"Wii U's GPGPU Squashes Xbox 360, PS3;Capable Of DirectX 11 Equivalent Graphics"
#1
Posted 20 September 2012 - 01:49 AM
#2
Posted 20 September 2012 - 02:09 AM
We foot will rebel one day.
#3
Posted 20 September 2012 - 02:20 AM
a dx11 tablet gpu cannot do a dx 9 level graphics in a dask top gpu dont read to much into a interface software
- Robotic Sunshine Commander likes this
#4
Posted 20 September 2012 - 02:43 AM
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#5
Posted 20 September 2012 - 04:17 AM
#6
Posted 20 September 2012 - 04:30 AM
They were good at highly optimized simd loops and sucked balls at anything else.
Had lousy branch prediction, and a KILLER 500 cycle penalty for a taken branch, and even WORSE penalties for running out of cache and falling on a call to main.
Its funny, devs complained CONSTANTLY about the xenon (and thus cell).... All the way up till the wii was known.
#7
Posted 20 September 2012 - 08:51 AM
POPULAR
WHAT IS THIS MADNESS?!?!??!?!
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#8
Posted 20 September 2012 - 09:00 AM
an 8th generation console being more powerful than a 7th generation one?!
WHAT IS THIS MADNESS?!?!??!?!
Meanwhile in an alternate universe...
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#9
Posted 20 September 2012 - 10:43 AM
lol, its going to be pretty hard to have a crappier real world cpu performance than the ps3/360.
They were good at highly optimized simd loops and sucked balls at anything else.
Had lousy branch prediction, and a KILLER 500 cycle penalty for a taken branch, and even WORSE penalties for running out of cache and falling on a call to main.
Its funny, devs complained CONSTANTLY about the xenon (and thus cell).... All the way up till the wii was known.
Errrr.... this has actually been widely reported and some wii u conversions are already reported to be missing cpu intensive features compared to 360/PS3!
Its not just a question of architecture but of actual speed the cpu is run at in mhz.
Not forgetting the wii compatibility issue that may require at least one cpu core to be configured for wii mode.
I'm certainly hopeing the cpu will be more powerful than current gen but thats not what is being reported. If the rumoured 1.6ghz speed is true it will need to be a much improved architecture and not that enhanced broadway x3 rumour.
#10
Posted 20 September 2012 - 10:45 AM
Again a gpu has a feature set and it has a performance level. We know the wii u gpu has a superior feature set to 360 and ps3. We are fairly sure the wii u has 32 megabytes of dedicated high speed video memory which allows 1080p to be achieved much more easily. What we don't know is the performance level of the gpu. How much it can render and texture compared to other gpus. I would say the current assesement of the wii u is a console with superior gpu and memory but likely weaker cpu performance but we really don't know for sure. I'm still going with my overall 2x performance figure over ps3/360 but understand some cpu intensive games may be harder to achieve on wii u but most games don't have such high cpu requirements. Some games that have cpu intensive graphic routines may be reduced on wii u but then other features will be enhanced. I think if you are expecting the wii u to outperform the 360/PS3 in all areas you may be disappointed.
Errrr.... this has actually been widely reported and some wii u conversions are already reported to be missing cpu intensive features compared to 360/PS3!
Its not just a question of architecture but of actual speed the cpu is run at in mhz.
Not forgetting the wii compatibility issue that may require at least one cpu core to be configured for wii mode.
I'm certainly hopeing the cpu will be more powerful than current gen but thats not what is being reported. If the rumoured 1.6ghz speed is true it will need to be a much improved architecture and not that enhanced broadway x3 rumour.
LOL
Tekken guy misrepresented again... that sure got a lot of mileage
Edited by Socalmuscle, 20 September 2012 - 10:47 AM.
#11
Posted 20 September 2012 - 11:05 AM
Errrr.... this has actually been widely reported and some wii u conversions are already reported to be missing cpu intensive features compared to 360/PS3!
Its not just a question of architecture but of actual speed the cpu is run at in mhz.
Not forgetting the wii compatibility issue that may require at least one cpu core to be configured for wii mode.
I'm certainly hopeing the cpu will be more powerful than current gen but thats not what is being reported. If the rumoured 1.6ghz speed is true it will need to be a much improved architecture and not that enhanced broadway x3 rumour.
Actually NOTHING you have said is REMOTELY true.
NO clock speed has been reported, the closest thing reported was the tekken producer saying it was clocked slightly slower than ps3/360. I dont think half the clock speed qualifies as 'slightly lower'.
NO cpu intensive features have been dropped from ANY game with weak cpu being given as a reason.
And in pre-emptiveness of the bs i already know you are going to try and pull, both fifa and madden teams have stated tge missing ai and physics were not included because of time constraints. They explucitely stated in their interviews they chose gamepad specific modes as a higher priority over something far less.notable as fifas attack intelligence.
"
Touching again on the theme of directing limited resources to a wide set of
possible uses, Prior detailed how developing the Wii U version of the game
required covering more ground than on the other consoles.
"With new hardware, one of the challenges is—unlike PS3 and 360, where
you've got a game, it's finished, it's done, and you build on top of it next year—
we don't have a game. So we have to build that foundation, and just like building
anything, you need a solid foundation that's stable on which to build."
This is the reason some new features in FIFA 13 found on the Xbox 360 and PS3
won't make it to the Wii U version, despite the new console's better graphical
fidelity."
THIS is why things like attack intelligence, fifa unity mode etc. arent in the wii u version.
But nice try.
#12
Posted 20 September 2012 - 02:09 PM
#13
Posted 21 September 2012 - 11:32 AM
Errrr.... this has actually been widely reported and some wii u conversions are already reported to be missing cpu intensive features compared to 360/PS3!
Its not just a question of architecture but of actual speed the cpu is run at in mhz.
Not forgetting the wii compatibility issue that may require at least one cpu core to be configured for wii mode.
I'm certainly hopeing the cpu will be more powerful than current gen but thats not what is being reported. If the rumoured 1.6ghz speed is true it will need to be a much improved architecture and not that enhanced broadway x3 rumour.
You should give a source if you're going to claim something. It will make it much more believable.
And don't reply with something along the lines of "Use your search engine", as I have dealt with that many of times. All ended up being people who follow rumors.
#14
Posted 21 September 2012 - 12:11 PM
You should give a source if you're going to claim something. It will make it much more believable.
And don't reply with something along the lines of "Use your search engine", as I have dealt with that many of times. All ended up being people who follow rumors.
dude is literally a broken record.
Every post follows the same theme:
1) Express a love for Nintendo and its products.
2) Pretend to "Keep it real" by not expecting anything truly good from Nintendo, while at the same time expecting greatness from anyone not named Nintendo.
3) Settle on the idea that it's OK to love Nintendo even thought there is really no good reason to do so (i.e: the whole "It's Zelda! Who cares if it looks like garbage!" Trojan Horse argument) - all the while trying to sound like the noble guy protecting people from getting their hopes up (despite confirmed Power7, 2GB RAM, etc.)
Rinse, lather, repeat.
The Wii U isn't an overpowered, super crazy console. but it is noticeably more powerful than current in every way than the current gen. It is a true next gen console that will compete well with new systems released by its competitors. This will not be a wii vs 360 situation. Not even close.
And just like the 360 didn't show its chops for about a year, the same thing is to be expected with Wii U - and for the same reasons.
Edited by Socalmuscle, 21 September 2012 - 12:11 PM.
#15
Posted 21 September 2012 - 12:14 PM
dude is literally a broken record.
Every post follows the same theme:
1) Express a love for Nintendo and its products.
2) Pretend to "Keep it real" by not expecting anything truly good from Nintendo, while at the same time expecting greatness from anyone not named Nintendo.
3) Settle on the idea that it's OK to love Nintendo even thought there is really no good reason to do so (i.e: the whole "It's Zelda! Who cares if it looks like garbage!" Trojan Horse argument) - all the while trying to sound like the noble guy protecting people from getting their hopes up (despite confirmed Power7, 2GB RAM, etc.)
Rinse, lather, repeat.
The Wii U isn't an overpowered, super crazy console. but it is noticeably more powerful than current in every way than the current gen. It is a true next gen console that will compete well with new systems released by its competitors. This will not be a wii vs 360 situation. Not even close.
And just like the 360 didn't show its chops for about a year, the same thing is to be expected with Wii U - and for the same reasons.
Look at the 360 launch lineup. Not one of them looks even remotely close to Skyrim. I love how most people assume 100% of the power is being used at the beginning of the console's life.
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#16
Posted 21 September 2012 - 01:13 PM
Look at the 360 launch lineup. Not one of them looks even remotely close to Skyrim. I love how most people assume 100% of the power is being used at the beginning of the console's life.
Exactly! It's good to know that I'm not alone
And thank God we won't have another Wii situation with multiplats. We might as well get ourselves m any more [timed or not] exclusive next gen games like Bayonetta 2 until the other consoles show up.
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#17
Posted 21 September 2012 - 01:50 PM
Considering that Nintendo has pretty much funded half of Bayonetta 2's development, I'd say the chances are very slim of it being on PS4 or the 720. I get what you're saying, but I just thought I'd point it out.Exactly! It's good to know that I'm not alone
And thank God we won't have another Wii situation with multiplats. We might as well get ourselves m any more [timed or not] exclusive next gen games like Bayonetta 2 until the other consoles show up.
- Robotic Sunshine Commander likes this
#18
Posted 21 September 2012 - 02:15 PM
Considering that Nintendo has pretty much funded half of Bayonetta 2's development, I'd say the chances are very slim of it being on PS4 or the 720. I get what you're saying, but I just thought I'd point it out.
Of course! Especially considering that Bayonetta 2 will probably use the Gamepad a lot, that experience can't be replicated on other platforms, unless...
PS4 and 720 have a controller just like the Gamepad... but MS/Sony would never do that... right?
(P.S.: Bayonetta 2's publishing rights belong to Nintendo now so no, it can't be on other platforms unless Nintendo authorizes it)
Edited by Arkhandar, 21 September 2012 - 02:15 PM.
#19
Posted 21 September 2012 - 02:16 PM
Look at the 360 launch lineup. Not one of them looks even remotely close to Skyrim. I love how most people assume 100% of the power is being used at the beginning of the console's life.
Finally someone who realises. Look at the game Gun.. looks like a GC game.
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