Touchscreen isn't Multi-touch!
#1
Posted 15 July 2011 - 04:52 AM
So what do you think of this none-multi-touch idea? Good idea from Nintendo? Or bad?
Also, what do you think of sony trying to copy Nintendos game streaming idea?
"Sony are looking into allowing players to play games on their PSVita and then continue to play games on the television using the PlayStation 3."
In my opinion, sony is copying alot of stuff from nintendo(Touch-screen handheld, motion sensing remote looking like a wiimote, and now streaming games idea) and have simply lost their marbles.
R.I.P. Nub Cakes!
5/31/11- 12/6/11
#2
Posted 15 July 2011 - 05:55 AM
And I like the non-multi touch idea.
#3
Posted 15 July 2011 - 06:09 AM
As for Sony copying Nintendo, that's nothing new. The big companies have all copied ideas from others over the years.
#4
Posted 15 July 2011 - 06:24 AM
Edited by Andy, 15 July 2011 - 07:25 AM.
#5
Posted 15 July 2011 - 06:38 AM
#6
Posted 15 July 2011 - 01:55 PM
But too bad I won't be able to do this with the Wii U controller.
Edited by Hamez, 15 July 2011 - 01:58 PM.
- Kiki Neko-Chan likes this
#7
Posted 15 July 2011 - 02:00 PM
#8
Posted 15 July 2011 - 02:39 PM
#9
Posted 15 July 2011 - 04:32 PM
If it was a small handheld device, then yeah, you can stabilise with a single hand, but, I've never been comfortable to hold a controller with a single hand.
I'm gonna go shop for a beanbag ahead of time. I think I'll need it.
Trophy Cards are classy too! LOLZIGZAGOON
#10
Posted 15 July 2011 - 04:43 PM
-
Edited by BazzDropperz, 13 July 2014 - 10:48 PM.
#11
Posted 15 July 2011 - 07:48 PM
Btw Sony started developing the PS Move before Nintendo started work on the Wii remote.
Nintendo made the NES motion controller long before Sony was even interested in video games
Anyway, for what the Wii U will be used for, multi touch is pointless. It works for browsing and stuff, but try to draw a picture on something as inaccurate as a multi-touch device, and see how frustrated you get
Edit: More spacing fail >.<
Edited by Wertville, 15 July 2011 - 07:49 PM.
#12
Posted 15 July 2011 - 08:00 PM
Well, technically the power glove was developed by Mattel, but Nintendo still had to give the permission to make it, I guess.Nintendo made the NES motion controller long before Sony was even interested in video games
Anyway, for what the Wii U will be used for, multi touch is pointless. It works for browsing and stuff, but try to draw a picture on something as inaccurate as a multi-touch device, and see how frustrated you get
Edit: More spacing fail >.<
#13
Posted 15 July 2011 - 08:09 PM
#14
Posted 15 July 2011 - 08:14 PM
There were apparently videos of some now-important Sony person developing move in their basement... Though it doesn't make a lot of sense, or else Sony would have released it a lot sooner :/I don't know dates, but the concept behind the wii remote began during the Gamecube era as they were researching new add-ons to be used on the system. It was a likely candidate to be a gamecube add-on until they decided to let the system go and launch a new brand. Like I said, I don't know dates...but Sony was developing Move during the PS2 reign?
#15
Posted 15 July 2011 - 08:24 PM
Having different coloured LED lights in the move controller was too expensive until recently. I think they also needed a more powerful system to run the light tracking software, but I'm not sure.There were apparently videos of some now-important Sony person developing move in their basement... Though it doesn't make a lot of sense, or else Sony would have released it a lot sooner :/
#16
Posted 15 July 2011 - 08:30 PM
Having different coloured LED lights in the move controller was too expensive until recently. I think they also needed a more powerful system to run the light tracking software, but I'm not sure.
The whole discussion is pointless anyway, because the way they both do pointer controls is completely different. The Wii remote has an infa-red camera in the controller while sony doesn't even use infa-red. The argument that Sony was working on motion controls first is a completely unfounded argument as far as I'm aware.
Plus the design of move is an obvious copy of the Wii-remote. You cannot deny that.
#17
Posted 15 July 2011 - 08:45 PM
Well the PS Move definitely was being designed before the WiiMote, it's origional design was pretty much a ball on a stick so you can't blame them for adding buttons. I realy don't care about who copied who though, it just leads to them improving on the original designs and us getting better products. The PS Move's internal sensors are as good as a WiiMote with motion plus and combined with the light sensor and a more comfortable design it's obviously superior, so you have nothing to worry about.The whole discussion is pointless anyway, because the way they both do pointer controls is completely different. The Wii remote has an infa-red camera in the controller while sony doesn't even use infa-red. The argument that Sony was working on motion controls first is a completely unfounded argument as far as I'm aware.
Plus the design of move is an obvious copy of the Wii-remote. You cannot deny that.
#18
Posted 15 July 2011 - 09:05 PM
I'll have to disagree about the Moves design being comfortable, every time I use it it keeps sliding in my hand. I never had that problem with my WiiMotes. At the end of the day it depends on the software, and the big N definitely has Move beat there.Well the PS Move definitely was being designed before the WiiMote, it's origional design was pretty much a ball on a stick so you can't blame them for adding buttons. I realy don't care about who copied who though, it just leads to them improving on the original designs and us getting better products. The PS Move's internal sensors are as good as a WiiMote with motion plus and combined with the light sensor and a more comfortable design it's obviously superior, so you have nothing to worry about.
#19
Posted 15 July 2011 - 09:12 PM
Too bad we won't be able to zoom in or out with our fingers on the Wii U controller.
#20
Posted 15 July 2011 - 09:26 PM
The big N actually had the courage to risk this idea to the point where the entire console focuses on motion control.
And the result was a success.
As for the multi-touch screen, I'm actually quite glad Nintendo didn't go for it. Why?
It's horribly inaccurate, you cannot use a stylus for it (no drawing ) , and it's not ideal for gaming.
Signature by Cerberuz
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users