Anyone agree Wii U has the best controllers ever?
#21
Posted 23 December 2012 - 08:17 PM
#23
Posted 23 December 2012 - 09:37 PM
ps. assasions creed can use the pro.
pss. love playing 2 player on BO2 without sharing a screen.
#24
Posted 23 December 2012 - 09:49 PM
sorry that really was a rant
#25
Posted 23 December 2012 - 11:14 PM
No REAL developer has actually said that.this might be a little of topic. i love the pro controller but i was afraid it was gonna be overlooked. when you hear game developers saying they wont bring thir game to the console because i has the gamepad and the game needs to be design around that i get pissed. look devs we have a pro controller thats similar to the 360 controller use that and call it a day... stop making excuses.
sorry that really was a rant
#26
Posted 23 December 2012 - 11:29 PM
No REAL developer has actually said that.
Producer MGS quoted as saying...
“We aren’t currently thinking about that,” Korekado said when asked if there was a chance Rising might see a release on the Wii U. “One of the strongest appeals of the Wii U is the GamePad. However, we’ve constructed Metal Gear Rising so you can fully enjoy the game on the controllers whether it’s on the PS3 or the Xbox. So, currently we aren’t thinking about Metal Gear Rising on the Wii U.”
#27
Posted 24 December 2012 - 12:50 AM
#28
Posted 24 December 2012 - 12:52 AM
#29
Posted 24 December 2012 - 05:37 AM
Racing games.whats the big deal with analog triggers?
#30
Posted 24 December 2012 - 06:05 AM
#31
Posted 24 December 2012 - 07:00 AM
Racing games.
No what's the difference between analog and digital triggers?
#32
Posted 24 December 2012 - 08:10 AM
No what's the difference between analog and digital triggers?
Digital triggers are either on or off. In other words they only have two settings and no increments in between. Analogue triggers have various degrees of response which is far better for controlling the level of braking and acceleration in racing games.
#33
Posted 24 December 2012 - 09:44 AM
Digital triggers are either on or off. In other words they only have two settings and no increments in between. Analogue triggers have various degrees of response which is far better for controlling the level of braking and acceleration in racing games.
Exactly. Think of analog triggers as real gas and brake pedals that you can control the amount of force on them. Digital triggers are like a gas or break pedal that is either all the way of or putting it to the floor. I Suppose racing games could use the right analog stick as throttle and break like gran turismo but for me that never felt natural at all.
#34
Posted 24 December 2012 - 09:52 AM
Give me a date and source. Besides, that's only one.Producer MGS quoted as saying...
“We aren’t currently thinking about that,” Korekado said when asked if there was a chance Rising might see a release on the Wii U. “One of the strongest appeals of the Wii U is the GamePad. However, we’ve constructed Metal Gear Rising so you can fully enjoy the game on the controllers whether it’s on the PS3 or the Xbox. So, currently we aren’t thinking about Metal Gear Rising on the Wii U.”
#35
Posted 24 December 2012 - 10:36 AM
wii u premium, new super mario bros u, darksiders 2, call of duty black ops 2, zombiu
blue 3ds xl, resident evil revelations, zelda ocarina of time
#36
Posted 24 December 2012 - 10:39 AM
She probably is referring to the debunked Micheal Pachter thing saying activision made Nintendo make it.No REAL developer has actually said that.
Which is stupid.
Oh, and lol kojima who would never make something for Nintendo anyway since he's glued to Sony's cheeks.
Edited by Nollog, 24 December 2012 - 10:40 AM.
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#37
Posted 24 December 2012 - 10:47 AM
Nintendo Network ID: Awesomesocks | Nintendo 3DS Friend Code: 1032-1712-2862
PM me if you add me on any of the above.
#38
Posted 24 December 2012 - 10:53 AM
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