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Stewox

Member Since 19 Feb 2012
Offline Last Active Jun 25 2014 02:08 PM

Topics I've Started

Rumor: WiiU Dev-Kit specs leaked ?

05 June 2012 - 11:09 AM

Or it's the end of NDA and Nintendo just doesn't bother releasing details.

Main Application Processor

  • PowerPC architecture.
  • Three cores (fully coherent).
  • 3MB aggregate L2 Cache size.
  • core 0: 512 KB
  • core 1: 2048 KB
  • core 2: 512 KB
  • Write gatherer per core.
  • Locked (L1d) cache DMA per core.

Main Memory
  • Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
  • Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video
  • Modern unified shader architecture.
  • 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
  • HDMI and component video outputs.
Features
  • Unified shader architecture executes vertex, geometry, and pixel shaders
  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Read from multi-sample surfaces in the shader
  • 128-bit floating point HDR texture filtering
  • High resolution texture support (up to 8192 x 8192)
  • Indexed cube map arrays
  • 8 render targets
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Hierarchical Z/stencil buffer
  • Early Z test and Fast Z Clear
  • Lossless Z & stencil compression
  • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
  • sRGB filtering (gamma/degamma)
  • Tessellation unit
  • Stream out support
  • Compute shader support
GFX API
  • GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
  • Dedicated 120MHz audio DSP.
  • Support for 6 channel discrete uncompressed audio (via HDMI).
  • 2 channel audio for the Cafe DRC controller.
  • Monaural audio for the Cafe Remote controller.
Networking
  • 802.11 b/g/n Wifi.
Peripherals
  • 2 x USB 2.0 host controllers x 2 ports each. (2 front, 2 back)
  • SDCard Slot.
Built-in Storage
  • 512MB SLC NAND for System.
  • 8GB MLC NAND for Applications.
Host PC Bridge
  • Dedicated Cafe-to-host PC bridge hardware.
  • Allows File System emulation by host PC.
  • Provides interface for debugger and logging to host PC.


Validation:
Neogaf Moderator says it's "accurrate": http://www.neogaf.co....79&postcount=2
bgassassin confirms also: http://www.neogaf.co....&postcount=149


www.vgleaks.com

Hardware resource sacrifice for second GamePad

05 June 2012 - 10:00 AM

Please do not take this out of context
http://www.neogaf.co...=1#post38559141

People have completely taken it out of context:

I don't have time for a deeper explanation now.


-it does not mean literally to "30 fps" ... silly ...
-it does not mean every game will be automatically locked at 30 FPS
-it doesn't mean you'll have "half" FPS on the controller (eg 15)


and who the heck is talking about FPS at all, stupid from point 1, the available FLOPS go down, so they'll have to adjust the graphics fidelity and effects.

Please cut the bullcrap, no developer will make games that will run at 15 FPS, this is ridicolous. They will optimize and push the hardware to it's limits and they will make great games with 1 or two of controlers, this will be addressed before you get your game into your hands.

Over and out.

EDIT: https://twitter.com/...042661158137858

Looks like they've started this, this is ridicolous. They won't lock the FPS like that for 3rd parties, this is complete bullcrap. Developers will probably revolt if this happens, FPS is dependant, and if a developer reaches great levels of optimizations, why on EARTH would he want to have FPS at 30 if there are

I am confident nintendo will not make a stupid thing of making an artificial locker - i have that more amount of faith, or if true, they might alread plan to lift the restriction.

So ... simply don't take it literally, nor seriously. It's silly, as a matter of fact, it's the silliest thing I have ever heard, that small screen is not going to take 50% of GPU's total performance that's ridicolous, unless the GPU is total crap but that shouldn't happen.

E3 HYPE THREAD

05 June 2012 - 09:13 AM

OMG OMG OMG

SUPERHYPED

LOOK METROID: "Back ... HE's baaaaaaaaaaaaaaack"


OIMGGGGGGGGGGGGGGGGGGGGG HHHHYPEEEEEEEEEEEEEEEEEEEEEEEEE



REGGIE SAID IT OMFG OMFG I EXPLODEDDDD


REGGIES SAID IT .... MY BODY IS READY !!!


YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

I had to close the windows down since i TOTALLY exploded when he said it.

I have HUGE goosebumps .... I am cold ... this was Awe-freaking-some

GAF is probably going nuclear
------------------------------------


then

nothing

well ... it was pretty short

I wasn't expecting:
- no frist party core games (just one i think)
- no hardware
- no iwata
- no big trailer that shows actualy graphics to the tons of non-tech people

------------------------
Seems like tons of stuff is coming after the conference ... well ... i don't have that kind of time to sit around for all day. ... so .. later

Confirmed: WiiU GamePad has independent subsystem and OS

03 June 2012 - 10:59 PM

Confirmed by iwata


just as i have speculated that there was a possibility for this, the controller definitely has ARM chip inside

currently the only app that it runs is the control center

dont expect any actual apps or games ... its probably very limited and totally designed just for initial config and maybe firmware updates.


hopefully we get more helpful stuffies at boot, some fiagnostic stuff for checking battery and if the cntrl is in range would be cool ... and other things i cannot think of right now.

WiiU CPU Revealed by Patent: "Enhanced PowerPC 750" ?

01 June 2012 - 12:17 PM

Hey guys.

I have also reported an extensive email to gonintendo.com and mynintendonews.com , both thave not reported about the VGA ZOL BARTS rumor spotted by B3D member and posted by bgassasin on neogaf, which was quickly buried by ignoring public. My point was about the range of the GPU could be in there in terms of TFLOP, i know all these HD6XXX names are all equivalents for comparrison we use but if they use it seriously then they surely have no idea what they're talking about.

VGA ZOL Rumor: http://vga.zol.com.cn/296/2968963.html

Translation Here: (from the email i created)

Title of the article: With the Nintendo Barts chip WiiU rumors the new specifications

First Sentence: We have previously reported, the game developers and game developers to Nintendo, Nintendo raise Wii U gaming hardware specifications. //COMMENT: Yes this is true, this made to neogaf, it was reported as "nintendo trying to make sure UE4 works" (not literally, nintendo cannot influence 3rd parties engined directly unless it's a hack/backdoor) which technically means buffing the specs hardware-wise which means that Epic probably pressured them to do so.

Second Sentence: Now, we have a Christmas this year, the host of the latest hardware specifications.

Third: Updates to the hardware specification, code named Wii U R&D is the date of listing, Cafe" around Christmas 2012.

All about the specs: ( I have fixed some of the word formation, I changed only what Im 100% and I am familiar with tech)

Wii IBM PowerPC U processor with 32-bit, 4 IBM Power 7 core, 8 thread. Approximately 200 GFLOPS computing capacity.

Wii AMD U graphics system with the 40 NM GPU Radeon HD 6800, based on the
Barts core, VLIW5 architecture, a 1120 D stream processors, and 5 computing capacity TFLOPS approximately 2.

Built in 2 Wii U GB shared memory, no hard drive, integrated optical drive.
//COMMENT AHA no hard drive, google translate was bad here. I think this rumor is getting fairly belivable ... no hard drive is what was rumored before and expected, external HDD will be possible as nintendo said.

Taking into account the Epic Nintendo to pressure to support Wii U DX UE 4 engine 11 and the hearsay, it is clear that Barts level 6800 series graphics cards can run 1080P UE4.



THE POINT IS now ... why VGA ZOL looks so unbelievable, because they don't know any of these details, they just looked up the webistes of IBM and AMD and just copying over the PC hardware specifications, that's stupid, that's why the 2TFLOP, VLIW5 and all other things came from. I don't know from where all of these rumors get the idea of nerfed cores and threads ... compared to what in the patent says "enhanced" , rumors might be correct on this one since patent is too vague ... enhanced could mean whatever.

VGA ZOL took all of the GPU specs directly from the AMD site, this is very wrong, the console chips are custom, ... almost everything is custom and there's nothing to do with PC, the sources who make there rumors most probably know they mean an equivalent in TFLOPs, they don't mean the ACTUAL card to be in there. For the range ... i don't want to exaggerate, but we already know it's probably "over 1 TFLOP".

We will not know until we have full specs, what was really VGA ZOLs info and what they copied off the existing specs from company websites. They're pretty stupid for doing this and not notifying.


Here IBM: https://www-01.ibm.c..._Microprocessor

This is where VGA ZOL might get their 32-bit thing .... which was very suspicious for me, but this goes contradiction to what we have in the patent which states "enhanced" ... I am no rocket scientist, but i don't see how 32 would be an enhancement over 64-bit. And it's ridicolous, nintendo 64 was called because it's 64-bit CPU DUH!



NEOGAF: http://www.neogaf.co...63#post38407963
Patent is here: http://www.google.co...e&q=112&f=false

Haven't seen anyone revealed this, someone might check around and B3D, but yes, I found it when readin the patent about memory and specs stuff that was in the figs.

UPDATE: DEC 2011 CPU rumors were accurate then (if this is true)
http://wiiuconcepts....pu-exposed.html

UPDATE2: Okay ... i knew something was too good to be true. I was hyped, blame me, i was too quick to report all of it, in the patent you can clearly see (e.g. an enhanced IBM Power PC 750) ... that "eg" might indicate an example, not the actual specs, so ... 50/50 now, who knows if they were serious or not. So i'll put a ? mark on the thread.

Actually the only thing that might back us up now is the previous rumors, but I wasn't focusing on CPU stuff ... CPU is the least problem for me, i worry about RAM.

UPDATE3: Okay a bit of a mixup here with the 32-bit VGA ZOL CPU STUFF; i have really no idea about IBM's PCs so i had to go check and learn everything while writting this thread, forget aobut that N64 64 thing because it looks like it's not an argument, Wii and GCN also got PowerPC tech in 32-bit ... I am not sure what the heck is going on with this bits and whatever, it's a clusterfick of numbers and I don't even know what to expect in terms of bits, if 64-bit ... no idea. If yes, good. but I don't really care anymore, it's late here and going to sleep ... i'll see later.


UPDATE4: There seems to be some other specs stuff in the diagram too, stuff like "DRAM Main Memory" is very interesting (might be a lot of it, and DRAM is fast so it's great news if true) ... , because MAIN memory is usually slower and a lot of it, ... not sure if we meant to take these diagrams seriously, but still ... it can be true, maybe they meant it as "main" internal or what, but rumors also reported 2 GB shared, however you know nintendo, DRAM is a expensiver.
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