Will Wii U be next gen's PS3?
#1
Posted 12 December 2012 - 05:04 AM
We already have a Tri-Core Gekko processor at 1.24Ghz, aparently only capable of 1 thread/core.
I know clock speed isn't everything, but i expected more threads/core to make up for a slower clock speed.
Is it the 550mhz GPU? Does this take up some of the slack of the CPU. How is it able to do all of this while straming to up to two gamepad's at the same time?
It's blatntly able to handle current gen games. However more and more studios are complaining about the CPU's low clock speed, meaning spending extra time (and thus extra money) coding a current gen game to the system.
Many studios complained about the PS3 at the begining and it took them several years to work out quicker methods, sometimes sarcificing parts of the game to get it to function.
Can someone please set my mind at rest before I start saving up for next gen, because I'm either going fo a Nextbox or a Wii U.
I'm just skeptical that a 1.24Ghz processor 1GB of RAM for games and 550Mhz GPU can keep up, especially if extra peripherals like Augmeted Reality or Virtual Reality make a comeback due to the next gen xbox.
I don't want Nintendo's short sightedness or cocky nature still thinking this is the 80's to eventually end in a quick death for the Wii U. Because if current gen third party start to not bother when it comes to next generation games, then I can't really bother....Which is a shame because I'd really like to see Nintendo actually make good on the promise that the Wii U can handle next gen games.
Anyway need to put my mind at rest, hope you guys can help
#2
Posted 12 December 2012 - 05:11 AM
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#3
Posted 12 December 2012 - 06:06 AM
It's out of order which I don't know a lot about, but people claim doesn't need to be programmed for specially, but imo it'd need a decent amount of tweaking to use it properly.
it's multi-core, which is now many many years old.
I don't see it being a problem.
It's as difficult as the 360 was 6 or 7 years ago I'd say.
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#4
Posted 12 December 2012 - 06:17 AM
Its clocked so low because its pipelines are so short, its got a 4 stage pipeline (+3 for simd... poopy simd)
I dont think there has ever been a processor piped this short clocked this high.
Although honestly, i dont think it would have hurt to pipe it a LITTLE deeper, maybe 10-14 stages to get up to around 2 something ghz.
Edited by 3Dude, 12 December 2012 - 06:18 AM.
#5
Posted 12 December 2012 - 08:48 AM
Not as far as being the most powerfull, but being hard to program for.
We already have a Tri-Core Gekko processor at 1.24Ghz, aparently only capable of 1 thread/core.
I know clock speed isn't everything, but i expected more threads/core to make up for a slower clock speed.
Is it the 550mhz GPU? Does this take up some of the slack of the CPU. How is it able to do all of this while straming to up to two gamepad's at the same time?
It's blatntly able to handle current gen games. However more and more studios are complaining about the CPU's low clock speed, meaning spending extra time (and thus extra money) coding a current gen game to the system.
Many studios complained about the PS3 at the begining and it took them several years to work out quicker methods, sometimes sarcificing parts of the game to get it to function.
Can someone please set my mind at rest before I start saving up for next gen, because I'm either going fo a Nextbox or a Wii U.
I'm just skeptical that a 1.24Ghz processor 1GB of RAM for games and 550Mhz GPU can keep up, especially if extra peripherals like Augmeted Reality or Virtual Reality make a comeback due to the next gen xbox.
I don't want Nintendo's short sightedness or cocky nature still thinking this is the 80's to eventually end in a quick death for the Wii U. Because if current gen third party start to not bother when it comes to next generation games, then I can't really bother....Which is a shame because I'd really like to see Nintendo actually make good on the promise that the Wii U can handle next gen games.
Anyway need to put my mind at rest, hope you guys can help
Get the next Xbox... Because if you get the wii u you will complain and won't like it.
#6
Posted 12 December 2012 - 08:58 AM
#7
Posted 12 December 2012 - 06:40 PM
#8
Posted 12 December 2012 - 06:45 PM
well nintendo isnt selling it at a ridiculous loss so no, also the graphics jump wont be as big as last gen so there's not as much to worry about 1080p is the standard resolution now since higher resolutions arent as common. all of the next gen console will probably look closer in graphics than last gen
Err have you seen what next gen is likely to look like using unreal engine 4 etc. The jump is ever bit as big (if not bigger).
#9
Posted 12 December 2012 - 06:46 PM
The GPGPU should be able to pull some weight off of the CPU by handling some physics and mechanics, and the rest of the payload should be a breeze for the CPU!
We foot will rebel one day.
#10
Posted 12 December 2012 - 07:01 PM
we wont be running unreal 4 for a while its going to need a lot of tweakingErr have you seen what next gen is likely to look like using unreal engine 4 etc. The jump is ever bit as big (if not bigger).
all consoles will have a way different unreal 4 engine than what we've seen, the closest will probably be the new xbox but most games like cross-platform titles will not use unreal 4 and wont be very different from Wii U graphics
Edited by Structures, 12 December 2012 - 07:08 PM.
#11
Posted 13 December 2012 - 05:06 AM
we wont be running unreal 4 for a while its going to need a lot of tweaking
all consoles will have a way different unreal 4 engine than what we've seen, the closest will probably be the new xbox but most games like cross-platform titles will not use unreal 4 and wont be very different from Wii U graphics
Crytech pretty much confirmed this. 'next gen consoles are going in a different direction than hardware power'.
This reveal is going to be epic.
Whatever, ill wet my jeans as soon as i see anything last gaurdian.
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#12
Posted 13 December 2012 - 05:40 AM
#13
Posted 13 December 2012 - 05:50 AM
#14
Posted 13 December 2012 - 05:59 AM
Games in 4K resolution!
Yeah if you can afford 25-30k for the tv......
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NNID - SILV3RSC0RPI0N
#15
Posted 13 December 2012 - 06:11 AM
Its good to have battlefield 4, but other than that, it misses all the rest. Tomb raider, watchdogs, star wars 1313, dead space, bioshock, crysis 3, sniper 2, splinter cell, metro last night... etc
And thats a not good thing... Most of them I will buy them for my pc... but these games are a must... If nintendo deliberately does not announcing them, then they burry a hole in the ground for them... if they truly won't come to wii U, its just bad.
here is one of the biggest trolls against nintendo on youtube :
look at the list... I worn you, he has one of the most disgusting voices out there... he sings while he trolls wii u and its a bit disturbing.. I wonder why nintendo doesn't attack him.. hahaha
ps: he also made a club named " nintendo hatred club" something like that...
Edited by Orion, 13 December 2012 - 06:18 AM.
#16
Posted 13 December 2012 - 06:14 AM
The Xbox720 is at least a year off and is unlikely to be able to show off it's power from day one like most other consoles.
Ultimately it comes down to the games. I buy Nintendo (only) because I want Zelda, Mario etc, not because of the 3rd party titles or power.
Edited by KarlMarx1818, 13 December 2012 - 06:14 AM.
#17
Posted 13 December 2012 - 03:39 PM
Is it the 550mhz GPU? Does this take up some of the slack of the CPU. How is it able to do all of this while straming to up to two gamepad's at the same time?
Framerate will be halfed for two Gamepads, on each Gamepad, so there won't be much more strain on the system than one. Assuming the Gamepads don't have their own processors.
I'm just skeptical that a 1.24Ghz processor 1GB of RAM for games and 550Mhz GPU can keep up, especially if extra peripherals like Augmeted Reality or Virtual Reality make a comeback due to the next gen xbox.
1GB is still twice as much as the PS3/360.
Edited by PotatoHog, 13 December 2012 - 03:40 PM.
#18
Posted 13 December 2012 - 03:44 PM
4 times the amount on the Playstation 3. It's ram is locked at 250 for games and 250 for the OS1GB is still twice as much as the PS3/360.
#19
Posted 13 December 2012 - 03:47 PM
4 times the amount on the Playstation 3. It's ram is locked at 250 for games and 250 for the OS
I hate to nitpick, but that's actually not correct. A copy of everything that gets saved in Video RAM tends to get saved in system RAM. So if you use all 256MB Video RAM, you need 256MB system RAM. Also, I have heard that the 360/PS3 use 32MB system RAM or RAM for OS.
Edited by PotatoHog, 13 December 2012 - 03:48 PM.
#20
Posted 14 December 2012 - 06:50 AM
Framerate will be halfed for two Gamepads, on each Gamepad, so there won't be much more strain on the system than one. Assuming the Gamepads don't have their own processors.
1GB is still twice as much as the PS3/360.
The pads do have processors, arm iirc but not for image rendering, that would make the update time achieved by the gamepad a complete and absolute impossibility because of the need to acheive processor coherency over wi fi.
All image rendering is done in the system, for however many viewpoints, then the rasterized image is compressed and streamed to the pad.
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