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New Pokken footage!


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#1 Falco

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Posted 07 January 2015 - 01:45 PM

this game will be good but to be better this is needed for nintendo to make a 3ds version of the game with different pokemon that will not be in the wiiu game this allows players to transfer pokemons from one game to another.

this game success could also be the fact that all characters in the game are not clones of each others like in most fighting games and it can have one of the largest rosters ever (100 fighters to start) and many dlc packs to add later.

amiibo add a twist in the game by allowing players certain moves and abilities for example lucario amiibo can give lucario the ability to go mega just like in the trailer.

#2 KeptMyWiiUAndLeftTheForums

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Posted 07 January 2015 - 02:41 PM

I feel like you don't have much experience with fighting games man...

In a fighter you never want fighters to only be available during trade. It's pretty much strictly unlock. And you can often get away wth DLC. In pokemon games there are like hundreds of those things running around, so they're nothing special, but fighters don't work that way because (point 2) the rosters aren't that big. You don't want them that big. When you have 100 characters it just becomes ridiculous. You can't find a an and it's impossible to know how to counter 99 other characters. In a traditional fighter like this you choose one or two characters as your main to start usually, and many people form somewhat of a bond with those characters. This is why fighters often have small diverse casts with very different personalities. People like to play characters they feel connected to. if you have 100 members that diversity starts to drop off. You'll also notice this means that it's very rare for clones to make up the majority of the cast. Street Fighter is probably the fighter with the most "clones" and even that game doesn't have too many.


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#3 Raiden

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Posted 23 January 2015 - 09:14 AM

 


 

 

 

 

 

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During today’s Pokken Tournament live stream, producer Katsuhiro Harada unveiled the controller that will be used for the arcade system. Here’s what we learned:

– Pokken Tournament isn’t going to be as difficult to get into compared to other fighting games
– Namco is developing it with both veteran players and newcomers to the genre in mind
– This controller was chosen to make it easier for beginners to get into since arcade sticks can be a little difficult or intimidating for those who’ve yet to play a fighting game
– The controller has a red part that lights up below
– Trigger buttons, traditional d-pad, four face buttons also included
– Said to resemble the look of the Famicom controller

 


Edited by Ryudo, 23 January 2015 - 09:14 AM.


#4 NintendoReport

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Posted 23 January 2015 - 09:22 AM

Wii U verison 2016??? or is it not coming at all?


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#5 Hunter

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Posted 23 January 2015 - 09:27 AM

I want this on Wii U.



#6 Scumbag

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Posted 23 January 2015 - 03:24 PM

Interesting.

#7 xile6

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Posted 23 January 2015 - 03:46 PM

OM F"N G

This is what i have been asking them to make for years. A pokemon game where your pokemon actually

 hits the other one.

 

hopefully they do this for the wii u.

 

and video was to long i just clip through it


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#8 Raiden

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Posted 23 January 2015 - 03:51 PM

Button layout matches Wii U.



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Posted 23 January 2015 - 06:22 PM

Button layout matches Wii U.

 

Good call. Ya gotta think they bring this over. Maybe at e3 an announcement will be made.


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and Amiibo.... !


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#10 GAMER1984

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Posted 23 January 2015 - 07:00 PM

would love to add this to my Wii U library



#11 TheDoctor_13

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Posted 23 January 2015 - 07:08 PM

Good call. Ya gotta think they bring this over. Maybe at e3 an announcement will be made.


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and Amiibo.... !

Imagine Pokemon Amiibo series, oh my g. 


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#12 NintendoReport

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Posted 24 January 2015 - 06:32 AM


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#13 Falco

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Posted 24 January 2015 - 02:39 PM

now that the demo of pokken tournament has been shown, i thought it answer many questions about the game and how it plays and what pokemons could be in it.

#14 Raiden

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Posted 27 January 2015 - 09:49 AM

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Posted 27 January 2015 - 09:53 AM

Looks like this could already be running on Wii U under the hood. Stoked.

 

I think it looks great.


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#16 grahamf

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Posted 27 January 2015 - 10:51 AM

Am I the only one who thought this was about a Polk Music Showdown? People with lederhosen, traditional dresses, and funny hats fighting each other with souped up accordians and such?


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#17 3Dude

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Posted 27 January 2015 - 10:57 AM

Going to have to start digging to see if there is any info about what arcade board this is running on....


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#18 Raiden

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Posted 27 January 2015 - 10:58 AM

Am I the only one who thought this was about a Polk Music Showdown? People with lederhosen, traditional dresses, and funny hats fighting each other with souped up accordians and such?

Some jokes are so easy it becomes dad humor so things are left unsaid unless it's so unfunny it's funny. This is just ok dad *rolles eyes* Sorry sir.


Edited by Ryudo, 27 January 2015 - 10:59 AM.


#19 NintendoReport

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Posted 27 January 2015 - 11:05 AM

Going to have to start digging to see if there is any info about what arcade board this is running on....

 

that wii u board.. if you know what i mean... hehe.

 

 

 

It's also worth noting that Namco and Nintendo have a long and lucrative relationship. Namco helped considerably with the development of Super Smash Brothers for 3DS and Wii U, but before that, Nintendo, Namco and Sega partnered up to create the Triforce arcade system board. For those unfamiliar with the arcade hardware, it's what powered the arcade version of F-Zero GX (known as F-Zero AX), as well as the Mario Kart arcade title.

 

http://www.primagame...t-release-wii-u

http://wiki.arcadeotaku.com/w/Triforce

 

CPU : IBM Power PC "Gekko"

Sound DSP : Custom Macronix 16bit DSP @ 81MHz
Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.
RAM : Type 1: 512MB
RAM : Type 3: 512/1GB
Graphics Engine : "Flipper" (Custom ATI/Nintendo)
Color : 24-bit Color, 24-bit Z Buffer.
Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter[2].

Type

Three Types of the Triforce hardware exist:

Type 1 (older rectangular metal box without built-in DIMM board)
This unit is used for earlier GD-ROM based games. It is not possible to use the NAND Type media board with this model. Not compatible with Type 3 games.

Type 3 (newer square metal box version with built in GDROM controller)
This unit is used for later GD-ROM based games. It is possible to use the NAND Type media board with this model. Not compatible with Type 1 games.

NAND Type
This unit is by default has a NAND ROM media board. This is used for Mario Kart Arcade GP 1 & 2F-Zero AX Monster Ride and Donkey Kong Jungle Fever.

 


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#20 Raiden

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Posted 27 January 2015 - 12:13 PM

Erm this isn't Triforce. That was a LONG time ago. Yes they once worked together on Triforce and had games but this is far beyond Triforce lol. That was like 2002. It was a beefy Gamecube. GD-Rom is what Dreamcast used. 1.2GB discs. Slightly smalelr storage than GCN's 1.5.


Edited by Ryudo, 27 January 2015 - 12:24 PM.





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