I'm curious as to how many of you future Wii U owners are planning on buying Darksiders II, I have noticed a forum member with a Darksiders II signature but I haven't noticed any discussion regarding the game. I have the game on PC and I have to say it is quite a good game, great even, so I have a few questions regarding the Wii U version.
What differences will the Wii U version have? I heard something about additional content but is that just referring to the DLC that is available on other platforms being included in the Wii U version or is there exclusive content?
Other than map display what use does the gamepad have? Inventory management seems like a possibility.
Will this be a launch title?
If you plan on buying Darksiders II for the Wii U please say so and give your reasoning for not having purchased the game already.
EDIT: Upon reading this article (yes I realise it's almost a month old) it answered a number of my questions such as those regarding content and the gamepad's use:
Darksiders II on Wii U will offer multiple pieces of bonus content not featured on the Xbox 360, PlayStation 3 or PC versions, including the recently-released Argul’s Tomb content with new dungeons and armor and the Death Rides Pack with three new side quests. Also included will be the Angel of Death and Shadow of Death packs with new legendary armor and weapon choices, plus the upgraded horse speed boost from the Deadly Despair Pack. Players will also have access to additional unique legendary weapon and armor sets from the moment they start the game.
Wii U will also allow players to instantly access inventory and ability menus via the GamePad’s screen, and players will have the choice of using the GamePad or the Wii U Pro controller to play. Darksiders II will also offer the option of using your TV to play, or the choice to entirely use the GamePad’s screen.
Vigil games said back in March that Darksiders II would allow players to access menus without pausing the game and called the Wii U version “an enhancement of the core game."
Edited by CUD, 20 October 2012 - 05:37 PM.