Also, they've never made a Zelda game that looked worse than its respective tech demo.
That was a tech demo built in a small area, unless there's going to be load screens every 30 seconds the new Zelda wont look that good. but I'm sure it'll come close with optimisation at 720p 30fps. Plus on top this game is hinted to be a HUGE living and breathing open world. I'm sure that while it wont look as amazing as that for a huge open world game it'll look as good as it can get for whatever art-style they choose. I'm hoping for Smah Bros Link/Mario Kart 8 level of detail in character models (good but not PC game at max settings level of detail) and environments HOWEVER with advanced lighting, reflections, particle and fire effects to make things look even prettier. I'm not sure if I'm explaining it right here
In English I'm expecting Zelda U to look the best it can be given artstyle, size of game, size of each area before it has to load a new one and hardware limitations. As I think when nintendo make a Zelda "the entire kingdom of Hyrule to be 20x larger than OOT, have excellent draw distance and no loading times AND I want an alternate dark world to be displayed on the gamepad etc etc" and the developer will have to optimise around it and make the game look the best it can given the extreme gameplay demands.
Oh and due to TP's size I do believe if they did a TP HD remake for Wii U in a couple of years they could optimise it to look as good if not better than the demo due to the possible smaller size of the game compared to what has been hinted for ZeldaU
Edited by Penguin101, 20 May 2014 - 02:00 AM.