgeous game and their particle engine is insane. But when it comes to physics and personality of the AI characters, even from the trailers Watch Dogs looks superior.

Am I the only person who realises just how much effort it takes to simulate wind interactions and the lighting of Watch Dogs so you can actually cause the blackouts? Even the little things like being able to crash into an electricity sub-station to cause a blackout, not just hacking, its a level of interactivity we haven't really seen before. I think there are going to be a LOT of little details in Watch Dogs that the trailers have yet to really get across, you have to experience them.

You can only ever get a true picture of how good a game world in when you actually PLAY it and feel the world around you. Sure some of the animations might be choppy (I haven't seen it), but if there are 1000 more of those animations than any other game its totally excusable.

Edited by Alex Atkin UK, 26 May 2014 - 02:46 PM.

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#40 KeptMyWiiUAndLeftTheForums

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Posted 26 May 2014 - 04:47 PM

Way to go guys, lets insult the game before you have even PLAYED it.

From what I can see, there is WAY more going on Watch Dogs than Second Son.

I mean I LOVED Second Son, its a gorgeous game and their particle engine is insane. But when it comes to physics and personality of the AI characters, even from the trailers Watch Dogs looks superior.

Am I the only person who realises just how much effort it takes to simulate wind interactions and the lighting of Watch Dogs so you can actually cause the blackouts? Even the little things like being able to crash into an electricity sub-station to cause a blackout, not just hacking, its a level of interactivity we haven't really seen before. I think there are going to be a LOT of little details in Watch Dogs that the trailers have yet to really get across, you have to experience them.

You can only ever get a true picture of how good a game world in when you actually PLAY it and feel the world around you. Sure some of the animations might be choppy (I haven't seen it), but if there are 1000 more of those animations than any other game its totally excusable.

People are mad because it's less than promised, and later than promised, if it shows up at all (on Wii U).

People WERE excited for all these things, but then when they turn out to be less spectacular than you thought it was and it's a couple months late (once again, if at all in Wii U's case) they're bound to be a little disillusioned/vicious.


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