'former AAA developers who are now their own bosses were more than happy to share their thoughts on what's wrong with the state of big-budget development. The common sentiment: rising costs of game development perpetuates and amplifies a production cycle that sees developers being pushed to make ambitious games on schedules that are out of their hands.'
'The demand for big profits also tends to bind AAA developers into a marketing schedule that
leaves them little room for fixing unforeseen problems. The more money a company has riding on a tentpole release, the more likely a developer will be made to swallow their pride, hit their ship date and scramble to fix known issues after launch.'
"Developers rarely get to tell Marketing 'We can ship it now, we fixed all the bugs,'" notes Fuller. "Rather, the marketing department will tell you when you're launching regardless of fixing bugs. If you want that arrangement to change, figure out how to sell millions of units without telling anyone your game exists."
'Read the article'
http://www.gamasutra...e_vicious_cycle
I remember when I began ranting about this back in 2007-8, nobody wanted to give it the time of day. When I described the current situation we are in right now, and told people this was the future video games were heading towards,they didnt want to hear it. Its almost eerie seeing people actually start noticing these things and talking about it. And of course talking about how long its been building to get to where we are now...
Its not going to get better, folks. It WILL get worse. The developers are completely powerless. Publishers and marketing are in charge of the games.
It is time to stop, and seriously think about what you want the future of videogames to be.