Upscaling the wii games
#1
Posted 01 August 2012 - 03:13 AM
My question, do you think the wiiU will upscale the standard wii games better than the wii does? Dolphin does so why not Ninty's own device? Other than that I find it unconvincing since the games are not made for hd showcasing but dolphin made me uncertain.
What the world needs is more geniuses with humility, there are so few of us left
#3
Posted 01 August 2012 - 03:48 AM
What the world needs is more geniuses with humility, there are so few of us left
#4
Posted 01 August 2012 - 04:15 AM
Upscaling is just changing the res of the game/video into something higher but you still have the same amount of detail.
#5
Posted 01 August 2012 - 04:35 AM
That's not upscaling. That is changing the native render resolution which you can with Dolphin.
Upscaling is just changing the res of the game/video into something higher but you still have the same amount of detail.
Okay...so I mean what discribe in the first sentence. How is it possible that a software emulator can change the native render resolution of a device? If this can be done via software then I sure as hell want it in the WiiU. Would be an excellent fan service.
What the world needs is more geniuses with humility, there are so few of us left
#6
Posted 01 August 2012 - 07:00 AM
Okay...so I mean what discribe in the first sentence. How is it possible that a software emulator can change the native render resolution of a device? If this can be done via software then I sure as hell want it in the WiiU. Would be an excellent fan service.
There is obviously a technical reason why it won't be enabled on the Wii U. In my experience from up scaling on the PS3 and Xbox 360 it's overrated anyway and doesn't make a significant different as the rest of the graphical aspects like textures, detail etc remains the same.
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#7
Posted 01 August 2012 - 10:58 AM
There is obviously a technical reason why it won't be enabled on the Wii U. In my experience from up scaling on the PS3 and Xbox 360 it's overrated anyway and doesn't make a significant different as the rest of the graphical aspects like textures, detail etc remains the same.
That's cause again. Upscaling doesn't change the render res. It just make one pixel into four. (An example when 4x the res).
The technical reason is easy, emulation.
Just to emulate a Wii takes a lot of power. To change the render res will make a huge performance impact.
#8
Posted 01 August 2012 - 11:00 AM
#9
Posted 01 August 2012 - 12:19 PM
The wii u will much improve wii graphics because they will be available from the hdmi port and therefore be a digital signal which most televisions can upscale themselves much better. The standard wii only outputs analogue component which means a modern flat screen television has to digitise the wii display before then upscaling it to show on its panel which is an inferior process.
It will improve image quality.
It wont do a damn thing for the graphics.
#10
Posted 01 August 2012 - 01:37 PM
There is obviously a technical reason why it won't be enabled on the Wii U. In my experience from up scaling on the PS3 and Xbox 360 it's overrated anyway and doesn't make a significant different as the rest of the graphical aspects like textures, detail etc remains the same.
the tech reason is pirasy they will keep wii function seperate and in the future Wii games in HD with added controller support will be on wiiu for download we all know this will happen
#11
Posted 01 August 2012 - 10:07 PM
but an actual redesign of a game to make it look better on the wiiu is not going to happen
#12
Posted 01 August 2012 - 11:37 PM
i think its so they can do re releases on wiiu shop ,like they did re release of gamecube games on disc with wii controls,,then the HD can be remastard to HD better AND THEY MAKE MONEY
added AA would have been nice HERE IS MY TAKE ON WIIU HARDWARE THE CPU WORKS AS A Wii CPU but the gpu doesnt so hollywood and the 1t sram are still there ONLY FOR WII MODE i cvan see this happen
OR there is a custom gpu that has tev etc abilitys and can run wii code as well as custom shaders in wiiu mode outside of shader/stream processors
#13
Posted 02 August 2012 - 04:31 AM
It will improve image quality.
It wont do a damn thing for the graphics.
Well upscaling from a digital source can have reduced aliasing and create better interpolation of pixels with smoother colour shading effect from bright to dark etc but it won't magically add new polygons or textures to the graphics. Its still worth having. You can simulate the same process by connecting a dvd player with both component out and hdmi out to a reasonable quality flat panel tv that has good upscaling circuitry. You just compare dvd output between the 2 for something like cartoons which are more similar to console graphic output or alternatively compare an xbox 360's or ps3 output at 480p by component and hdmi.
#14
Posted 02 August 2012 - 05:35 AM
the wiiu has edram enough to re buffer the wii game to 1080p or at least 720p so the native resolution can be tricked into HD
i think its so they can do re releases on wiiu shop ,like they did re release of gamecube games on disc with wii controls,,then the HD can be remastard to HD better AND THEY MAKE MONEY
added AA would have been nice HERE IS MY TAKE ON WIIU HARDWARE THE CPU WORKS AS A Wii CPU but the gpu doesnt so hollywood and the 1t sram are still there ONLY FOR WII MODE i cvan see this happen
OR there is a custom gpu that has tev etc abilitys and can run wii code as well as custom shaders in wiiu mode outside of shader/stream processors
Hopefully all that wont be necessary. The cpu will still be power based, which means power isa, so it should be able to be made compatable with most wii titles fairly easily, this is the big hurdle, and a programmable shader environment shouldnt have too much trouble mimicking any fixed function gpu, (the shaders are, after all, programmable) particularly when its so much more powerful and nintendo actually has all the original api's.
Probably the only reason gc titles are a no go is Nintendos not putting in a more expensive disc loader to load both sizes.
#15
Posted 02 August 2012 - 02:11 PM
Hopefully all that wont be necessary. The cpu will still be power based, which means power isa, so it should be able to be made compatable with most wii titles fairly easily, this is the big hurdle, and a programmable shader environment shouldnt have too much trouble mimicking any fixed function gpu, (the shaders are, after all, programmable) particularly when its so much more powerful and nintendo actually has all the original api's.
Probably the only reason gc titles are a no go is Nintendos not putting in a more expensive disc loader to load both sizes.
the cpu will be compatable THATS WHAT I JUST SAID !!!! the tri core is powerpc INFACT its a direct evolution of broadway IT IS ACCEPT IT the hollywood die with 1t sram may still be there reggie said after E3 2011 in a interview the wii chip set is still there WHY DID HE SAY THAT
#16
Posted 02 August 2012 - 02:28 PM
I think its been confirmed that the wii u will run gamecube games that you pay for and download. If it turns out these also aren't upscaled then this will really confirm the existance of the original wii gpu being present.
Its highly likely someone will x-ray the wii u chipsets when it comes out revealling much of the specification of the console. Its likely we will see the wii gpu embedded into the main gpu silicon as a secondary sub gpu in the same way that the arm mali gpu is integrated into the pica200 gpu silicon of the 3DS.
#17
Posted 02 August 2012 - 04:22 PM
seems reasonable, i did not know that about the 3ds.
#18
Posted 08 August 2012 - 01:21 PM
#19
Posted 08 August 2012 - 01:22 PM
#20
Posted 08 August 2012 - 03:51 PM
So, about those rules concerning the discussion of Grey Zone Material, you know, that section waaaay down at the bottom that goes something like this:
"Discussion of piracy and ways to obtain, create, or play ROM's/ISO's is strictly forbidden."
It doesn't count right. Because it's not in bold, right? So we all cooly safe, right?
Trophy Cards are classy too! LOLZIGZAGOON
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