Warren Spector on Violent Video Games
#1
Posted 15 June 2012 - 02:10 PM
http://www.zeldainfo...-and-netflix-on
This is the year where there were two things that stood out for me. One was: The ultraviolence has to stop. We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste. Ultimately I think it will cause us trouble.
I left Eidos in 2004 because I looked around at E3 and saw the new Hitman game where you get to kill with a meat hook, and 25 to Life, the game about kids killing cops, and Crash & Burn the racing game where the idea is to create the fieriest, most amazing explosions, not to win the race... I looked around my own booth and realized I just had one of those 'which thing is not like the other' moments. I thought it was bad then, and now I think it's just beyond bad.
We've gone too far. The slow-motion blood spurts, the impalement by deadly assassins, the knives, shoulders, elbows to the throat. You know, Deus Ex had its moments of violence, but they were designed - whether they succeeded or not I can't say - but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature. It's time to stop.
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#2
Posted 15 June 2012 - 02:13 PM
Edited by Sportsgamer, 15 June 2012 - 02:35 PM.
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#3
Posted 15 June 2012 - 02:29 PM
#4
Posted 15 June 2012 - 02:35 PM
He actually brought that up in the last paragraph....Isn't this rather ironic coming from the man who created the original Deus Ex?
#5
Posted 15 June 2012 - 06:05 PM
#6
Posted 15 June 2012 - 06:13 PM
...Isn't this rather ironic coming from the man who created the original Deus Ex?
[font='Helvetica Neue', ', HelveticaNeue, Arial, sans-serif} ']You know, Deus Ex had its moments of violence, but they were designed - whether they succeeded or not I can't say - but they were designed to make you uncomfortable, and I don't see that happening now. I think we're just appealing to an adolescent mindset and calling it mature.[/font]
#7
Posted 15 June 2012 - 07:53 PM
Signature by Cerberuz
#8
Posted 15 June 2012 - 08:13 PM
#9
Posted 15 June 2012 - 11:46 PM
But then again, violence has always been glorified for little boys... Cowboys vs Indians, etc.
I don't know how I stand on it. :/
Either way, parents need to stop letting their kids play M rated games. I understand if the kid is 15 or so and you "trust them" and decide to fudge the rules, that's normal and acceptable. But tweens and younger shouldn't be playing M rated games.
...Not that that's really the point of this thread haha. The ultraviolence... While it's not usually my taste, I won't say they should stop. But I think they should stop using it as the automatic draw to the game. The market is getting oversaturated and it's not "mature".
#10
Posted 16 June 2012 - 03:31 AM
I really don't see the problem as long as the child knows how to deal with it. The problem is when we have almost nothing but mature/violent games. Not because of the effect it has on the kiddies, but simply because it's... well, boring. I need my Mario and my Kirby in between my GTA and my Halo, or else there's no variety, you see?
Edited by Deadly Virus, 16 June 2012 - 03:31 AM.
#11
Posted 16 June 2012 - 05:17 AM
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