Why is it "pro" to not have a screen?
#1
Posted 12 June 2012 - 02:49 AM
#2
Posted 12 June 2012 - 03:03 AM
I know this guy is swedish because of his name
Also the screen is cool. It's innovative. Why the controller pro is called pro is because you can play with it in long sessions easier cause it's more suited for that.
Edited by Hinkik, 12 June 2012 - 03:05 AM.
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#3
Posted 12 June 2012 - 03:03 AM
POPULAR
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#4
Posted 12 June 2012 - 03:13 AM
#5
Posted 12 June 2012 - 04:32 AM
Exactly. But honestly, i can see why the Wii's classic controller was pro, but cant see a real difference for the Wii U's, apart from being a marketing gimmick. And I think that the gamepad is a hardcore controllerIt's a marketing gimmick to appeal to the hardcore gamers who label themselves as "hardcore gamers".
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#6
Posted 12 June 2012 - 05:00 AM
It's a marketing gimmick to appeal to the hardcore gamers who label themselves as "hardcore gamers".
That pretty much sums it up. Funnily enough these so called, "hardcore" gamers, are so against "gimmicks".
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#7
Posted 12 June 2012 - 05:57 AM
Also, consider games in the future where both the Wii U Gamepad and Wii U Gamepad Pro are used in sync.
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#8
Posted 12 June 2012 - 06:08 AM
#9
Posted 12 June 2012 - 06:11 AM
#10
Posted 12 June 2012 - 06:13 AM
I am yet to see some practical uses for the touchscreen that aren't just about the gimmickry of it all.pretty much what nollog said: it was made to appeal those gamers who think that anything beyond two analog sticks is gimmicky...
#11
Posted 12 June 2012 - 06:15 AM
It is not meant for longer gaming sessions. It's primary use is for local MP. The tablet can be charged while playing, and it should be comfortable so long as your hand isn't insanely small (Although it's possible some games will allow use of the controller in single player, don't expect it on all games).
#12
Posted 12 June 2012 - 06:43 AM
It may sound like something so simple, but maps.I am yet to see some practical uses for the touchscreen that aren't just about the gimmickry of it all.
Seriously, cutting the load time in Assassin's Creed.
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#13
Posted 12 June 2012 - 06:57 AM
Your face is a gimmick.It lacks the gimmickry of the touch screen and is thus more ergonomic with its Xbox 360 controller inspired design. It's for offering an experience that is about the game itself rather than trying to impress users with fancy gimmicks.
To be clear here, CUD isn't saying a gimmick is a bad thing, he's just saying it could bring brand new things to gameplay, which this Pro controller will lack.
Actually, my comment was more about the people who need an ego boost so label themselves as "pro" or "hardcore".pretty much what nollog said: it was made to appeal those gamers who think that anything beyond two analog sticks is gimmicky...
Seeing something called "pro", makes them want to use it, given that.
Edited by Nollog, 12 June 2012 - 07:00 AM.
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#14
Posted 12 June 2012 - 07:00 AM
Your face is a gimmick.
To be clear here, CUD isn't saying a gimmick is a bad thing, he's just saying it could bring brand new things to gameplay, which this Pro controller will lack.
is he? i didnt read that anywhere...
#15
Posted 12 June 2012 - 07:02 AM
It's in the definition of "gimmick".is he? i didnt read that anywhere...
A Gimmick is something which brings something brand new to an otherwise dead, dying, or stagnant product series.
In this case, the classic PS3/360 controller design.
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#16
Posted 12 June 2012 - 07:13 AM
That's a good point, I can see the convenience of having a map on the other screen but I'm not sure that trading ergonomics for a slight convenience is that great an idea; well not to me at least.It may sound like something so simple, but maps.
Seriously, cutting the load time in Assassin's Creed.
Yes I am saying it could bring new things to gameplay and the pro controller will lack those things but I do not see holding up the controller to aim through a scope, for example, as a new feature that I want from my gaming.Your face is a gimmick.
To be clear here, CUD isn't saying a gimmick is a bad thing, he's just saying it could bring brand new things to gameplay, which this Pro controller will lack.
#17
Posted 12 June 2012 - 07:14 AM
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#18
Posted 12 June 2012 - 07:38 AM
That's a good point, I can see the convenience of having a map on the other screen but I'm not sure that trading ergonomics for a slight convenience is that great an idea; well not to me at least.
Well, you are supposed to take a 15 minute rest break for every hour of gameplay.
inb4pffft
It's not that bad, to be honest. I found gyro aiming much easier than standard aiming with the bow in OoT3DYes I am saying it could bring new things to gameplay and the pro controller will lack those things but I do not see holding up the controller to aim through a scope, for example, as a new feature that I want from my gaming.
What kind of crap comeback is that? IT APPLIES TO YOU TO!You haven't tried it yet.
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#19
Posted 12 June 2012 - 10:36 AM
What kind of crap comeback is that? IT APPLIES TO YOU TO!
Only if you give an opinion on if you like/want it or not. Nollog hasn't said that.(at least in this thread.)
"He is a game dev, critic, games media writer, and candidate for a phd by the way. So, LMFAO."~3Dude 9/4/2014
#20
Posted 12 June 2012 - 11:37 AM
Edited by The Lonely Koopa, 12 June 2012 - 12:08 PM.
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