What are you talking about? The CPU/GPU technology is here and has been here for years to put close to console quality graphics into hand held devices (hence my example of iOS games that are graphically superior to the Vita), and the battery tech is certainly there for those graphically intensive games to be played on a device the size of the Vita . What does "green tech" have to do with that? If I can buy a iPod touch that does all kinds of stuff for the same price as a Vita and then download a iOS game that is graphically superior to the best Vita titles there is definitely a problem with that dedicated gaming device.
The Vita isn't suffering because the technology isn't there the Vita is suffering mostly because developers are developing crappy half assed titles for the platform. The graphic problem would be minimal if they offered the full gaming experience of the console titles on the Vita (example, screw Black Ops Declassified, put Black Ops 2 on there, put Assassins Creed 3 on there, Give it the full Uncharted Titles). Now LBP is a good example of a game that is very close to equal with its console counterpart so it clearly can be done.
As far as the marketing aspect, I am not naive to the marketing gimmicks that every corporation uses to draw customers in, but if you want a viable platform that will last a long time and continue to draw in new customers and game developers you better deliver on those promises. Sony clearly has not delivered what they are trying to push with their marketing campaigns.
I am sort of going to rough draft this reply per se.
Green tech mindset is the ideal of reduction in power consumption. Higher end parts that have not saturated on the market overtime take a ton of power. Companies tend to lower prices on said products to a degree, but do not invest heavily into reductions in sizes of products, power consumption, et cetera if they have not met a said quota to invest in further development. Change a product around still cost money.
iOS is an OS not a device. Complaining that a piece of software can run better on one device with the same OS compared to another is silly. Not all of these games are able to run on each individual device, unless the software team developed a version and/or down/upscale of the said resolutions. Which would mean nothing if the hardware could not handle it. Comparing a iPad or any larger device with more room to work in to support larger parts to a smaller device is silly. For example, the iPad has no buttons, back touch pad, or as small as the Vita so it has more room for larger batteries and other components. Not to mention your expecting some great power out of a battery.
This is how much room they had to work with in a Vita in terms of components. They had to spend money to redesign stuff just to fit the device more than they would the iPad. Less room equals more money in development & a company is not making themselves bankrupt if they are already riding on some flagship their loosing cash for as is. (Not the best iPad picture, but still shows the superior room to shove components into).
(On the note of batteries, size matters. If we could condense the cells so bloody well, electric cars could have a PS Vita battery).
Basically it sums up to this
Portability = smaller sizes & melding a budget around cost of parts and power. More power = more drain in energy. Better components = lager sizes. Reduction in size = more work in redevelopment & lines = more money spent (Not as much as working the Chinese though right
).
Edited by UnholyVision, 07 December 2012 - 11:57 AM.