Monster Hunter for Wii U?
#1
Posted 02 July 2011 - 04:53 PM
What do you think, and what are your hopes?
Discuss!
#2
Posted 02 July 2011 - 07:20 PM
BTW I am BSG in Tri.
#3
Posted 02 July 2011 - 10:51 PM
#4
Posted 03 July 2011 - 04:36 PM
#5
Posted 03 July 2011 - 11:52 PM
Edited by Jabob, 03 July 2011 - 11:53 PM.
#6
Posted 04 July 2011 - 10:42 AM
#7
Posted 06 July 2011 - 10:04 PM
I'd personally like Easter Egg-like armours such as other Capcom cameos. Claire Redfield with a Greatsword?
YESH!
Edited by Auzzie Wingman, 06 July 2011 - 10:05 PM.
Trophy Cards are classy too! LOLZIGZAGOON
#8
Posted 09 July 2011 - 08:28 AM
Tri always had a very strong, dedicated online presence on the Wii, but compared to the franchise's typical audience (PSP and PS2, mostly in Japan) the numbers were abysmally low (the PSP Monster Hunter game following Tri went multi-platinum on day one in Asian markets)!
HD Monster Hunter seems like a no-brainer to me. I think it would look awesome, and they could get rid of some of the annoying parts of the game (like the lack of realistic monster interactivity/ecosystem awareness) and add tons of weapons, locations, and new monsters. To make such a game, however, they would have to pretty much ignore their demographics data, which suggests that the people who are really going to buy their game mostly play old, clunky handhelds!
#9
Posted 09 July 2011 - 11:59 AM
That would be awesome. And maybe if it's on Wii U, Nintendo will let them make weapons and armor based of Nintendo franchises. I want to kill Fatalis with the Master Sword!Monster Hunter on the Wii U would be absolutely kickass.
I'd personally like Easter Egg-like armours such as other Capcom cameos. Claire Redfield with a Greatsword?
YESH!
#10
Posted 10 July 2011 - 09:35 AM
I have a suggestion though (lol, your all gonna hate this ) A difficulty setting. I found monster hunter tri a bit too hard, I spent about 60 hours trying to do one quest. So I think it would be a great to be able to change the difficulty, so the newer (and less skilled) players could play on easy, players who are experienced, but still need some practice on medium and then the ninjas (xD I just had to put that in there) could play on hard.
Whatt do ya think?
- Crackkat likes this
#11
Posted 10 July 2011 - 09:20 PM
So no, MH should not have a difficulty setting.
#12
Posted 10 July 2011 - 10:19 PM
#13
Posted 10 July 2011 - 10:20 PM
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Edited by BazzDropperz, 13 July 2014 - 10:30 PM.
#14
Posted 11 July 2011 - 11:01 AM
MH shouldnt have a difficulty setting, that would be ridiculous. It goes very basic in the start, how to do stuff, very to go and such. If you really used 60 hours on one quest, that's just, wow. Couldnt you just check on the internet or something? Anyway, the game show you the basic, slowly learning you more and more. Monster Hunter Tri was the first MH game I had ever played of the MH series, and I liked how you learn on the way. I learned how to play MH this way, and I have loved Monster Hunter ever since.
So no, MH should not have a difficulty setting.
I did look on the internet!! It was still impossible!! thats the one game I can't complete :.(
#15
Posted 11 July 2011 - 07:03 PM
I did look on the internet!! It was still impossible!! thats the one game I can't complete :.(
What kind of quest was it?
#16
Posted 12 July 2011 - 12:18 AM
You guys are the best.
Trophy Cards are classy too! LOLZIGZAGOON
#17
Posted 12 July 2011 - 12:27 AM
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Edited by BazzDropperz, 13 July 2014 - 10:34 PM.
#18
Posted 12 July 2011 - 01:57 AM
Anyway, I kinda just mashed together whatever was posted earlier (read page 1), but through in Alatreon because I never fought Fatalis.
Trophy Cards are classy too! LOLZIGZAGOON
#19
Posted 15 July 2011 - 08:40 AM
MH shouldnt have a difficulty setting, that would be ridiculous.
I could not agree more with this statement... Monster Hunter KILLED me with its difficulty at various points along the way, but that's what is so fun about it. Once you accomplish one seemingly impossible task, you feel like the ultimate bad-a for a while... then you get to move on to the next seemingly impossible task. This is a huge part of what kept my interest, and kept me committed to the game for 600+ hours to date. There is plenty to do in the game when you are "stuck" at a particularly difficult monster.
#20
Posted 15 July 2011 - 09:32 AM
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