They are not part of the purchase because they are not on the disc or in the bundled files if you buy it digitally. It's that simple.
Except yes, if you download the game after the updates are released, they are included in the files.
These new maps and modes aren't coming on launch day. They're coming some time afterwards. Even if they were, and you had to download an update in order to play online, and this update included those, they are still not on the disc, and not bundled in the digital release, therefore they are not part of what you purchased.
When you buy the game after the updates are released, whether physical or digital, you are buying access to the game's initial version and all the updates released afterwards. If you buy Minecraft right now, you aren't buying alpha 1.0, you're buying its current version and all later updates. Please don't tell me you think differently on that...
I didn't say the single player didn't matter. What I said was that the multiplayer is the main focus, and it is. That some people are buying it for the single player does not change that fact. From its original announcement to now the multiplayer has been what they've advertised it on more than anything. It's what the initial gameplay has been about. As it is the main focus, there should be plenty of content for it, but there is not. There are only 5 maps and 2 game modes, one of which is locked until enough people reach level 10.
I knew you were going to say that... I know you didn't say single player doesn't matter, but you did say that it shouldn't account for any of the game's price. Splatoon may be multiplayer focused, but that doesn't mean the single player campaign should just be added free of charge.
Halo in particular is not advertised and sold most on its multiplayer. They focus on the single player and multiplayer in equal measure, and cover both of them extensively. Whether or not other games focus more on single player or multiplayer does not matter. Call of Duty certainly includes many more maps and game modes than Splatoon does on launch, and its focus, like Splatoon's, is its multiplayer.
You're dodging my question here... Should any game's "secondary modes" not account for the game's price? Shouldn't all content be payed for? That seems to be what you want...
Throughout the entire discussion I have remained civil and not once resorted to name calling or otherwise insulting anyone. I would appreciate it if you did the same.
Usually, people are just misinformed, or have been drenched in a certain narrative for so long that they just go with it. But you just deny even the most obvious of facts, and that is just. Plain. Stupid.
1. This is not the case with every game, and it does not change the fact that now they are asking $50 to $60 for so little content.
2. When you buy a game, you are only buying what is included on that disc and in its package, and what is bundled with the files that you initially download. If you download an update after downloading and installing the game, then no, those updates are not part of the game.
3. I never once said that the single player should not account for the game's price. I never said that the single player should be added free of charge either.
4. Nothing I have said has implied I wish for all content released for a game, DLC specifically, to require payment. If that is what I meant to say at any point, I would have quite clearly said so. The same goes for anything I may wish to say. Yes, all content should account for a game's price, but the main focus of the game, what the developers are selling it on most of all, which in Splatoon's case is the multiplayer, then it should have plenty of content within it. Splatoon's multiplayer doesn't, and that's my issue with its pricing. There are only 5 maps and 2 modes, where as the majority of shooters out there, past and present, have included both a single player campaign and more maps and modes than that for the same price.
5. What "obvious facts" are you talking about? Would you care to list them off, because as far as I can tell, this entire discussion is based solely on a difference of opinion. I don't agree with Nintendo's pricing, which I feel is far too inflated given the amount of content presented. Others disagree, and they're allowed to. You calling me stupid is completely unwarranted.
Actually the team working on this is the ones who worked on Animal Crossing and Mii sports/music/resport and Nintendo Land, The people who create the 3D mario games just got finished making Captain Toad and Nes Remixes, The people who made Super Mario Galaxy are making the very minor things (although they co-developed Majoras mask 3d).
Call of Duty has had 12 years of games to keep adding content, each game having 2 years of development, where they take the gameplay, copy/paste it, add some stuff and the rest of development goes soley on the single player and maps. Add some new gamemodes in each game and after 12 games they'll have a bunch of gamemodes (12 to be exact if you don't count hardcore). Splatoon is a brand new game and it'll have 5 game modes. It's like comparing Mario to a newly released 3d platformer. You can't expect the new game to be just as good as Mario games right off the bat.
Let us again take a look at he original Halo: Combat Evolved. It was released back on the original Xbox in 2001, was focused primarily on and marketed for its single player. Multiplayer was a last minute addition, and yet they created 13 maps and 5 game modes, maps that were all set in original locations mind you, not recycled from the single player.
That game went through a very rocky development, and the end product we got was in development only for about 1 to 2 years, around the time that Microsoft bought up Bungie and the Halo IP. This was also Microsoft's first big step into the video game industry, with their very first console. This was also Bungie's first time developing a console game, and more importantly a console shooter.
So please explain to me, why in 2015, Nintendo of all companies is unable to create and include more than 5 maps and 2 modes in their multiplayer focused game, when back in 2001 Halo: Combat Evolved, despite being focused on its single player, managed to not only create a single player campaign around 8 to 10 hours, but 13 original maps and 5 original modes.
Edited by Bubblegum, 25 May 2015 - 08:13 PM.