That's just the issue. Facts are indeed facts. It's true bias exist, but the difference between "bias" and "fanboyism" (in this case) comes from how far you insert you opinion into these "facts". A lot of what I've read seems less like facts, and more like warped opinions. It's sad and infuriating, especially when you try to state an unbiased fact against these warped opinions.
Good point.
You can imagine how frustrating it is for those who are actually working on the system (not speaking for myself. hypothetical of course) and who know how good it is to have to hear the rampant and often dogmatic negative speculation about the new Wii U. Part of this is because there is a lot of money to be made by selling games designed for the console and you'd want it to do well. Part of it is because those making games often love their jobs. It's fun (when not working for EA) and it often somehow brings an emotional attachment like few other things.
@ GameCollector
I agree that sony and MS will copy the Wii U GamePad functionality in some way, if not copy it outright. Some part of me believes that Nintendo purposely doesn't protect these innovations enough because they get a kick out of being copied (imitation being the sincerest form of flattery) and they like the idea that they are driving the industry forward regardless of who sells the hardware (though, make no mistake, they want to be the ones selling the hardware).
I believe the competitors HAVE to copy this idea simply because it is a no brainer now after some great minds have wrapped their heads around it. I think of Zombi U and how quickly Ubisoft created a must have feature with the GamePad. Or Batman: AC. Though it is a port, the control mechanic for the Batarang with the Gamepad alond with being able to track the device with the screen inside the controller as you move is simply genius and the absolute BEST way that kind of control can possibly be done.
I cannot see the PS4 working with Vita as any kind of hopeful chance at this for sony and that is due to one reason: Fragmentation of their user base. Not everyone will have a Vita. In fact, the great majority will not. therefore, not only will many not be able to use such a feature (therefore requiring sony to have a stock, packed in control mechanism that can compete), most developers won't waste their time with something that doesn't have a hope of actually gaining traction. it would be a waste of time and resources.
Microsoft can use Smart Glass with a bit more success, simply because most people have an iPhone, android, etc. But even then there are major hardware spec, OS, and form factor differences that would cause that experience to vary. And you still wouldn't have the level of precision you do with the GamePad. Nor the benefit of a much larger screen (in cases where the alternative is only a SmartPhone, not a tablet. And most tablets are too large to be good controllers. Esp with the lack of physical buttons, analog sticks, triggers, etc.)
In conclusion, it is my belief that Nintendo has successfully launched a preemptive strike and done it right. No one expected a GamePad like this. No one expected the hardware to be as generously spec'd as it is. No one expected the massive developer support it has received, and no one expected it to sell out with nearly two months to go before the thing is actually available to take home. With an already established install base, the console is a hit before it is out. If you are a developer, you want in on that. Period. and the Gamepad being standard ensures everyone makes good use of it, whether for a central gameplay mechanic or a simple, but extremely handy menu display. MS and Sony will be forced to copy in some way. this isn't the same thing as motion controls (risky) vs. standard controls (tried, proven, and comfortable). This is a situation where standard controls and motion controls coexist and are further greatly enhanced by the addition of a controller display. If the others don't do this, they will be viewed as "lower tech" and behind the times. How successful they will be in following Nintendo's lead depends on execution. Smart Glass and Vita interactivity aren't it. they are simply stopgap marketing thoughts while they scramble for a real solution.
Still somewhat in shock that Nintendo has taken something that was so difficult to understand two years ago by game creators and players alike into something that seems so simple and a must-have today.
As I have said before, if you are a Nintendo fan, it's a great time to be one.
Edited by Socalmuscle, 27 September 2012 - 09:16 AM.