What if nintendo pulls a
#1
Posted 05 March 2012 - 01:09 PM
#2 Guest_TRON_*
Posted 05 March 2012 - 01:26 PM
#3
Posted 05 March 2012 - 01:28 PM
#4
Posted 05 March 2012 - 01:43 PM
#7
Posted 05 March 2012 - 02:52 PM
Also, I don't remember them promising a more realistic Zelda.
Edited by Squish, 05 March 2012 - 02:54 PM.
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#8
Posted 05 March 2012 - 03:08 PM
And just because they'd make it in a different style (see: Wind Waker) doesn't mean it wouldn't utilize the system's power. For instance, it could look like a very well done hand-drawn cartoon, and still use alot of power.
Edited by GameCollector, 05 March 2012 - 03:09 PM.
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#9
Posted 05 March 2012 - 03:21 PM
What we do is, if we ever need that extra push over the cliff, you know what we do?
We put the volume up to eleven. One louder.
#10
Posted 05 March 2012 - 03:27 PM
*expects 'hammy'*
*is disappoint*
Trophy Cards are classy too! LOLZIGZAGOON
#11
Posted 05 March 2012 - 03:29 PM
I half expected "rabbit out of a hat at GDC"*sees incomplete title*
*expects 'hammy'*
*is disappoint*
What we do is, if we ever need that extra push over the cliff, you know what we do?
We put the volume up to eleven. One louder.
#12
Posted 05 March 2012 - 04:59 PM
#13
Posted 06 March 2012 - 05:41 AM
Also, don't forget, we could have both graphics styles too. The NES, N64, GCN,and Wii had two Zelda's on them. So One Zelda, on Wii U, could be Wind Waker styled and the other could be Twilight Princess styled.
I agree with this. I like the old controls better.Well I'm thinking I might skip the next Zelda unless they do it right..... If they have controls anything like SS. I didn't like the motion controls in that game. Do like Sony and have motion control support but also regular controller support for people who don't want to swing their arms around like crazy.
Bleh eh eh.
#14
Posted 06 March 2012 - 05:50 AM
#15
Posted 06 March 2012 - 06:34 AM
Does using the power of the system necessarily mean realistic looking graphics?
exactly! power can be used to other ends then just graphics, AI or environments for example... options and ideas enough but sometimes the power lacks to bring them to life.
i would love another WindWaker-styled Zelda.
this question reminds me of that Spaceworld trailer back in 2000 they had running on the cube, it was just for shows and then they came up with that cellshaded windwaker-beta in 2001. talk about a déja vu!
Edited by Holloweaver, 06 March 2012 - 06:35 AM.
#16
Posted 06 March 2012 - 03:47 PM
#17
Posted 06 March 2012 - 11:32 PM
#18
Posted 07 March 2012 - 12:11 AM
#19
Posted 07 March 2012 - 12:32 AM
What if the Zelda demo was just to show off their new tech?
just like in 2000 with the cube... spaceworld... remember?
#20
Posted 07 March 2012 - 02:30 AM
You're using the wrong definition of promise.Uh...for the record, they never promised a realistic Zelda. Heck, they've never said anything about the one they're working on (IF they're working on one at this point in time.)
And just because they'd make it in a different style (see: Wind Waker) doesn't mean it wouldn't utilize the system's power. For instance, it could look like a very well done hand-drawn cartoon, and still use alot of power.
"Showing us the promise of..."
The OP is saying that it looked good.
"Promise" in this sense translates to "Showing us what a HD zelda could look like with a realistic style...".
Aonuma said after e3 that they didn't want to make it look exactly like the demo, there will be changes.
I doubt they'll do more cel shading though, I think that idea has been tapped out for zelda games and they need to give it a rest by just doing normal graphics.
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