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This is the silliest response from a developer/producer yet


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#1 BobbyRiddle

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Posted 19 December 2012 - 11:42 AM

http://wiiudaily.com...-wii-u-version/


I mean just give me a break. The gamepad is what distinguishes the WiiU, but that doesn't mean the game cannot still be played using the gamepad or pro controller. This is pretty much a diss.
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#2 Structures

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Posted 19 December 2012 - 11:45 AM

http://wiiudaily.com...-wii-u-version/


I mean just give me a break. The gamepad is what distinguishes the WiiU, but that doesn't mean the game cannot still be played using the gamepad or pro controller. This is pretty much a diss.

its just a developer being lazy

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#3 Dragon

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Posted 19 December 2012 - 11:54 AM

How pathetic...

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#4 Tricky Sonic

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Posted 19 December 2012 - 11:54 AM

http://wiiudaily.com...-wii-u-version/


I mean just give me a break. The gamepad is what distinguishes the WiiU, but that doesn't mean the game cannot still be played using the gamepad or pro controller. This is pretty much a diss.

its just a developer being lazy


There is nothing wrong or lazy with this reasoning. I'm glad they didn't try to patch this game together with GamePad support for the Wii U. In a separate interview they said that they would want to do the game right and would want to use the GamePad to its fullest. This isn't a negative article at all, your just reading into it way to much.
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#5 Crackkat

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Posted 19 December 2012 - 11:59 AM

this makes sense. the install base is currently less than 1 million, so basically developers will only port games they know will sell well to make sure they get some profit. they believe that early adopters will buy the games that make use of the system's new capabilities the most e.g. zombi u. They don't think the wii u version of metal gear will stand out against pikmin, wonderful 101, bayonetta, lego city and rayman which have been built for the wii u. therefore they don't believe that this game should be ported now cos the currently small install base will not buy it when they can buy other games that make use of the new system better.
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#6 BobbyRiddle

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Posted 19 December 2012 - 12:30 PM

I don't know fellas....this could be interpreted either way.
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#7 BanjoKazooie

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Posted 19 December 2012 - 12:44 PM

WTF!!!!!!!!

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#8 nintendo3DS

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Posted 19 December 2012 - 01:53 PM

DAFUQ. FACK YOU KONAMI. Lazy!

#9 Crimson_Engage

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Posted 19 December 2012 - 02:04 PM

Everyone bashing Konami need to keep their mouths closed. They are doing what's right for business.

For starters, the Wii U doesn't come with a Pro Controller. They aren't going to make a game for the Wii U when a lot of people don't one a Pro Controller. (their game is designed to utilize controllers like the 360/ps3 not a gamepad)

Second, as someone else stated the Wii U doesn't even have $1 million users. It's an extremely small install base.

Anyways, luckily for me I own all platforms.

#10 Joshua

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Posted 19 December 2012 - 02:22 PM

It's the install base that's the problem here. Why Konami didn't just outright say it is beyond me.

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#11 tboss

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Posted 19 December 2012 - 04:55 PM

this makes sense. the install base is currently less than 1 million, so basically developers will only port games they know will sell well to make sure they get some profit. they believe that early adopters will buy the games that make use of the system's new capabilities the most e.g. zombi u. They don't think the wii u version of metal gear will stand out against pikmin, wonderful 101, bayonetta, lego city and rayman which have been built for the wii u. therefore they don't believe that this game should be ported now cos the currently small install base will not buy it when they can buy other games that make use of the new system better.


then y didnt the developer say something like this. yes i expect alot more people to get exclusives, adn 3rdparties not to pick up until 3months in.

Everyone bashing Konami need to keep their mouths closed. They are doing what's right for business.

For starters, the Wii U doesn't come with a Pro Controller. They aren't going to make a game for the Wii U when a lot of people don't one a Pro Controller. (their game is designed to utilize controllers like the 360/ps3 not a gamepad)

Second, as someone else stated the Wii U doesn't even have $1 million users. It's an extremely small install base.

Anyways, luckily for me I own all platforms.


gamepad is preety much a wider PS360 controler with a screen. i was disapointed i cant play assasions creed on the pads screen.

#12 NegaScott128

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Posted 19 December 2012 - 07:27 PM

I think Platinum's smart by doing this. It'd just end up as a lazy port anyway, and coming out of the gate with a bad port would probably reflect badly on Wonderful 101 and Bayonetta 2.

Not happy about it, but...

#13 SoldMyWiiUAndLeftTheForums

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Posted 19 December 2012 - 10:24 PM

This game actually looked awesome too, but I don't have time for developers who just plain and simple can't be bothered, you will always get a much better game from someone who takes pride in what they do.

#14 Crackkat

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Posted 20 December 2012 - 05:49 AM

gamepad is preety much a wider PS360 controler with a screen. i was disapointed i cant play assasions creed on the pads screen.


you can, pause the game and go into settings/options and there will be an option to play entirely on the gamepad screen :)
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#15 BobbyRiddle

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Posted 20 December 2012 - 08:15 AM

For starters, the Wii U doesn't come with a Pro Controller. They aren't going to make a game for the Wii U when a lot of people don't one a Pro Controller. (their game is designed to utilize controllers like the 360/ps3 not a gamepad)



I don't buy this as an explanation. If I'm not mistaken developers are free to do as little or as much as they want with the gamepad screen right? If you take the screen away it is designed just like any other controller.
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#16 9646gt

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Posted 20 December 2012 - 12:07 PM

Why does EVERYTHING have to centered around the gamepad? I am guessing Nintendo requires the developer support minimum gamepad functions at least? Why not release the game with just pro controller support if it's that big of a deal and Nintendo isn;t enforcing any restrictions? Just put a warning that it requires a pro controller. I mean, I have all 3 current consoles, but some more hardcore Nintendo guys may only have the wii u and will miss the chance to play.

#17 Alex Wolfers

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Posted 20 December 2012 - 03:25 PM

MAJOR cop out and EPIC FAIL.

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#18 Alex Atkin UK

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Posted 21 December 2012 - 04:34 PM

Just a lazy excuse as a developer need only lazy port over a game to the Wii U and allow it to be played entirely on the GamePad with the TV off, that is enough IMO to make or worthwhile. Anything else should only be done to a game if it actually improves it.

I haven't played ZombiU much, but my first hour or so with the game I actually ended up wishing it DIDN'T use the GamePad so much. As having to constantly lift up the GamePad to perform actions just doesn't seem as much fun as a normal controller where you can just forget the controller is even there at all.

I'm all for putting maps and inventory on the GamePad, that is something which always takes you away from the game anyway. But having to deal with stuff going on the GamePad AND the TV screen at the same time, I'm not really enjoying that experience personally.

Edited by Alex Atkin UK, 21 December 2012 - 04:36 PM.

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#19 emmonsh

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Posted 21 December 2012 - 08:24 PM

Everyone bashing Konami need to keep their mouths closed. They are doing what's right for business.

For starters, the Wii U doesn't come with a Pro Controller. They aren't going to make a game for the Wii U when a lot of people don't one a Pro Controller. (their game is designed to utilize controllers like the 360/ps3 not a gamepad)

Second, as someone else stated the Wii U doesn't even have $1 million users. It's an extremely small install base.

Anyways, luckily for me I own all platforms.

for 1 thing almost 2 million sold in 1 month. thats 4 times what the ps3 did. you need to sut your mouth moron

#20 m3gaman81

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Posted 22 December 2012 - 03:51 PM

Obviously Nintendo wants the main focus of the gamepad, so devs have to focus new ways of implementing the features of the gamepad.

Who wouldn't want to use the gamepad?

It's frikkin fekkin fakkin friggin frokkin frakkin freakin awesomnississimnessessily cool.

That's..... awesomnississimnessessily cooooooool :)

For me the gamepad as a map and inventory is a win win.....so devs...get on it man, come on no more excuses....like my dog eat my homework.....excuses....excuses....:P
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