Finally someone who realises. Look at the game Gun.. looks like a GC game.
All Xbox 360 launch titles looked like GCN games.
that's the point.
It wasn't for a year that a great dev (Epic) had enough time with the final console build and optimized Unreal 3 Engine that they could really show what the system could do. Before that, the games looked like GCN or Xbox games. The one game that showed a hint of potential was the King Kong game. Even Halo 3 looked like Halo 2 on xbox.
the Wii U was finalized far later in the game than the 360 was, so the studios went with the lowest common denominator, which is the wise thing to do, otherwise you risk a surprise at the end, which could break your entire game, forcing a rushed downgrade or causing you to miss launch. but the real story is the ports. there are a lot. and they all are basically no different than the current gen games. Port are quick ways to make money. and even they look better than the current gen for which they were optimized.
There is literally NO game in the launch window that has been procedurally, specifically built from the ground up, ambitiously aiming to showcase the consoles hardware. None.
That will change in one year. And that is quite normal.
If this were MS or Sony, people would say "Wow! Look at that! Power7! that's insane! They can take over the universe with that! 2 GB RAM! that's more than you will ever need for a game! It's so powerful, it can drive 3 screens at once - and one is even at 1080P!" etc.
But it's Nintendo, so people automatically think it can't be that great, even when the hardware is staring them in the face.
One year. that's the difference between Kameo and Gears of War. You'll see the same thing with Wii U.