What Zelda U needs at this moment is more contrast in the colors, like this:
http://i.imgur.com/JZQdnNc.jpg
But it looks amazing already and I'm sure it will possibly be one of the prettiest games ever. WWHD is at this moment one of the best looking adventure games ever IMO, however they could have put more effort into it. Some poly counts are still very average and some textures just look like GC textures with upped resolution. Ultimately, I think SM3DW might be the prettiest Wii U game. It's the best looking 3D platformer I've ever played for sure.
I also want you guys to look at the official, amazingly hi-res screenshots for Zelda U: http://www.nintendo....60.html#Galerie
It just looks unlike any game I've ever seen before and it's hard to spot any flaws. This is what the Wii U was made for.
An open world Zelda doesn't need to be at 60 fps. A solid 30fps is what it will be. Also the drops in Wind Waker, I am pretty sure they were there in the Game Cube version thus trying to remedy those would require a ton of extra work. Most frame drops occur during some sailing portions, and water cannon.
Never experienced framedrops in WWHD, just on the Gamecube.. but I agree that 30fps is sufficient. I'd rather have my game be 1080p at 30fps than 720p at 60fps.
No sig.