ER. MER. GERD. I just played TLoZ Battle Quest on Nintendo Land, and, *IMO*, it is like, literally the best thing ever. First of all, the control is SO responsive. Not in a bad way, either. Your first missions start out a little easy and repetitive, but as you advance the challenges increase. It slowly introduces new enemies and their weaknesses. Like there is a spider thing *I think it's a Skulltulla* that you can't attack on top. You have to wait for it to THRUST itself towards you, and then hit it. It'll fall on its back, and you can just slash at it. Epic. It also has lots of awesome references to past Zelda games, with some remixed tunes. My only nitpick is the Deku Tree is purple :/ WTF. So, in my opinion, Zelda Battle Quest is one of the superior games in Nintendo Land. What are your thoughts?
Nintendo Land LOZ Battle Quest
Started by Jgreenwell, Dec 06 2012 07:51 PM
4 replies to this topic
#1
Posted 06 December 2012 - 07:51 PM
#2
Posted 06 December 2012 - 08:13 PM
I luv anything Zelda
#3
Posted 07 December 2012 - 01:31 AM
Not a big fan of NL, but this game is my favourite so far (will get to play the multiplayer minigames tomorrow). But it is really, really shallow, whoever denies that this is anything more than a minigame collection, I don't know what to say to you..
#4
Posted 07 December 2012 - 01:47 AM
. But it is really, really shallow, whoever denies that this is anything more than a minigame collection, I don't know what to say to you..
It is a mini game collection.... but its not shallow by any stretch, its a very in depth mini game collection; and arguabley one of the best mini game collections ever
#5
Posted 07 December 2012 - 07:16 AM
skulltullas can also simply be 'knocked up' by attacking with a upwards slash, then you can slash the exposed belly and they fall over amd you can continue to attack the underside for massive damage.
I particularly enjoy how detailed the interactions between the sword and enemies are. Best use of a dmm like physics/ai ive seen in a game.
With chu's you cleavevthem in 2, precisely along where your sword made contact. Making shapes is fun!
And with other enemies, the outer layer splits and stuffing starts popping out. it does this with the player too, but there is a difference, the player shows damage in the same spots everytime. Its an old asset swap trick used to show damage dating back to the psx with games like driver (and still used in ps3 games like motorstorm)- but when you strike an enemy, you see the cloth split as your sword goes through it. You can literally 'draw' on your enemies with slashes, and landing a decisive blow across ganons snout and see the splitting scar open, is very cool.
I particularly enjoy how detailed the interactions between the sword and enemies are. Best use of a dmm like physics/ai ive seen in a game.
With chu's you cleavevthem in 2, precisely along where your sword made contact. Making shapes is fun!
And with other enemies, the outer layer splits and stuffing starts popping out. it does this with the player too, but there is a difference, the player shows damage in the same spots everytime. Its an old asset swap trick used to show damage dating back to the psx with games like driver (and still used in ps3 games like motorstorm)- but when you strike an enemy, you see the cloth split as your sword goes through it. You can literally 'draw' on your enemies with slashes, and landing a decisive blow across ganons snout and see the splitting scar open, is very cool.
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