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SolarLune

Member Since 12 Jun 2012
Offline Last Active Sep 25 2012 11:00 AM

Posts I've Made

In Topic: Unity Engine

24 September 2012 - 07:37 PM

Unity is a "good" engine.

It's not Unreal 3-4 and it's not CryEngine 3, but it's very capable.

This isn't the kind of news where Nintendo fans would be excited in the same sense as the Fox engine or anything.

What makes it exciting OS that Nintendo is not only removing any and all barriers and excuses for developers that may have any trepidation about the console, but they are literally rolling out the red carpet for any and all developers to ensure the largest opportunity for game creators and game players to enjoy the wii u console.

This is a very hungry Nintendo.
Theyre after the championship here.


I am a wannabe game developer of my own, and I feel like adding my comment to this topic. Whilst I don't use Unity, I can firmly tell you that the choice of engine does not dictate the graphical quality or style of the game created with it. A game can be created with the best engine in the world and look absolutely horrid, while a game made with a 2D engine like Game Maker can look quite impressive. Great graphics are about using what you've got and using it well, not grabbing an engine that was used to make graphically impressive games and using that. Even then, a good-looking fun game is better than a great-looking boring game any day of the week.

While what Nintendo's doing - making it easier to port Unity games to the Wii U - is good and definitely should help to encourage interesting game development, they and Unity are not, to my knowledge, removing any and all barriers for developers. It still will probably take a load of time and cash to develop a game for the Wii U, as it will almost certainly require an additional development license (I can hardly imagine that it currently costs an additional $400-1500 for an Android license, but a Wii U license will be free, or even similarly priced).

Even then, it probably wouldn't be as simple as "purchase the license, register your Unity executable, drop your game onto your Wii U SD card, and boom! ~You're now developing on the Wii U!~", though I'm sure that a quick workflow like that would be greatly appreciated by developers, indie and otherwise.

Finally, even if you purchase that license or become a licensed developer and make a great game, there's no guarantee at all that it will actually make it to the Wii U eShop, and if it doesn't, that's it. There won't be any other way to distribute a Wii U game. So, that risk will remain for indie developers.

In Topic: Sonic Adventure 3 Website Domains Snatched Up

24 July 2012 - 11:26 AM

I hope it comes out for the WiiU. I wont play Sonic games anywhere other than Ninty Systems. I LOVED SA1. Things i hope to see in SA3:
-A deep story. SA1, SA2, and Sonic Unleashed had an awesome story. Sonic 06 could have had the best story out of all games if it wasnt rushed and.. confusing with those chaos emeralds stuff. Sonic Generations and Colors were basic and simple. I don't like basic and simple.
-More platforming, a liiiiiiiiiiiiitle bit less running. We need the platforming the games pre-unleashed had. Keep Sonic's speed as it is or a little slower, he has become waaay tooo fast.
-Full 3D Free Roaming Hub Worlds.Sure action stages are nice, but hub worlds are better. SA1's hub worlds were amazing. Make them bigger to fit Sonic's new speed.

So thats all i want from SA3. We all know the music is gonna be outstanding so no need to ask for that.


I would agree with this, but Generations was the best Sonic game I've played in awhile. I didn't like Adventure much, and Unleashed's night stages were way too slow and boring (though as a whole, the game was better than it got credit for).

I agree with the deep story, and platforming's alright, but I think they should also keep the emphasis on running and boosting. I don't think they should break up the running segments with platforming segments - it makes both feel underwhelming. As an example, I would have rather have less platforming in the Act 2 stages in Sonic Generations. The whole point of those stages is speed. To hamstring it with platforming was a bit annoying. If they want to de-segment it and have both platforming and running in the same levels, that's fine, but I hope they do it logically (i.e. a section of running and a section of platforming, not random platforming parts in the middle of running around like the old Sonic games did).

The hub worlds would be nice to see, as well.

In Topic: Where did Sony go wrong this generation?

14 July 2012 - 06:47 AM

I would have bought a PS3 on launch, but I wasn't going to shell out $600 for a game console. I bought a Wii instead. They should have lowered the capabilities of the system to lower the price. They also shouldn't have taken out the good operating system installation feature. That was kind of a major feature to have for a console - to take it out was a step back.

In Topic: New Console Coming To Challenge Wii U, PlayStation 4 And Next Xbox

14 July 2012 - 06:42 AM

Yes, it's a Gamecube emulator. It's also a Wii emulator, which does indeed run well enough to be used on many different kinds of PCs (it's not like it requires a super-computer). And an emulator isn't piracy. As far as I know, there's no licensed material in that emulator - it was all built from scratch. No emulators are piracy, actually. The BIOS and ROMs or CD dumps are if you didn't make them yourself. Emulators simply copy the behavior of pre-existing software.

OT, the thread title should probably be changed as it's not looking to challenge those consoles at all. The OUYA's looking pretty good, and I'm kind of excited about the games. It sounds like it might be getting some actually interesting titles (Hawken and RadianGames' 2D shooter titles, among others). Maybe the games will be higher quality than initially thought.

In Topic: New Console Coming To Challenge Wii U, PlayStation 4 And Next Xbox

10 July 2012 - 12:23 PM

@Nollog - How cheap do you think it should be? $99 sounds very reasonable to me.
@Deadly Virus - It's not supposed to be 'smartphone gaming' - I think it's aiming to move away from that. I personally wouldn't really want to develop for a phone because of the lack of buttons - this however, gets me excited because it seems like the "XBOX for Indies". It seems like it's as easy to develop for as an Android, but has the buttons (and possibly some of the networking capability of a 360).

And I don't think it's supposed to compete. That's what I like about it. For $99, you get a complement to your normal console. I doubt I would buy it if it were more powerful and $299, especially with the next generation of game consoles on the way (and how would anyone secure developers and break that market), but for a lot cheaper and with a much more open operating system, it could be a lot of fun to own and develop for one.

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