this is from a very old dev kit that was less powerfull than the 360
http://www.neogaf.co...&postcount=5407
and this one some time after that with more powerful devkits ( dont really kown the date or if it was the last devkit version )
http://www.neogaf.co...&postcount=1420
he explains that you have to invest lot of effort and resources to make an "on par" port for the wii u from the 360 and thats why so many launch titles are now having different kind of issues, not because of the power itself but for its architecture, and he also says that titles build from the ground for the wii u will cleary show the real power of the wii u ( obviously more than 360/ps3 ) im hoping for the next zelda/metroid/bayonetta 2 to show that power.
he dont talks about how hard will be or not getting ports from the next xbox/ps, he mention it in the first post but thats from an old dev kid...
Edited by Stormage09, 19 November 2012 - 03:44 PM.