Here's some things I was thinking about the news which I posted on my own blog.
One thing I find very bizarre is the fact that it has taken three years to develop the remake of a game that only took roughly one year to develop. True they have to enhance all the visuals and other mechanisms for the 3DS, but surely the existence of Ocarina of Time 3D would save on time, wouldn’t it? Yes that is very true, however seeing how Master Quest was present in Ocarina 3D, it is likely to have one for Majora’s Mask 3D. But there is something to remember, Master Quest Already existed for Ocarina of Time, whereas it didn’t for Majora’s Mask, or at least to our knowledge is didn’t. Another reason for the long development time could also just be because they were prioritising other game development and wanted to release A Link Between Worlds first.
Some fans seem to think that maybe they are creating a new dungeon or two. Now that would be very welcome, but you have to bear in mind that this would drastically affect the story of the game. The only way I can think they could add a new dungeon is if they created a new Skulltula house or another type of mini dungeon.
One piece of information I am definitely welcoming is the fact they are making the gaming experience smother. Obviously, this is something which is supposed to happen in a remake, but there are certain aspects which definitely need this. We already saw it in the Water Temple in Ocarina of Time 3D, Nintendo completely streamlined how you would progress through it as you didn’t have to continuously pause the game to change your boots. The remake utilised the touch screen for item switching, meaning your game was never interrupted by pausing the game constantly. There is another one of these temples in Majora’s Mask, the Stone Tower Temple, but this had it even more tedious. This temple required mass item switching, especially when it came to the Elegy of Emptiness.
Finally, Aonuma goes on to say how even though the remake will have new features, they are still trying to make sure the game stays true to its roots, especially the dark and creepy feel that it was renowned for.
Some of the things above are quite self explanatory but it's still worth going into a bit of depth