Chris Solis: Some may see too much backtracking as a usability issue. Do you think this note-taking feature is a way to both make it more accessible and keep that depth that you're looking for?
Dave Cox: Funny you should say that. I kind of agree with you. One thing we've done with the game is put in a teleport system. One thing we noticed with focus testing was that some players didn't want to backtrack. They just want to get through the game, enjoy the story, and that's it. I can totally respect that but a lot of players want to go back. That's why we put the teleport system in to make it easier for players who did want to go back but weren't really interested in exploring every nook and cranny.
And the note-taking system, again, is something to save time for players so that they can plan out what places they need to revisit. They can plan where they need to go instead of wandering aimlessly, thinking "Where do I go next?" Some people love to wander aimlessly. That's part of their experience and they enjoy that. If they want to do that, that's fine, but we need to give tools to players where they can play their way, whatever it may be. I think that's always important when you're making a game in development, that you allow players to play their way.
http://purenintendo.com/2013/02/06/pn-interview-castlevania-lords-of-shadow-mirror-of-fate/
I can't wait for this game!
Castlevania: Lords of Shadow - Mirror of Fate interview - Reducing backtracking
Started by Zinix, Feb 06 2013 07:00 PM
3 replies to this topic
#1
Posted 06 February 2013 - 07:00 PM
“Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of man, that state is obsolete.”— Rod Serling, “The Twilight Zone” The Obsolete Man
Smoke meth. Hail Satan. Watch the yearly Twilight Zone marathons. Talk to dead people. Everyone is gay. Ignore people. Live life to the fullest.
#2
Posted 06 February 2013 - 07:36 PM
I am a very big fan of Castlevania and to be honest Lords Of Shadow was one of the best, i loved how they made it to where Dracula wasnt the main enemy etc..
#3
Posted 08 February 2013 - 03:22 PM
Im a huge CV fan, but to be honest, MoF doesn't look all that appealing to me right now. Not sure how the LoS-style combat is gonna translate into a 2D game.
#4
Posted 09 February 2013 - 07:48 AM
I like this. This is a smart way to remove the NEGATIVES associated with backtracking, while not having to give up all the positives it brings.
Props mercury stream.
Props mercury stream.
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