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Ponkotsu

Member Since 12 Jul 2011
Offline Last Active Jun 20 2012 12:51 AM

#57785 New Wii U news: Wii U will have a individual account system, and more

Posted by Joshua on 27 January 2012 - 03:27 AM

Well, the Wii U wasn't really meant to be unveiled at last E3, it was supposed to be about the 3DS, but then the rumours started and Nintendo was forced to put something together quickly, especially the Zelda Demo, that was made in a very short timespan.


^ This.

Upon watching the entire E3 2011 conference again, It seems like it was sorta rushed. The Wii U announcement was shockingly confusing, even amongst hardcore Nintendo fans, it had demos that seemed to be products that were 50% in production, and the games they showed to the audience that would be coming to the Wii U were incarnations of the 360 and PS3.
They did show off developer testimonies however, but that was probably because they already had dev kits a year prior to the Wii U's E3 announcment.

My guess is if Nintendo wasn't pressured with all the leaks flooding the Internet, then the 'real' revelation of the Wii U would have been this year, 2012.


#57680 New Wii U news: Wii U will have a individual account system, and more

Posted by Meelow100 on 26 January 2012 - 06:00 PM

http://twitter.com/gibbogame

Tons of new news about Wii U, 3DS, etc

News about Nintendo Network (more then just a name change)

http://gonintendo.co...story&id=170837

Wii U news
  • Wii U will have individual account system rather than previous per hardware, hence several users per hardware unit
  • Still planning offerig DLC but need more time to do more feasability study on market and needs
  • The nfc will be planned internationally for easy settlement too
  • WiiU before xmas, have prepaired appropriate titles for launch, wiiU will have NFC enabling easy settlement and figurine connection
  • Have built pillar for digital, now able to take risk, think once done and bottlenecks removed can change perceptions
  • Miyamoto- on WiiU it has to be next step, network has to have totally new cooncept to be different
  • Near Field Communication technology will be able to make the Tablet connect to the Wii U console much easier by tapping the tablet against the console (http://www.gamexplai...er-syncing.html)
  • WiiU - won't just be about better graphics, some games like zelda graphics will be important
  • Planning asia for product,local partners yet to announce and still issues of copyright
  • Likes the amazon recommendation system, wants to improve and allow access by others
3DS news
  • 200 titles coming for 3ds, 3ds has 60% connected to internet, want to expand digital offering but at infant stage now
  • 3ds- able to do well in jp but in eu/us consumers were more cautions and titles delayed by us and 3rd party impacted
  • Kokuniki on 3ds enables sharing of diary, have seen 10m(1m perhaps) diaries exchanged in 3wks, female popular user
  • Say 3rd year of 3ds is crucial to determine ultimate sw and hw potential
  • Iwata- priority is to satisfy existing 3ds users, am preparing titles that will expand user base combined with network
Both
  • Digital - if super mario user gets tired then can sell digitally extra which will drive extra rev.
  • Higher communication amongst users, satisfaction could rise and hardware install base could rise
  • Path to profits is improve 3ds and focus on software, super mario titles will drive a lot of profitability
  • Digital is not enemy to retail, digital won't be priced so it cannibalises packaged, yet to decide and talk with partners
  • We should not decline 3rd parties if they want to offer item billing
  • Have learnt that shouldn't have stagnant periods between sooftware launches, can fill the gap, digital can extend the life of a title
  • Am looking at this and if continue then looooking at other strategies to benefit from this very social behaviour
  • This calendar year will announce several alliances/partnerships with external parties, previously not considered
  • Digital will be dramatic improve but not dramatic for sales/profits next yr
Other
  • Xenoblade for eu coming in april(wii), spirit camera getting april 13 launch in usa and eu 2012 but it hasn't sold well in first week in jp
  • Miyamoto- not retirement but allocating time to "chatting" to the young developers
  • Trying to teach those who haven't done development before, then get new ideas
  • Iwata- critical of wired mag story on miyamoto, message should have been miyamoto always consider retirement
  • But for juniors he is not hands on, they watch him. Miyamoto saying his basic work is to create big hit



#57767 Bye Bye Miis?

Posted by Zuperman on 27 January 2012 - 12:44 AM

Don't think so, there have been multiple tech demos with Miis in it. I think they should be more customisable this time around.


#44193 What do you want to see at E3 2012 for Wii U?

Posted by Caius Casshern Sins on 28 November 2011 - 10:27 AM

Games, a diverse group of games to please different crowds.


#41601 WiiU Trophy/Achievement system

Posted by Auzzie Wingman on 10 November 2011 - 03:32 PM

They should have three subdivisions of Medals (which is what I will call them from here on out). Using an FPS/TPS as an example.

Player Medals: These are medals that players are going to naturally gain through gameplay. Simple things like 'Get to this point in the story' or 'get a relatively small number of kills', things that happen passively. Ok, maybe a few more things like 'Get 25 kills with this weapon' so as to help the player explore other weapons than the one they usually use. Some can be a little challenging, but not by much. Getting all of them gives you a PS3 Platinum Trophy equivalent.

Skill Medals: These are the grinding medals, or the ridiculous ones, like beating a campaign on the highest difficulty. Now if we were going to talk about a PS3 Platinum Trophy equivalent here, you would not need to do these, only the Player medals. These are more for braggin rights.

Multiplayer Medals: These are medals that you obtain in a multiplayer mode, whether Co-operative or Competitive. Because these need Internet and servers, which may not always be available, these too would not be needed for a PS3 Platinum Trophy equivalent. This would also include DLC medals.

Medal tiers would have many point values.
Player Medals: +1 Point

Skill Medals
- Bronze: N/A (In most cases, the Bronze tier would be a Player Medal. So if the Silver was get 75 kills with a <insert gun name here>, then the Bronze would've likely had been get 25 kills.
- Silver: Adds +1 to the medal, making it +2
- Gold: Medal value is +3
- Platinum: Medal value is +5

Obviously, not every Medal will need to use a Bronze, Silver, Gold and/or Platinum Medal.

Multiplayer Medals would not add to value. Rather, you get notoriety among other players (bragging rights ^^.) Because a lot of multiplayer tasks are ridiculously time wasting to get, it wouldn't be right to have a lot of people unable to get Medal Points. I suppose you could program the use of notoriety point values to make matchmaking more balanced or something.


#26213 Miitropolis

Posted by dagwood dang on 05 September 2011 - 07:14 PM

So @Ponkotsu,

I read it all. I LOVE it all, but now if Nintendo does anything less than this, I'm afraid I'm going to be disappointed! Hahaha. But all joking aside, I'm now visualizing a bustling Mii city with all kinds of fun activities. I didn't know about the Wii no Ma channel. Heck, I didn't know about a lot of the things you brought up, but there does seem to be plenty of evidence toward something big on the way of some kind of online revolution for Ninty. That patent you mentioned further strengthens the evidence. I also liked the idea of cars or some sort of personal transportation around the city. Of course there should be instant teleporting. Public transportation would be cool too.

So I started branching thoughts off of your ideas from your post...
Imagining a TV/Wii set up in your Mii's virtual living room of the house/apartment. Naturally, you should be able to get all of your Miitropolis info, news, and update data from it, but what about the idea of your Mii also having his/her own PERSONAL SMART DEVICE?
It could look like a virtual 3DS, or Wii U controler, that your Mii pulls from his/her pocket while he/she is out and about. The device would essentially act like a smart phone of sorts and include features like:

-A Contacts List-
A way to look up your friends and find out if they're available to play or not. Sending gaming invites whenever you could.
-Txt/audio (maybe even video) messages-
Another way to contact and get in touch with friends.
-Some sort of map of the city-
A quick way to navigate the town with points of interest and the locations of your friends marked, so you can easily find and travel (or instant-travel) to them.
-Some sort of scrolling marquee with news and updates about the city-
News from the real world and from some of the companies you may have in your city (like Nintendo news), and Miitropolis news like upcoming city events like virtual concerts, or carnivals.

Which brings me to:

-Virtual concerts and shows-
It would be cool to have some sort of city square where you could watch streaming concerts or other videos. Similar to your Netflix theater idea (which is an awesome idea), but this could be where they show videos of live concerts and performances. All of the 'Nintendo Video', and 'Nintendo Channel' videos could be at home on your Mii's Wii if you wanted to watch them. Just an Idea.

-Town carnival/theme park-
You touched on a similar idea in your post. A place where Miis have activities like tag, sledding, etc. Elaborating on that, A little theme park with many carnie activities like the milk bottle/ball game (I don't know what its officially called), darts, hammer and bell, etc. This would be a great way to utilize Wii motes and keep them relevant in Miitropolis, which I'm sure Nintendo would want to do. Winning prizes like Nintendo mascot masks to wear on Holidays, stuffed animals and trinkets to bring home, and play coins to use elsewhere in the city. More importantly, an ARCADE TENT where you can play demos of real games from the virtual console as well as Wii (U) ware games. Of course, those options should also be made quickly available on your Mii's Wii at your (virtual) home.

Lastly, as interesting as Miitropolis can be, eventually, it would be nice to get out of the city. At first I thought, 'why not several different themed Miitropolises where you can choose between which one you wanted to live in? Like a New York-like city, more of a 'beachy' Miami-like city, or somewhat of an Asian countryside themed city!!!' but then I thought, 'they could just as easily make different districts within one city with all of those different themes and more!' which would make it all feel more centralized. but... What about an airport on the edge of town where you can fly to Wuhu Island!!! Having features there that you can't find in Miitropolis!!! My friend, you've sparked my brain a great deal. I only wish we could find a way to SLAM your post ideas down in front the Nintendo branch that's overseeing the new online project, cause I think you're on to something.


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