Hiding it, because "it doesn't need to" it is just "NOT convincing" its more like hiding it to make even more profit "suspicious" haha

Knowledge and research is a bless..
Edited by Orion, 08 June 2012 - 09:12 AM.
Posted 08 June 2012 - 09:07 AM
Edited by Orion, 08 June 2012 - 09:12 AM.
Posted 08 June 2012 - 10:43 AM
According to the article it refers to this GameSpot interview, google translate says ubisoft "stretched" this information, the actual translation means provided.http://www.insidegam...-gpu-is-sterker
well I can't say how reliable this site is but they say they got that information from a member of Asscreed team from ubisoft.
Posted 08 June 2012 - 10:47 AM
Posted 08 June 2012 - 10:48 AM
Posted 08 June 2012 - 10:50 AM
Looks like it.Do people really believe every rumor they read on sites?.
Posted 08 June 2012 - 10:52 AM
Looks like it.
If I honestly believed 1/10 of all the rumors that passed through these forums, I would have jumped ship months ago.
Posted 08 June 2012 - 12:10 PM
Check out my artworks thread here on the forums
Follow me on
Posted 08 June 2012 - 12:25 PM
Well, Nintendo still promises some surprises in the near future. For all we know, the console itself might have already been redesign but they just didn't show if off at this year's E3.
Posted 08 June 2012 - 12:58 PM
Edited by Socalmuscle, 08 June 2012 - 12:53 PM.
Posted 08 June 2012 - 03:19 PM
Posted 08 June 2012 - 03:34 PM
The one controller support info was given by Ubisoft. Wouldn't they know how many controllers the Wii U supports?But the spec info that was given was by a developer of Asscreed wouldn't he know the specs of what he was working with.
Posted 08 June 2012 - 03:49 PM
Its possible that the person from Ubisoft thought they was asking about their games (ie: zombiU) supported multiple screened controller . Its also possible the the dev kit they had wasn't able to use them as hardly any games will use multiple screened controller I'm saying that right here because any game thats 30 fps won't be able to use them and many devs with games with 60 fps won't want to use them since their game is best played at 60fps and would not want it to be lowered when playing local .The one controller support info was given by Ubisoft. Wouldn't they know how many controllers the Wii U supports?
Edited by The Lonely Koopa, 08 June 2012 - 03:52 PM.
Posted 08 June 2012 - 04:24 PM
Posted 09 June 2012 - 12:40 AM
Posted 09 June 2012 - 03:00 AM
The one controller support info was given by Ubisoft. Wouldn't they know how many controllers the Wii U supports?
Posted 09 June 2012 - 05:28 AM
I totally agree. I haven't thought of that.Its possible that the person from Ubisoft thought they was asking about their games (ie: zombiU) supported multiple screened controller . Its also possible the the dev kit they had wasn't able to use them as hardly any games will use multiple screened controller I'm saying that right here because any game thats 30 fps won't be able to use them and many devs with games with 60 fps won't want to use them since their game is best played at 60fps and would not want it to be lowered when playing local .
Now given that information we can link both these claims together It's possible that the Ubisoft developer hadn't got the latest dev kits so it would make sense that the specs are not the best and that also could explain why Ubisoft said only 1 controller because with their dev kit its too weak for multiple ones.
I am still worried with this information is how much Nintendo not telling developers this close to the system release. If Nintendo hasn't given the final dev kits or in fact hasn't finished them (worst case) it could lead to poor buggy third party games because of that which has happened in the past.That could also explain the lack of Third party games most recognizable is lack of Third party new games as its possible Devs are waiting for the specs to be final before getting the dev kits or even trying to make game for the system or if they do have dev kits porting over already made games from last year to test them out.
I like what you're saying!nintendo is going to do us right by this console. it will get next gen ports.... if not be the lead development console? even though none of this is confirmed i like what im hearing. ive talked to people that know way more than i do on the specs side. they said the thing that was holding the wii back from getting decent ports was its GPU and not supporting modern shader effect, etc. so if you tell me the Wii U is going to have a CPU just as strong(which im sure it will be stronger as its more modern) as PS3 and a GPU that is almost 2x stronger than PS3 we should be fine. this console will run next gen engines and believe me the specs are better than what this guy said... we just have to wait, watch, and see for ourselves when a dev with the final improved dev kit puts it to work.
Then it makes perfect sense!Apparently there has been an embargo on that information up until E3. Rich George from IGN stated recently he has known about it for a whole but hasn't been allowed by Nintendo to talk about it. It's quite possible anyone asked about it who knew just stated it only supported one because of this reason.
Posted 09 June 2012 - 05:37 AM
Edited by 3Dude, 09 June 2012 - 05:53 AM.
Posted 09 June 2012 - 06:06 AM
Edited by Orion, 09 June 2012 - 06:17 AM.
Posted 09 June 2012 - 06:19 AM
the cpu is not the problem.. the gpu is... We will miss ALL.. ALL new game engines.. And thats why nintendo must reconsider before they release wii U, what are they doing.. Simply in a couple of years, it will be the same thing as today!..
Everything will jump into the new engines and wii U will play last years engines. (more like wii vs 360 and ps3), so we come to the conclusion that Nintendo didnt released their true problem. Because they repeat it.
Why they didnt choose 6770 gpu with 1+ tflop? So it would be able to run ALL this engines? Its not about the tflops, etc... its about the game engines...
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