Apologies if this sounds like a cop out. I extended myself here. You are right to a fair degree but not getting the whole picture. I don't wanna quote a crapload from skype. Also looks silly to do so. He's pretty busy not much a forum guy he may or may not respond. So I will have to let this rest. Apologies. Just will say he was able to expand on what you just said in good detail from his own game to when he worked on Max Payne 3.
I have to bowe out.
I over extended myself here.
Okay, no I dont think its a cop out at all, and if you dont want to come back to this I understand.
But, I do GET the whole picture, I totally know what you are talking about, and its a great thing, Nintendo seems to be doing the same thing by unifying the instruction architecture of their next systems, I sing the same praises you are singing now.
What I couldnt figure out at first is why you were focusing so much on that part of the picture and ignoring the other part, I thought it was ignoring, but seeing your last response, I think you just honestly had good faith in these devs, that they would be making thse games for the vita to be making enjoyable games, that stood by the merit of their content, and that the cost to do that wasnt that expensive at all. Which is why you brought up the people and games that you did.
But those people ARE making games for the Vita. He was very specifically talking about all the people who decided NOT to make games for the Vita, in particular, the AAAAAAAAAAAAAAAAA homogenous poop treadmill third parties.
The problem they had with the Vita, was that in order to make the kind of game theyve indoctrinated their audience to buy without question while ignoring everything else, they would need to dump a metric butt ton of cash into the asset creation side to make a game with visualproduction values their audience is conditioned to respond too. The people you are bringing up, the people who make strong gameplay centric games, for them the stronger tools and power of the vita makes it MUCH easier AND cheaper to make games for than the psp... Those people CAN NOT afford to make games with those production values (This was done on purpose by large publisher incumbents over the past 2 gens to destroy the mid tier, stifling the impact of innovation to make the market easier to milk. Kept 'minecrafts' from happening)
So those guys, the third party AAAAAAAAAAAAAAAAAAAAAA crappers, arent making games, they are making obnoxiously slick roller coaster rides. They need the most expensive assets, the most expensive textures, the most expensive vo, the most expensive cinematic qte events, the trigger points they conditioned their audience to immediately respond to, and purposefully placed outside of the resource capabilities of mid tier studios like Falcom. They dont give a rainbow about the game, just the crap they can market to LOOK like an amazing adventure in screenshots and video clips.
To do that on vita, thanks to its classy graphical capabilities, would cost nearly as much as making a high end ps3 game, and then they would have to MARKET it the AAAAAAAAAAAAAAA way, which would cost several times more than it cost to make the game itself.
Its also similar to the reason they dont support the 3ds, despite it being the most lucrative dedicated games system in existence right now. Theyve conditioned their audience to not respond to things below a certain production value threshold.
The problem is, their brainwashed audience didnt pick up the vita in quantities large enough to make that business model a guaranteed return of investment. So of COURSE they werent going to take a risk on making a game for the vita. They wouldnt even think past the oppurtunity cost of making a game for vita. One original game that may or may not be a hit on vita was taking almost the same asset creation resources of a guaranteed to sell ps3/360/ps4/xbone AAAAAAAAA factory line game.
THOSE are the third parties being talked about, who wouldnt release a game on the vita to even ATTEMPT to grow an audience, because of the actual cost, and the oppurtunity cost. They also happen to directly coincide with the cancer that is destroying the industry. (Not a coincidence).
So, in summary, you were talking about honest devs who wanted to make the kinds of games they enjoyed, make them great, and hope people enjoy them.
He was talking about why poop head jerk pants who peddle skinner box crap fests slathered in snake oil skipped the system. It was because they are poop head jerk pants snake oil salesmen.